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doors.register("door_wood_bar", {
tiles = {{ name = "minetest_errata_door_wood_bar.png", backface_culling = true }},
description = "Wooden Bar Door",
inventory_image = "minetest_errata_door_wood_bar_item.png",
sound_open = "doors_fencegate_open",
sound_close = "doors_fencegate_close",
sounds = default.node_sound_wood_defaults(),
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
recipe = {
{"xpanes:wood_flat",},
{"xpanes:wood_flat",},
}
})
doors.register("door_iron_bar", {
tiles = {{ name = "minetest_errata_door_iron_bar.png", backface_culling = true }},
description = "Iron Bar Door",
protected = true,
inventory_image = "minetest_errata_door_iron_bar_item.png",
sound_open = "minetest_errata_door_iron_bar_open",
sound_close = "minetest_errata_door_iron_bar_close",
sounds = default.node_sound_metal_defaults(),
groups = {snappy = 2, bendy = 1, cracky = 1},
recipe = {
{"xpanes:bar_flat",},
{"xpanes:bar_flat",},
}
})
-- Protected glass doors
doors.register("door_glass_protected", {
tiles = {"doors_door_glass.png"},
description = "Protected Glass Door",
protected = true,
inventory_image = "doors_item_glass.png^(default_key.png^[transformR180FX)",
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
sounds = default.node_sound_glass_defaults(),
recipe = {
{"default:glass", "default:glass", ""},
{"default:glass", "default:glass", "default:steel_ingot"},
{"default:glass", "default:glass", ""},
}
})
doors.register("door_obsidian_glass_protected", {
tiles = {"doors_door_obsidian_glass.png"},
description = "Protected Obsidian Glass Door",
protected = true,
inventory_image = "doors_item_obsidian_glass.png^(default_key.png^[transformR180FX)",
groups = {cracky = 3},
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
sounds = default.node_sound_glass_defaults(),
recipe = {
{"default:obsidian_glass", "default:obsidian_glass", ""},
{"default:obsidian_glass", "default:obsidian_glass", "default:steel_ingot"},
{"default:obsidian_glass", "default:obsidian_glass", ""},
},
})
doors.register_trapdoor("minetest_errata:trapdoor_glass", {
description = "Glass Trapdoor",
inventory_image = "minetest_errata_trapdoor_glass.png",
wield_image = "minetest_errata_trapdoor_glass.png",
tile_front = "minetest_errata_trapdoor_glass.png",
tile_side = "minetest_errata_trapdoor_glass_side.png",
groups = {cracky = 3, oddly_breakable_by_hand = 3, door = 1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft({
output = "minetest_errata:trapdoor_glass 2",
recipe = {
{"default:glass", "default:glass", "default:stick"},
{"default:glass", "default:glass", "default:stick"},
}
})
if minetest.get_modpath("moreblocks") then
doors.register("door_clean_glass", {
tiles = {{ name = "minetest_errata_door_clean_glass.png", backface_culling = false }},
description = "Clean Glass Door",
inventory_image = "minetest_errata_door_clean_glass_item.png",
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
sounds = default.node_sound_glass_defaults(),
groups = {snappy = 2, bendy = 1, cracky = 1},
recipe = {
{"moreblocks:clean_glass","moreblocks:clean_glass",""},
{"moreblocks:clean_glass","moreblocks:clean_glass",""},
{"moreblocks:clean_glass","moreblocks:clean_glass",""},
}
})
doors.register("door_coal_glass", {
tiles = {{ name = "minetest_errata_door_coal_glass.png", backface_culling = false }},
description = "Coal Glass Door",
inventory_image = "minetest_errata_door_coal_glass_item.png",
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
sounds = default.node_sound_glass_defaults(),
groups = {snappy = 2, bendy = 1, cracky = 1},
recipe = {
{"moreblocks:coal_glass","moreblocks:coal_glass",""},
{"moreblocks:coal_glass","moreblocks:coal_glass",""},
{"moreblocks:coal_glass","moreblocks:coal_glass",""},
}
})
doors.register("door_iron_glass", {
tiles = {{ name = "minetest_errata_door_iron_glass.png", backface_culling = false }},
description = "Iron Glass Door",
inventory_image = "minetest_errata_door_iron_glass_item.png",
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
sounds = default.node_sound_glass_defaults(),
groups = {snappy = 2, bendy = 1, cracky = 1},
recipe = {
{"moreblocks:iron_glass","moreblocks:iron_glass",""},
{"moreblocks:iron_glass","moreblocks:iron_glass",""},
{"moreblocks:iron_glass","moreblocks:iron_glass",""},
}
})
-- protected iron glass door
doors.register("door_iron_glass_protected", {
tiles = {{ name = "minetest_errata_door_iron_glass.png", backface_culling = false }},
description = "Protected Iron Glass Door",
protected = true,
inventory_image = "minetest_errata_door_iron_glass_item.png^(default_key.png^[transformR180FX)",
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
sounds = default.node_sound_glass_defaults(),
groups = {snappy = 2, bendy = 1, cracky = 1},
recipe = {
{"moreblocks:iron_glass","moreblocks:iron_glass",""},
{"moreblocks:iron_glass","moreblocks:iron_glass","default:steel_ingot"},
{"moreblocks:iron_glass","moreblocks:iron_glass",""},
}
})
end
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