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author | Wuzzy <almikes@aol.com> | 2014-07-17 17:06:06 +0200 |
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committer | Wuzzy <almikes@aol.com> | 2014-07-17 17:06:06 +0200 |
commit | dcc930c499b9a076e745fccade0d836e43bcac75 (patch) | |
tree | 65c1a0f34029ab9f6d53cc29b10b443c1e5ccacf /README.md | |
parent | 54b18385c83b199a0d15094182c298a9d524ecfa (diff) |
Rewrite the way HUD IDs are handled
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 2 |
1 files changed, 0 insertions, 2 deletions
@@ -83,8 +83,6 @@ Internally, Player Effects also uses these fields: * `start_time`: The operating system time (from `os.time()`) of when the effect has been started. * `time_left`: The number of seconds left before the effect runs out. This number is only set when the effect starts or the effect is unfrozen because i.e. a player re-joins. You can’t use this field to blindly get the remaining time of the effect. -* `hudids`: A table of HUD IDs which belong to this effect. The fields are: `icon_id` for the HUD ID of the icon and `text_id` for the HUD ID of the description text. -* `hudpos`: The Y offset factor of the effect text and the icon. You should normally not need to care about these internally used fields. |