diff options
author | Wuzzy <almikes@aol.com> | 2014-07-19 00:59:19 +0200 |
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committer | Wuzzy <almikes@aol.com> | 2014-07-19 00:59:19 +0200 |
commit | 87699ab3b2119e5329a7bc62441536a6a51cd80a (patch) | |
tree | ed42a2e27744118595c7cbc54833391f2d958586 /init.lua | |
parent | aa5f78ef9552309269cd7b916172e81a23bf87d0 (diff) |
New effect type: repeating effects
Diffstat (limited to 'init.lua')
-rw-r--r-- | init.lua | 96 |
1 files changed, 79 insertions, 17 deletions
@@ -71,7 +71,7 @@ function playereffects.next_effect_id() end --[=[ API functions ]=] -function playereffects.register_effect_type(effect_type_id, description, icon, groups, apply, cancel, hidden, cancel_on_death) +function playereffects.register_effect_type(effect_type_id, description, icon, groups, apply, cancel, hidden, cancel_on_death, repeat_interval) effect_type = {} effect_type.description = description effect_type.apply = apply @@ -92,12 +92,13 @@ function playereffects.register_effect_type(effect_type_id, description, icon, g else effect_type.cancel_on_death = true end + effect_type.repeat_interval = repeat_interval playereffects.effect_types[effect_type_id] = effect_type minetest.log("action", "[playereffects] Effect type "..effect_type_id.." registered!") end -function playereffects.apply_effect_type(effect_type_id, duration, player) +function playereffects.apply_effect_type(effect_type_id, duration, player, repeat_interval_time_left) local start_time = os.time() local is_player = false if(type(player)=="userdata") then @@ -118,16 +119,18 @@ function playereffects.apply_effect_type(effect_type_id, duration, player) playereffects.cancel_effect_group(v, playername) end - local status = playereffects.effect_types[effect_type_id].apply(player) local metadata - - if(status == false) then - minetest.log("action", "[playereffects] Attempt to apply effect type "..effect_type_id.." to player "..playername.." failed!") - return false - else - metadata = status + if(playereffects.effect_types[effect_type_id].repeat_interval == nil) then + local status = playereffects.effect_types[effect_type_id].apply(player) + if(status == false) then + minetest.log("action", "[playereffects] Attempt to apply effect type "..effect_type_id.." to player "..playername.." failed!") + return false + else + metadata = status + end end + local effect_id = playereffects.next_effect_id() local smallest_hudpos local biggest_hudpos = -1 @@ -154,10 +157,18 @@ function playereffects.apply_effect_type(effect_type_id, duration, player) else free_hudpos = biggest_hudpos + 1 end + + local repeat_interval = playereffects.effect_types[effect_type_id].repeat_interval + if(repeat_interval ~= nil) then + if(repeat_interval_time_left == nil) then + repeat_interval_time_left = repeat_interval + end + end + --[[ show no more than 20 effects on the screen, so that hud_update does not need to be called so often ]] local text_id, icon_id if(free_hudpos <= 20) then - text_id, icon_id = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration) + text_id, icon_id = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration, repeat_interval_time_left) local hudinfo = { text_id = text_id, icon_id = icon_id, @@ -173,18 +184,49 @@ function playereffects.apply_effect_type(effect_type_id, duration, player) effect_id = effect_id, effect_type_id = effect_type_id, start_time = start_time, + repeat_interval_start_time = start_time, time_left = duration, + repeat_interval_time_left = repeat_interval_time_left, metadata = metadata, } playereffects.effects[effect_id] = effect -- minetest.log("action", "[playereffects] Effect type "..effect_type_id.." applied to player "..playername.." (effect_id = "..effect_id..").") - minetest.after(duration, function(effect_id) playereffects.cancel_effect(effect_id) end, effect_id) + if(repeat_interval ~= nil) then + minetest.after(repeat_interval_time_left, playereffects.repeater, effect_id, duration, player, playereffects.effect_types[effect_type_id].apply) + else + minetest.after(duration, function(effect_id) playereffects.cancel_effect(effect_id) end, effect_id) + end return effect_id end +function playereffects.repeater(effect_id, repetitions, player, apply) + local effect = playereffects.effects[effect_id] + if(effect ~= nil) then + local repetitions = effect.time_left + apply(player) + repetitions = repetitions - 1 + effect.time_left = repetitions + if(repetitions <= 0) then + playereffects.cancel_effect(effect_id) + else + local repeat_interval = playereffects.effect_types[effect.effect_type_id].repeat_interval + effect.repeat_interval_time_left = repeat_interval + effect.repeat_interval_start_time = os.time() + minetest.after( + repeat_interval, + playereffects.repeater, + effect_id, + repetitions, + player, + apply + ) + end + end +end + function playereffects.cancel_effect_type(effect_type_id, cancel_all, playername) local effects = playereffects.get_player_effects(playername) if(cancel_all==nil) then all = false end @@ -272,12 +314,20 @@ function playereffects.save_to_file() end end for id,effect in pairs(playereffects.effects) do - local new_duration = effect.time_left - os.difftime(save_time, effect.start_time) + local new_duration, new_repeat_duration + if(playereffects.effect_types[effect.effect_type_id].repeat_interval ~= nil) then + new_duration = effect.time_left + new_repeat_duration = effect.repeat_interval_time_left - os.difftime(save_time, effect.repeat_interval_start_time) + else + new_duration = effect.time_left - os.difftime(save_time, effect.start_time) + end local new_effect = { effect_id = effect.effect_id, effect_type_id = effect.effect_type_id, time_left = new_duration, + repeat_interval_time_left = new_repeat_duration, start_time = effect.start_time, + repeat_interval_start_time = effect.repeat_interval_start_time, playername = effect.playername, metadata = effect.metadata } @@ -346,7 +396,7 @@ minetest.register_on_joinplayer(function(player) if(playereffects.inactive_effects[playername] ~= nil) then for i=1,#playereffects.inactive_effects[playername] do local effect = playereffects.inactive_effects[playername][i] - playereffects.apply_effect_type(effect.effect_type_id, effect.time_left, player) + playereffects.apply_effect_type(effect.effect_type_id, effect.time_left, player, effect.repeat_interval_time_left) end playereffects.inactive_effects[playername] = nil end @@ -388,8 +438,14 @@ function playereffects.hud_update(player) local effect = playereffects.effects[effect_id] if(effect ~= nil and hudinfo.text_id ~= nil) then local description = playereffects.effect_types[effect.effect_type_id].description - local time_left = os.difftime(effect.start_time + effect.time_left, now) - player:hud_change(hudinfo.text_id, "text", description .. " ("..tostring(time_left).." s)") + local repeat_interval = playereffects.effect_types[effect.effect_type_id].repeat_interval + if(repeat_interval ~= nil) then + local repeat_interval_time_left = os.difftime(effect.repeat_interval_start_time + effect.repeat_interval_time_left, now) + player:hud_change(hudinfo.text_id, "text", description .. " ("..tostring(effect.time_left).."/"..tostring(repeat_interval_time_left) .. "s )") + else + local time_left = os.difftime(effect.start_time + effect.time_left, now) + player:hud_change(hudinfo.text_id, "text", description .. " ("..tostring(time_left).." s)") + end end end end @@ -415,7 +471,7 @@ function playereffects.hud_clear(player) end end -function playereffects.hud_effect(effect_type_id, player, pos, time_left) +function playereffects.hud_effect(effect_type_id, player, pos, time_left, repeat_interval_time_left) local text_id, icon_id local effect_type = playereffects.effect_types[effect_type_id] if(playereffects.use_hud == true and effect_type.hidden == false) then @@ -425,11 +481,17 @@ function playereffects.hud_effect(effect_type_id, player, pos, time_left) else color = 0xF0BAFF end + local description = playereffects.effect_types[effect_type_id].description + if(repeat_interval_time_left ~= nil) then + text = description .. " ("..tostring(time_left).."/"..tostring(repeat_interval_time_left) .. "s )" + else + text = description .. " ("..tostring(time_left).." s)" + end text_id = player:hud_add({ hud_elem_type = "text", position = { x = 1, y = 0.3 }, name = "effect_"..effect_type_id, - text = playereffects.effect_types[effect_type_id].description .. " ("..tostring(time_left).." s)", + text = text, scale = { x = 170, y = 20}, alignment = { x = -1, y = 0 }, direction = 1, |