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authorWuzzy <almikes@aol.com>2015-05-19 23:35:47 +0200
committerWuzzy <almikes@aol.com>2015-05-19 23:35:47 +0200
commit4ac3b2553910f6f3b7f12ee340beb3e6897ee8c5 (patch)
treeed7d23a146f537104301e916525e0e5f78df0f86
parent897d40e47b2008b5e2279f2030d8bd6057ccd7fb (diff)
Add alternative statbar display modes
For those nostalgists. ;-)
-rw-r--r--README.txt11
-rw-r--r--init.lua123
-rw-r--r--textures/hudbars_bgicon_health.pngbin0 -> 302 bytes
3 files changed, 93 insertions, 41 deletions
diff --git a/README.txt b/README.txt
index f349690..bf7777f 100644
--- a/README.txt
+++ b/README.txt
@@ -58,7 +58,15 @@ This mod can be configured by editing minetest.conf. Currently, the following se
breath=0, health=1
This places the breath bar at the left side, and the health bar to the right side.
-
+- hudbars_bar_type: Specifies the style of bars. You can select between the default progress-bar-like bars and the good old statbars
+ like you know from vanilla Minetest. Note that the classic and modern statbars are still a little bit experimental.
+ These values are possible:
+ - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value (current, maximum), and an icon.
+ These bars usually convey the most information. This is the default and recommended value..
+ - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20 half-symbols. Those bars represent the vague ratio between
+ the current value and the maximum value. 1 half-symbol stands for approximately 5% of the maximum value.
+ - statbar_modern: Like the classic statbar, but also supports background images, this kind of statbar may be considered to be more user-friendly
+ than the classic statbar. This bar type closely resembles the [hud] mod.
API:
----
The API is used to add your own custom HUD bars.
@@ -68,6 +76,7 @@ Documentation for the API of this mod can be found in API.md.
License of textures:
--------------------
hudbars_icon_health.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
+hudbars_bgicon_health.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
hudbars_icon_breath.png - kaeza (WTFPL), modified by BlockMen
hudbars_bar_health.png - Wuzzy (WTFPL)
hudbars_bar_breath.png - Wuzzy (WTFPL)
diff --git a/init.lua b/init.lua
index e6dbe8b..71e7275 100644
--- a/init.lua
+++ b/init.lua
@@ -41,6 +41,17 @@ if alignment_pattern ~= nil then
end
end
+hb.settings.bar_type = "progress_bar"
+local bar_type = minetest.setting_getbool("hudbars_bar_type")
+if bar_type ~= nil then
+ hb.settings.bar_type = bar_type
+ if bar_type ~= "progress_bar" and bar_type ~= "statbar_classic" and bar_type ~= "statbar_modern" then
+ minetest.log("error", "[hudbars] Invalid value for hudbars_alignment_pattern! Using default (progress_bar).")
+ end
+end
+
+
+
hb.settings.autohide_breath = true
local autohide_breath = minetest.setting_getbool("hudbars_autohide_breath")
if autohide_breath ~= nil then
@@ -67,7 +78,11 @@ function hb.value_to_barlength(value, max)
if max == 0 then
return 0
else
- return math.ceil((value/max) * hb.settings.max_bar_length)
+ if hb.settings.bar_type == "progress_bar" then
+ return math.ceil((value/max) * hb.settings.max_bar_length)
+ else
+ return math.ceil((value/max) * 20)
+ end
end
end
@@ -147,41 +162,63 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
barnumber = hb.value_to_barlength(start_value, start_max)
text = string.format(format_string, label, start_value, start_max)
end
- ids.bg = player:hud_add({
- hud_elem_type = "image",
- position = pos,
- scale = bgscale,
- text = "hudbars_bar_background.png",
- alignment = {x=1,y=1},
- offset = { x = offset.x - 1, y = offset.y - 1 },
- })
- if textures.icon ~= nil then
- ids.icon = player:hud_add({
+ if hb.settings.bar_type == "progress_bar" then
+ ids.bg = player:hud_add({
hud_elem_type = "image",
position = pos,
- scale = iconscale,
- text = textures.icon,
- alignment = {x=-1,y=1},
- offset = { x = offset.x - 3, y = offset.y },
+ scale = bgscale,
+ text = "hudbars_bar_background.png",
+ alignment = {x=1,y=1},
+ offset = { x = offset.x - 1, y = offset.y - 1 },
})
+ if textures.icon ~= nil then
+ ids.icon = player:hud_add({
+ hud_elem_type = "image",
+ position = pos,
+ scale = iconscale,
+ text = textures.icon,
+ alignment = {x=-1,y=1},
+ offset = { x = offset.x - 3, y = offset.y },
+ })
+ end
+ elseif hb.settings.bar_type == "statbar_modern" then
+ if textures.bgicon ~= nil then
+ ids.bg = player:hud_add({
+ hud_elem_type = "statbar",
+ position = pos,
+ scale = bgscale,
