diff options
Diffstat (limited to 'init.lua')
-rw-r--r-- | init.lua | 44 |
1 files changed, 31 insertions, 13 deletions
@@ -45,11 +45,12 @@ function playereffects.next_effect_id() end --[=[ API functions ]=] -function playereffects.register_effect_type(name, description, groups, apply, cancel) +function playereffects.register_effect_type(name, description, icon, groups, apply, cancel) effect_type = {} effect_type.description = description effect_type.apply = apply effect_type.groups = groups + effect_type.icon = icon if cancel ~= nil then effect_type.cancel = cancel else @@ -89,7 +90,7 @@ function playereffects.apply_effect_type(effect_type_id, duration, player) else free_hudpos = biggest_hudpos + 1 end - local hudid = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration) + local hudids = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration) local effect = { playername = playername, @@ -97,7 +98,7 @@ function playereffects.apply_effect_type(effect_type_id, duration, player) effect_type_id = effect_type_id, start_time = start_time, time_left = duration, - hudid = hudid, + hudids = hudids, hudpos = free_hudpos, } @@ -133,7 +134,10 @@ function playereffects.cancel_effect(effect_id) local effect = playereffects.effects[effect_id] if(effect ~= nil) then local player = minetest.get_player_by_name(effect.playername) - player:hud_remove(effect.hudid) + player:hud_remove(effect.hudids.text_id) + if(effect.hudids.icon_id~=nil) then + player:hud_remove(effect.hudids.icon_id) + end playereffects.effect_types[effect.effect_type_id].cancel(effect) playereffects.effects[effect_id] = nil minetest.log("action", "Effect type "..effect.effect_type_id.." cancelled from player "..effect.playername.."!") @@ -248,7 +252,7 @@ function playereffects.hud_update(player) local effect = effects[e] local description = playereffects.effect_types[effect.effect_type_id].description local time_left = os.difftime(effect.start_time + effect.time_left, now) - player:hud_change(effect.hudid, "text", description .. " ("..tostring(time_left).." s)") + player:hud_change(effect.hudids.text_id, "text", description .. " ("..tostring(time_left).." s)") end end @@ -257,26 +261,40 @@ function playereffects.hud_clear(player) local effects = playereffects.get_player_effects(playername) if(effects ~= nil) then for e=1,#effects do - player:hud_remove(effects[e].hudid) + player:hud_remove(effects[e].hudids.text_id) + if(effects[e].hudids.icon_id ~= nil) then + player:hud_remove(effects[e].hudids.icon_id) + end end end end function playereffects.hud_effect(effect_type_id, player, pos, time_left) - local id - id = player:hud_add({ + local text_id, icon_id + text_id = player:hud_add({ hud_elem_type = "text", position = { x = 1, y = 0.3 }, name = "effect_"..effect_type_id, text = playereffects.effect_types[effect_type_id].description .. " ("..tostring(time_left).." s)", - scale = { x = 120, y = 20}, - alignment = 1, + scale = { x = 170, y = 20}, + alignment = { x = -1, y = 0 }, direction = 1, number = 0xFFFFFF, - offset = { x = -120, y = pos*20 } + offset = { x = -5, y = pos*20 } }) - local playername = player:get_player_name() - return id + if(playereffects.effect_types[effect_type_id].icon ~= nil) then + icon_id = player:hud_add({ + hud_elem_type = "image", + scale = { x = 1, y = 1 }, + position = { x = 1, y = 0.3 }, + name = "effect_icon_"..effect_type_id, + text = playereffects.effect_types[effect_type_id].icon, + alignment = { x = -1, y=0 }, + direction = 0, + offset = { x = -186, y = pos*20 }, + }) + end + return { text_id = text_id, icon_id = icon_id } end |