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authorWuzzy <almikes@aol.com>2014-07-17 17:06:06 +0200
committerWuzzy <almikes@aol.com>2014-07-17 17:06:06 +0200
commitdcc930c499b9a076e745fccade0d836e43bcac75 (patch)
tree65c1a0f34029ab9f6d53cc29b10b443c1e5ccacf /README.md
parent54b18385c83b199a0d15094182c298a9d524ecfa (diff)
Rewrite the way HUD IDs are handled
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@@ -83,8 +83,6 @@ Internally, Player Effects also uses these fields:
* `start_time`: The operating system time (from `os.time()`) of when the effect has been started.
* `time_left`: The number of seconds left before the effect runs out. This number is only set when the effect starts or the effect is unfrozen because i.e. a player re-joins. You can’t use this field to blindly get the remaining time of the effect.
-* `hudids`: A table of HUD IDs which belong to this effect. The fields are: `icon_id` for the HUD ID of the icon and `text_id` for the HUD ID of the description text.
-* `hudpos`: The Y offset factor of the effect text and the icon.
You should normally not need to care about these internally used fields.