summaryrefslogtreecommitdiff
path: root/init.lua
diff options
context:
space:
mode:
Diffstat (limited to 'init.lua')
-rw-r--r--init.lua73
1 files changed, 45 insertions, 28 deletions
diff --git a/init.lua b/init.lua
index d4a7506..ceda859 100644
--- a/init.lua
+++ b/init.lua
@@ -8,65 +8,77 @@ local air_hud = {}
local SAVE_INTERVAL = 0.5*60--currently useless
-local ENABLE_HUNGER = minetest.setting_getbool("enable_damage") -- set to false if no hunger wanted
-local NO_HUNGER_TIME = 300 --=5min (so 1h playing == hunger)
+--default settings
+HUD_DISABLE_DROWNING = true
+HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage")
+HUD_HUNGER_TICK = 300
+HUD_CROSSHAIR_POS = {x=0.5, y=0.5}
+HUD_HEALTH_POS = {x=0.5,y=1}
+HUD_HEALTH_OFFSET = {x=-175,y=-60}
+HUD_HUNGER_POS = {x=0.5,y=1}
+HUD_HUNGER_OFFSET = {x=15,y=-60}
+
+--load costum settings
+local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
+if set then dofile(minetest.get_modpath("hud").."/hud.conf") end
--minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL)
local function hide_builtin(player)
- player:hud_set_flags({crosshair = false, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
+ player:hud_set_flags({crosshair = false, hotbar = true, healthbar = false, wielditem = true, breathbar = DISABLE_DROWNING})
end
+
local function costum_hud(player)
--crosshair
player:hud_add({
hud_elem_type = "image",
text = "hud_cross.png",
- position = {x=0.5, y=0.5},
+ position = HUD_CROSSHAIR_POS,
scale = {x=1, y=1},
})
-if minetest.setting_getbool("enable_damage") then
---hunger
+ if minetest.setting_getbool("enable_damage") then
+ --hunger
player:hud_add({
hud_elem_type = "statbar",
- position = {x=0.5,y=1},
+ position = HUD_HUNGER_POS,
scale = {x=1, y=1},
text = "hud_hunger_bg.png",
number = 20,
alignment = {x=-1,y=-1},
- offset = {x=15,y=-60},
+ offset = HUD_HUNGER_OFFSET,
})
hunger_hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "statbar",
- position = {x=0.5,y=1},
+ position = HUD_HUNGER_POS,
scale = {x=1, y=1},
text = "hud_hunger_fg.png",
number = 20,
alignment = {x=-1,y=-1},
- offset = {x=15,y=-60},
+ offset = HUD_HUNGER_OFFSET,
})
---health
+ --health
player:hud_add({
hud_elem_type = "statbar",
- position = {x=0.5,y=1},
+ position = HUD_HEALTH_POS,
scale = {x=1, y=1},
text = "hud_heart_bg.png",
number = 20,
alignment = {x=-1,y=-1},
- offset = {x=-175,y=-60},
+ offset = HUD_HEALTH_OFFSET,
})
health_hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "statbar",
- position = {x=0.5,y=1},
+ position = HUD_HEALTH_POS,
scale = {x=1, y=1},
text = "hud_heart_fg.png",
number = player:get_hp(),
alignment = {x=-1,y=-1},
- offset = {x=-175,y=-60},
+ offset = HUD_HEALTH_OFFSET,
})
-end
+ end
end
@@ -75,11 +87,13 @@ local function update_hud(player)
--health
player:hud_change(health_hud[player:get_player_name()], "number", player:get_hp())
--hunger
- player:hud_change(hunger_hud[player:get_player_name()], "number", hud.hunger[player:get_player_name()])
+ local h = tonumber(hud.hunger[player:get_player_name()])
+ if h>20 then h=20 end
+ player:hud_change(hunger_hud[player:get_player_name()], "number", h)
end
-local function save_hunger(player)
+function hud.save_hunger(player)
local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+")
if file then
file:write(hud.hunger[player:get_player_name()])
@@ -89,7 +103,7 @@ end
local function timer(interval, player)
if interval > 0 then
- save_hunger(player)
+ hud.save_hunger(player)
minetest.after(interval, timer, interval, player)
end
end
@@ -113,43 +127,46 @@ minetest.register_on_joinplayer(function(player)
hud.hunger[player:get_player_name()] = 20
end
minetest.after(0.5, function()
- save_hunger(player)
+ hud.save_hunger(player)
hide_builtin(player)
costum_hud(player)
end)
end)
+local tick = 0
local timer = 0
local timer2 = 0
minetest.after(2.5, function()
if minetest.setting_getbool("enable_damage") then
minetest.register_globalstep(function(dtime)
+ tick = tick + dtime
+ --if tick<0.5 then return end
+ --tick = 0
timer = timer + dtime
timer2 = timer2 + dtime
for _,player in ipairs(minetest.get_connected_players()) do
local h = tonumber(hud.hunger[player:get_player_name()])
- if ENABLE_HUNGER and timer > 4 then
- if h>=18 then
+ if HUD_ENABLE_HUNGER and timer > 4 then
+ if h>=16 then
player:set_hp(player:get_hp()+1)
elseif h==1 and minetest.setting_getbool("enable_damage") then
if player:get_hp()-1 >= 1 then player:set_hp(player:get_hp()-1) end
end
end
- if ENABLE_HUNGER and timer2>NO_HUNGER_TIME then
- --local h = tonumber(hunger[player:get_player_name()])
+ if HUD_ENABLE_HUNGER and timer2>HUD_HUNGER_TICK then
if h>1 then
h=h-1
hud.hunger[player:get_player_name()]=h
- save_hunger(player)
+ hud.save_hunger(player)
end
end
update_hud(player)
end
if timer>4 then timer=0 end
- if timer2>NO_HUNGER_TIME then timer2=0 end
+ if timer2>HUD_HUNGER_TICK then timer2=0 end
end)
end
end)
-if ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
-dofile(minetest.get_modpath("hud").."/no_drowning.lua")
+if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
+if HUD_DISABLE_DROWNING then dofile(minetest.get_modpath("hud").."/no_drowning.lua") end