diff options
author | Wuzzy <almikes@aol.com> | 2016-08-11 18:23:30 +0200 |
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committer | Wuzzy <almikes@aol.com> | 2016-08-11 18:23:30 +0200 |
commit | e1a72e82064b6ec25250407c1f878b2036b54b03 (patch) | |
tree | 1cf327ed329882a58a33f97b90ab9c45a0d9e02e | |
parent | fb04c57da90e41bf6d87f4d2153f6c1153bb5ad8 (diff) |
Add playereffects.has_effect_type
-rw-r--r-- | README.md | 9 | ||||
-rw-r--r-- | init.lua | 10 |
2 files changed, 19 insertions, 0 deletions
@@ -192,6 +192,13 @@ Returns all active effects of a player. ##### Return value A table of all `effect`s which belong to the player. If the player does not exist, this function returns an empty table. +#### `playereffects.has_effect_type(playername, effect_type_id)` +Returns `true` iff the provided player has an effect of the specified effect type, `false` otherwise. + +##### Parameters +* `playername`: Name of the player to check the existance of the effect type for +* `effect_type_id`: Identifier of the effect type. + ## Examples This mod comes with extensive examples. The examples are disabled by default. Edit `settings.lua` to enable the examples. See `examples.lua` to find out how they are programmed. The examples are only for demonstration purposes. They are not intended to be used in an actual game. @@ -216,3 +223,5 @@ These commands apply (or try to) apply an effect to you. You will get a response #### Testing * `stresstest [number]`: Applies `number` dummy effects which don’t do anything to you. Iff omitted, `number` is assumed to be 100. This command is there to test the performance of this mod for absurdly large effect numbers. + + @@ -297,6 +297,16 @@ function playereffects.get_player_effects(playername) end end +function playereffects.has_effect_type(playername, effect_type_id) + local pe = playereffects.get_player_effects(playername) + for i=1,#pe do + if pe[i].effect_type_id == effect_type_id then + return true + end + end + return false +end + --[=[ Saving all data to file ]=] function playereffects.save_to_file() local save_time = os.time() |