diff options
Diffstat (limited to 'init.lua')
-rw-r--r-- | init.lua | 73 |
1 files changed, 45 insertions, 28 deletions
@@ -8,65 +8,77 @@ local air_hud = {} local SAVE_INTERVAL = 0.5*60--currently useless -local ENABLE_HUNGER = minetest.setting_getbool("enable_damage") -- set to false if no hunger wanted -local NO_HUNGER_TIME = 300 --=5min (so 1h playing == hunger) +--default settings +HUD_DISABLE_DROWNING = true +HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage") +HUD_HUNGER_TICK = 300 +HUD_CROSSHAIR_POS = {x=0.5, y=0.5} +HUD_HEALTH_POS = {x=0.5,y=1} +HUD_HEALTH_OFFSET = {x=-175,y=-60} +HUD_HUNGER_POS = {x=0.5,y=1} +HUD_HUNGER_OFFSET = {x=15,y=-60} + +--load costum settings +local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r") +if set then dofile(minetest.get_modpath("hud").."/hud.conf") end --minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL) local function hide_builtin(player) - player:hud_set_flags({crosshair = false, hotbar = true, healthbar = false, wielditem = true, breathbar = false}) + player:hud_set_flags({crosshair = false, hotbar = true, healthbar = false, wielditem = true, breathbar = DISABLE_DROWNING}) end + local function costum_hud(player) --crosshair player:hud_add({ hud_elem_type = "image", text = "hud_cross.png", - position = {x=0.5, y=0.5}, + position = HUD_CROSSHAIR_POS, scale = {x=1, y=1}, }) -if minetest.setting_getbool("enable_damage") then ---hunger + if minetest.setting_getbool("enable_damage") then + --hunger player:hud_add({ hud_elem_type = "statbar", - position = {x=0.5,y=1}, + position = HUD_HUNGER_POS, scale = {x=1, y=1}, text = "hud_hunger_bg.png", number = 20, alignment = {x=-1,y=-1}, - offset = {x=15,y=-60}, + offset = HUD_HUNGER_OFFSET, }) hunger_hud[player:get_player_name()] = player:hud_add({ hud_elem_type = "statbar", - position = {x=0.5,y=1}, + position = HUD_HUNGER_POS, scale = {x=1, y=1}, text = "hud_hunger_fg.png", number = 20, alignment = {x=-1,y=-1}, - offset = {x=15,y=-60}, + offset = HUD_HUNGER_OFFSET, }) ---health + --health player:hud_add({ hud_elem_type = "statbar", - position = {x=0.5,y=1}, + position = HUD_HEALTH_POS, scale = {x=1, y=1}, text = "hud_heart_bg.png", number = 20, alignment = {x=-1,y=-1}, - offset = {x=-175,y=-60}, + offset = HUD_HEALTH_OFFSET, }) health_hud[player:get_player_name()] = player:hud_add({ hud_elem_type = "statbar", - position = {x=0.5,y=1}, + position = HUD_HEALTH_POS, scale = {x=1, y=1}, text = "hud_heart_fg.png", number = player:get_hp(), alignment = {x=-1,y=-1}, - offset = {x=-175,y=-60}, + offset = HUD_HEALTH_OFFSET, }) -end + end end @@ -75,11 +87,13 @@ local function update_hud(player) --health player:hud_change(health_hud[player:get_player_name()], "number", player:get_hp()) --hunger - player:hud_change(hunger_hud[player:get_player_name()], "number", hud.hunger[player:get_player_name()]) + local h = tonumber(hud.hunger[player:get_player_name()]) + if h>20 then h=20 end + player:hud_change(hunger_hud[player:get_player_name()], "number", h) end -local function save_hunger(player) +function hud.save_hunger(player) local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+") if file then file:write(hud.hunger[player:get_player_name()]) @@ -89,7 +103,7 @@ end local function timer(interval, player) if interval > 0 then - save_hunger(player) + hud.save_hunger(player) minetest.after(interval, timer, interval, player) end end @@ -113,43 +127,46 @@ minetest.register_on_joinplayer(function(player) hud.hunger[player:get_player_name()] = 20 end minetest.after(0.5, function() - save_hunger(player) + hud.save_hunger(player) hide_builtin(player) costum_hud(player) end) end) +local tick = 0 local timer = 0 local timer2 = 0 minetest.after(2.5, function() if minetest.setting_getbool("enable_damage") then minetest.register_globalstep(function(dtime) + tick = tick + dtime + --if tick<0.5 then return end + --tick = 0 timer = timer + dtime timer2 = timer2 + dtime for _,player in ipairs(minetest.get_connected_players()) do local h = tonumber(hud.hunger[player:get_player_name()]) - if ENABLE_HUNGER and timer > 4 then - if h>=18 then + if HUD_ENABLE_HUNGER and timer > 4 then + if h>=16 then player:set_hp(player:get_hp()+1) elseif h==1 and minetest.setting_getbool("enable_damage") then if player:get_hp()-1 >= 1 then player:set_hp(player:get_hp()-1) end end end - if ENABLE_HUNGER and timer2>NO_HUNGER_TIME then - --local h = tonumber(hunger[player:get_player_name()]) + if HUD_ENABLE_HUNGER and timer2>HUD_HUNGER_TICK then if h>1 then h=h-1 hud.hunger[player:get_player_name()]=h - save_hunger(player) + hud.save_hunger(player) end end update_hud(player) end if timer>4 then timer=0 end - if timer2>NO_HUNGER_TIME then timer2=0 end + if timer2>HUD_HUNGER_TICK then timer2=0 end end) end end) -if ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end -dofile(minetest.get_modpath("hud").."/no_drowning.lua") +if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end +if HUD_DISABLE_DROWNING then dofile(minetest.get_modpath("hud").."/no_drowning.lua") end |