+ text = textures.bgicon,
+ number = 20,
+ alignment = {x=-1,y=-1},
+ offset = { x = offset.x, y = offset.y },
+ })
+ end
+ end
+ local bar_image
+ if hb.settings.bar_type == "progress_bar" then
+ bar_image = textures.bar
+ elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
+ bar_image = textures.icon
end
ids.bar = player:hud_add({
hud_elem_type = "statbar",
position = pos,
- text = textures.bar,
+ text = bar_image,
number = barnumber,
alignment = {x=-1,y=-1},
offset = offset,
})
- ids.text = player:hud_add({
- hud_elem_type = "text",
- position = pos,
- text = text,
- alignment = {x=1,y=1},
- number = text_color,
- direction = 0,
- offset = { x = offset.x + 2, y = offset.y },
+ if hb.settings.bar_type == "progress_bar" then
+ ids.text = player:hud_add({
+ hud_elem_type = "text",
+ position = pos,
+ text = text,
+ alignment = {x=1,y=1},
+ number = text_color,
+ direction = 0,
+ offset = { x = offset.x + 2, y = offset.y },
})
+ end
-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
state.hidden = start_hidden
state.value = start_value
@@ -264,7 +301,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value)
end
if hudtable.hudstate[name].hidden == false then
- if max_changed then
+ if max_changed and hb.settings.bar_type == "progress_bar" then
if hudtable.hudstate[name].max == 0 then
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
else
@@ -279,10 +316,12 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value)
hudtable.hudstate[name].barlength = new_barlength
end
- local new_text = string.format(hudtable.format_string, hudtable.label, new_value, new_max_value)
- if new_text ~= hudtable.hudstate[name].text then
- player:hud_change(hudtable.hudids[name].text, "text", new_text)
- hudtable.hudstate[name].text = new_text
+ if hb.settings.bar_type == "progress_bar" then
+ local new_text = string.format(hudtable.format_string, hudtable.label, new_value, new_max_value)
+ if new_text ~= hudtable.hudstate[name].text then
+ player:hud_change(hudtable.hudids[name].text, "text", new_text)
+ hudtable.hudstate[name].text = new_text
+ end
end
end
end
@@ -292,12 +331,14 @@ function hb.hide_hudbar(player, identifier)
local name = player:get_player_name()
local hudtable = hb.get_hudtable(identifier)
if(hudtable.hudstate[name].hidden == false) then
- if hudtable.hudids[name].icon ~= nil then
- player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
+ if hb.settings.bar_type == "progress_bar" then
+ if hudtable.hudids[name].icon ~= nil then
+ player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
+ end
+ player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
+ player:hud_change(hudtable.hudids[name].text, "text", "")
end
- player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
player:hud_change(hudtable.hudids[name].bar, "number", 0)
- player:hud_change(hudtable.hudids[name].text, "text", "")
hudtable.hudstate[name].hidden = true
end
end
@@ -309,14 +350,16 @@ function hb.unhide_hudbar(player, identifier)
local name = player:get_player_name()
local value = hudtable.hudstate[name].value
local max = hudtable.hudstate[name].max
- if hudtable.hudids[name].icon ~= nil then
- player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
- end
- if hudtable.hudstate[name].max ~= 0 then
- player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
+ if hb.settings.bar_type == "progress_bar" then
+ if hudtable.hudids[name].icon ~= nil then
+ player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
+ end
+ if hudtable.hudstate[name].max ~= 0 then
+ player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
+ end
+ player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max)))
end
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
- player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max)))
hudtable.hudstate[name].hidden = false
end
end
@@ -336,7 +379,7 @@ end
--register built-in HUD bars
if minetest.setting_getbool("enable_damage") then
- hb.register_hudbar("health", 0xFFFFFF, "Health", { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png" }, 20, 20, false)
+ hb.register_hudbar("health", 0xFFFFFF, "Health", { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
hb.register_hudbar("breath", 0xFFFFFF, "Breath", { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png" }, 10, 10, true)
end
diff --git a/textures/hudbars_bgicon_health.png b/textures/hudbars_bgicon_health.png
new file mode 100644
index 0000000..e2be276
--- /dev/null
+++ b/textures/hudbars_bgicon_health.png
Binary files differ