diff options
| -rw-r--r-- | README.md | 18 | ||||
| -rw-r--r-- | init.lua | 20 | 
2 files changed, 38 insertions, 0 deletions
| @@ -170,6 +170,24 @@ Careful! This function has *not* been tested yet!  ##### Return value  Always `nil`. +#### `playereffects.get_remaining_effect_time(effect_id)` +Returns the remaining time of an effect. + +##### Parameter +* `effect_id`: The effect identifier of the effect in question + +##### Return value +Iff the effect exists, the remaining effect time is returned in full seconds. Iff the effect does not exist, `nil` is returned. + +#### `playereffects.get_passed_effect_time(effect_id)` +Returns the time an effect was in place. + +##### Parameter +* `effect_id`: The effect identifier of the effect in question + +##### Return value +Iff the effect exists, the number of seconds the effect is in place is returned. Iff the effect does not exist, `nil` is returned. +  #### `playereffects.get_player_effects(playername)`  Returns all active effects of a player. @@ -199,6 +199,26 @@ function playereffects.cancel_effect_group(groupname, playername)  	end  end +function playereffects.get_remaining_effect_time(effect_id) +	local now = os.time() +	local effect = playereffects.effects[effect_id] +	if(effect ~= nil) then +		return (effect.time_left - os.difftime(now, effect.start_time)) +	else +		return nil +	end +end + +function playereffects.get_passed_effect_time(effect_id) +	local now = os.time() +	local effect = playereffects.effects[effect_id] +	if(effect ~= nil) then +		return os.difftime(now, effect.start_time) +	else +		return nil +	end +end +  function playereffects.cancel_effect(effect_id)  	local effect = playereffects.effects[effect_id]  	if(effect ~= nil) then | 
