summaryrefslogtreecommitdiff
path: root/doors.lua
blob: 980cef2778098ef7e5767e3f7eb194e911de8c5b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180


doors.register("door_wood_solid", {
		tiles = {{ name = "minetest_errata_door_wood_solid.png", backface_culling = true }},
		description = "Solid Wooden Door",
		inventory_image = "minetest_errata_door_wood_solid_item.png",
		groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
		recipe = {
			{"doors:door_wood"},
			{"group:wood"},
		}
})


doors.register("door_steel_solid", {
		tiles = {{name = "minetest_errata_door_steel_solid.png", backface_culling = true}},
		description = "Solid Steel Door",
		inventory_image = "minetest_errata_door_steel_solid_item.png",
		protected = true,
		groups = {cracky = 1, level = 2},
		sounds = default.node_sound_metal_defaults(),
		sound_open = "doors_steel_door_open",
		sound_close = "doors_steel_door_close",
		recipe = {
			{"doors:door_steel"},
			{"default:steel_ingot"},
		}
})


doors.register("door_wood_bar", {
	tiles = {{ name = "minetest_errata_door_wood_bar.png", backface_culling = true }},
	description = "Wooden Bar Door",
	inventory_image = "minetest_errata_door_wood_bar_item.png",
	sound_open = "doors_fencegate_open",
	sound_close = "doors_fencegate_close",
	sounds = default.node_sound_wood_defaults(),
	groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
	recipe = {
		{"xpanes:wood_flat",},
		{"xpanes:wood_flat",},
	}
})

doors.register("door_iron_bar", {
	tiles = {{ name = "minetest_errata_door_iron_bar.png", backface_culling = true }},
	description = "Iron Bar Door",
	protected = true,
	inventory_image = "minetest_errata_door_iron_bar_item.png",
	sound_open = "minetest_errata_door_iron_bar_open",
	sound_close = "minetest_errata_door_iron_bar_close",
	sounds = default.node_sound_metal_defaults(),
	groups = {snappy = 2, bendy = 1, cracky = 1},
	recipe = {
		{"xpanes:bar_flat",},
		{"xpanes:bar_flat",},
	}
})

-- Protected glass doors

doors.register("door_glass_protected", {
	tiles = {"doors_door_glass.png"},
	description = "Protected Glass Door",
	protected = true,
	inventory_image = "doors_item_glass.png^(default_key.png^[transformR180FX)",
	groups = {cracky = 3, oddly_breakable_by_hand = 3},
	sound_open = "doors_glass_door_open",
	sound_close = "doors_glass_door_close",
	sounds = default.node_sound_glass_defaults(),
	recipe = {
		{"default:glass", "default:glass", ""},
		{"default:glass", "default:glass", "default:steel_ingot"},
		{"default:glass", "default:glass", ""},
	}
})


doors.register("door_obsidian_glass_protected", {
	tiles = {"doors_door_obsidian_glass.png"},
	description = "Protected Obsidian Glass Door",
	protected = true,
	inventory_image = "doors_item_obsidian_glass.png^(default_key.png^[transformR180FX)",
	groups = {cracky = 3},
	sound_open = "doors_glass_door_open",
	sound_close = "doors_glass_door_close",
	sounds = default.node_sound_glass_defaults(),
	recipe = {
		{"default:obsidian_glass", "default:obsidian_glass", ""},
		{"default:obsidian_glass", "default:obsidian_glass", "default:steel_ingot"},
		{"default:obsidian_glass", "default:obsidian_glass", ""},
	},
})


doors.register_trapdoor("minetest_errata:trapdoor_glass", {
	description = "Glass Trapdoor",
	inventory_image = "minetest_errata_trapdoor_glass.png",
	wield_image = "minetest_errata_trapdoor_glass.png",
	tile_front = "minetest_errata_trapdoor_glass.png",
	tile_side = "minetest_errata_trapdoor_glass_side.png",
	groups = {cracky = 3, oddly_breakable_by_hand = 3, door = 1},
	sounds = default.node_sound_glass_defaults(),
})
                                                                                 
minetest.register_craft({
	output = "minetest_errata:trapdoor_glass 2",
	recipe = {
		{"default:glass", "default:glass", "default:stick"},
		{"default:glass", "default:glass", "default:stick"},
	}
})


if minetest.get_modpath("moreblocks") then
	
	doors.register("door_clean_glass", {
		tiles = {{ name = "minetest_errata_door_clean_glass.png", backface_culling = false }},
		description = "Clean Glass Door",
		inventory_image = "minetest_errata_door_clean_glass_item.png",
		sound_open = "doors_glass_door_open",
		sound_close = "doors_glass_door_close",
		sounds = default.node_sound_glass_defaults(),
		groups = {snappy = 2, bendy = 1, cracky = 1},
		recipe = {
			{"moreblocks:clean_glass","moreblocks:clean_glass",""},
			{"moreblocks:clean_glass","moreblocks:clean_glass",""},
			{"moreblocks:clean_glass","moreblocks:clean_glass",""},
		}
	})
	
	doors.register("door_coal_glass", {
		tiles = {{ name = "minetest_errata_door_coal_glass.png", backface_culling = false }},
		description = "Coal Glass Door",
		inventory_image = "minetest_errata_door_coal_glass_item.png",
		sound_open = "doors_glass_door_open",
		sound_close = "doors_glass_door_close",
		sounds = default.node_sound_glass_defaults(),
		groups = {snappy = 2, bendy = 1, cracky = 1},
		recipe = {
			{"moreblocks:coal_glass","moreblocks:coal_glass",""},
			{"moreblocks:coal_glass","moreblocks:coal_glass",""},
			{"moreblocks:coal_glass","moreblocks:coal_glass",""},
		}
	})
	
	doors.register("door_iron_glass", {
		tiles = {{ name = "minetest_errata_door_iron_glass.png", backface_culling = false }},
		description = "Iron Glass Door",
		inventory_image = "minetest_errata_door_iron_glass_item.png",
		sound_open = "doors_glass_door_open",
		sound_close = "doors_glass_door_close",
		sounds = default.node_sound_glass_defaults(),
		groups = {snappy = 2, bendy = 1, cracky = 1},
		recipe = {
			{"moreblocks:iron_glass","moreblocks:iron_glass",""},
			{"moreblocks:iron_glass","moreblocks:iron_glass",""},
			{"moreblocks:iron_glass","moreblocks:iron_glass",""},
		}
	})
	
	-- protected iron glass door
	
	doors.register("door_iron_glass_protected", {
		tiles = {{ name = "minetest_errata_door_iron_glass.png", backface_culling = false }},
		description = "Protected Iron Glass Door",
		protected = true,
		inventory_image = "minetest_errata_door_iron_glass_item.png^(default_key.png^[transformR180FX)",
		sound_open = "doors_glass_door_open",
		sound_close = "doors_glass_door_close",
		sounds = default.node_sound_glass_defaults(),
		groups = {snappy = 2, bendy = 1, cracky = 1},
		recipe = {
			{"moreblocks:iron_glass","moreblocks:iron_glass",""},
			{"moreblocks:iron_glass","moreblocks:iron_glass","default:steel_ingot"},
			{"moreblocks:iron_glass","moreblocks:iron_glass",""},
		}
	})
	
end