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authorWuzzy <almikes@aol.com>2014-07-19 00:59:19 +0200
committerWuzzy <almikes@aol.com>2014-07-19 00:59:19 +0200
commit87699ab3b2119e5329a7bc62441536a6a51cd80a (patch)
treeed42a2e27744118595c7cbc54833391f2d958586 /init.lua
parentaa5f78ef9552309269cd7b916172e81a23bf87d0 (diff)
New effect type: repeating effects
Diffstat (limited to 'init.lua')
-rw-r--r--init.lua96
1 files changed, 79 insertions, 17 deletions
diff --git a/init.lua b/init.lua
index 7ae45ec..7b58ffc 100644
--- a/init.lua
+++ b/init.lua
@@ -71,7 +71,7 @@ function playereffects.next_effect_id()
end
--[=[ API functions ]=]
-function playereffects.register_effect_type(effect_type_id, description, icon, groups, apply, cancel, hidden, cancel_on_death)
+function playereffects.register_effect_type(effect_type_id, description, icon, groups, apply, cancel, hidden, cancel_on_death, repeat_interval)
effect_type = {}
effect_type.description = description
effect_type.apply = apply
@@ -92,12 +92,13 @@ function playereffects.register_effect_type(effect_type_id, description, icon, g
else
effect_type.cancel_on_death = true
end
+ effect_type.repeat_interval = repeat_interval
playereffects.effect_types[effect_type_id] = effect_type
minetest.log("action", "[playereffects] Effect type "..effect_type_id.." registered!")
end
-function playereffects.apply_effect_type(effect_type_id, duration, player)
+function playereffects.apply_effect_type(effect_type_id, duration, player, repeat_interval_time_left)
local start_time = os.time()
local is_player = false
if(type(player)=="userdata") then
@@ -118,16 +119,18 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)
playereffects.cancel_effect_group(v, playername)
end
- local status = playereffects.effect_types[effect_type_id].apply(player)
local metadata
-
- if(status == false) then
- minetest.log("action", "[playereffects] Attempt to apply effect type "..effect_type_id.." to player "..playername.." failed!")
- return false
- else
- metadata = status
+ if(playereffects.effect_types[effect_type_id].repeat_interval == nil) then
+ local status = playereffects.effect_types[effect_type_id].apply(player)
+ if(status == false) then
+ minetest.log("action", "[playereffects] Attempt to apply effect type "..effect_type_id.." to player "..playername.." failed!")
+ return false
+ else
+ metadata = status
+ end
end
+
local effect_id = playereffects.next_effect_id()
local smallest_hudpos
local biggest_hudpos = -1
@@ -154,10 +157,18 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)
else
free_hudpos = biggest_hudpos + 1
end
+
+ local repeat_interval = playereffects.effect_types[effect_type_id].repeat_interval
+ if(repeat_interval ~= nil) then
+ if(repeat_interval_time_left == nil) then
+ repeat_interval_time_left = repeat_interval
+ end
+ end
+
--[[ show no more than 20 effects on the screen, so that hud_update does not need to be called so often ]]
local text_id, icon_id
if(free_hudpos <= 20) then
- text_id, icon_id = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration)
+ text_id, icon_id = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration, repeat_interval_time_left)
local hudinfo = {
text_id = text_id,
icon_id = icon_id,
@@ -173,18 +184,49 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)
effect_id = effect_id,
effect_type_id = effect_type_id,
start_time = start_time,
+ repeat_interval_start_time = start_time,
time_left = duration,
+ repeat_interval_time_left = repeat_interval_time_left,
metadata = metadata,
}
playereffects.effects[effect_id] = effect
-- minetest.log("action", "[playereffects] Effect type "..effect_type_id.." applied to player "..playername.." (effect_id = "..effect_id..").")
- minetest.after(duration, function(effect_id) playereffects.cancel_effect(effect_id) end, effect_id)
+ if(repeat_interval ~= nil) then
+ minetest.after(repeat_interval_time_left, playereffects.repeater, effect_id, duration, player, playereffects.effect_types[effect_type_id].apply)
+ else
+ minetest.after(duration, function(effect_id) playereffects.cancel_effect(effect_id) end, effect_id)
+ end
return effect_id
end
+function playereffects.repeater(effect_id, repetitions, player, apply)
+ local effect = playereffects.effects[effect_id]
+ if(effect ~= nil) then
+ local repetitions = effect.time_left
+ apply(player)
+ repetitions = repetitions - 1
+ effect.time_left = repetitions
+ if(repetitions <= 0) then
+ playereffects.cancel_effect(effect_id)
+ else
+ local repeat_interval = playereffects.effect_types[effect.effect_type_id].repeat_interval
+ effect.repeat_interval_time_left = repeat_interval
+ effect.repeat_interval_start_time = os.time()
+ minetest.after(
+ repeat_interval,
+ playereffects.repeater,
+ effect_id,
+ repetitions,
+ player,
+ apply
+ )
+ end
+ end
+end
+
function playereffects.cancel_effect_type(effect_type_id, cancel_all, playername)
local effects = playereffects.get_player_effects(playername)
if(cancel_all==nil) then all = false end
@@ -272,12 +314,20 @@ function playereffects.save_to_file()
end
end
for id,effect in pairs(playereffects.effects) do
- local new_duration = effect.time_left - os.difftime(save_time, effect.start_time)
+ local new_duration, new_repeat_duration
+ if(playereffects.effect_types[effect.effect_type_id].repeat_interval ~= nil) then
+ new_duration = effect.time_left
+ new_repeat_duration = effect.repeat_interval_time_left - os.difftime(save_time, effect.repeat_interval_start_time)
+ else
+ new_duration = effect.time_left - os.difftime(save_time, effect.start_time)
+ end
local new_effect = {
effect_id = effect.effect_id,
effect_type_id = effect.effect_type_id,
time_left = new_duration,
+ repeat_interval_time_left = new_repeat_duration,
start_time = effect.start_time,
+ repeat_interval_start_time = effect.repeat_interval_start_time,
playername = effect.playername,
metadata = effect.metadata
}
@@ -346,7 +396,7 @@ minetest.register_on_joinplayer(function(player)
if(playereffects.inactive_effects[playername] ~= nil) then
for i=1,#playereffects.inactive_effects[playername] do
local effect = playereffects.inactive_effects[playername][i]
- playereffects.apply_effect_type(effect.effect_type_id, effect.time_left, player)
+ playereffects.apply_effect_type(effect.effect_type_id, effect.time_left, player, effect.repeat_interval_time_left)
end
playereffects.inactive_effects[playername] = nil
end
@@ -388,8 +438,14 @@ function playereffects.hud_update(player)
local effect = playereffects.effects[effect_id]
if(effect ~= nil and hudinfo.text_id ~= nil) then
local description = playereffects.effect_types[effect.effect_type_id].description
- local time_left = os.difftime(effect.start_time + effect.time_left, now)
- player:hud_change(hudinfo.text_id, "text", description .. " ("..tostring(time_left).." s)")
+ local repeat_interval = playereffects.effect_types[effect.effect_type_id].repeat_interval
+ if(repeat_interval ~= nil) then
+ local repeat_interval_time_left = os.difftime(effect.repeat_interval_start_time + effect.repeat_interval_time_left, now)
+ player:hud_change(hudinfo.text_id, "text", description .. " ("..tostring(effect.time_left).."/"..tostring(repeat_interval_time_left) .. "s )")
+ else
+ local time_left = os.difftime(effect.start_time + effect.time_left, now)
+ player:hud_change(hudinfo.text_id, "text", description .. " ("..tostring(time_left).." s)")
+ end
end
end
end
@@ -415,7 +471,7 @@ function playereffects.hud_clear(player)
end
end
-function playereffects.hud_effect(effect_type_id, player, pos, time_left)
+function playereffects.hud_effect(effect_type_id, player, pos, time_left, repeat_interval_time_left)
local text_id, icon_id
local effect_type = playereffects.effect_types[effect_type_id]
if(playereffects.use_hud == true and effect_type.hidden == false) then
@@ -425,11 +481,17 @@ function playereffects.hud_effect(effect_type_id, player, pos, time_left)
else
color = 0xF0BAFF
end
+ local description = playereffects.effect_types[effect_type_id].description
+ if(repeat_interval_time_left ~= nil) then
+ text = description .. " ("..tostring(time_left).."/"..tostring(repeat_interval_time_left) .. "s )"
+ else
+ text = description .. " ("..tostring(time_left).." s)"
+ end
text_id = player:hud_add({
hud_elem_type = "text",
position = { x = 1, y = 0.3 },
name = "effect_"..effect_type_id,
- text = playereffects.effect_types[effect_type_id].description .. " ("..tostring(time_left).." s)",
+ text = text,
scale = { x = 170, y = 20},
alignment = { x = -1, y = 0 },
direction = 1,