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minetest_playereffects
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init.lua
Age
Commit message (
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)
Author
2014-07-17
Slight performance improvements
Wuzzy
2014-07-17
Further performance optimizations
Wuzzy
2014-07-17
Rewrite the way HUD IDs are handled
Wuzzy
2014-07-17
Add “player” argument to the cancel callback
Wuzzy
2014-07-15
Recolor HUD text for effects you keep on death
Wuzzy
2014-07-15
Add cancel_on_death parameter for effect types.
Wuzzy
2014-07-15
Rename 1st param of register func for consistency
Wuzzy
2014-07-14
Fix effect cancelling after applying
Wuzzy
2014-07-14
Make apply_effect_type return effect_id on success
Wuzzy
2014-07-14
Check for correct player in apply_effect_type
Wuzzy
2014-07-14
Add effect failure
Wuzzy
2014-07-14
Add effect metadata
Wuzzy
2014-07-14
Add autosave functionality
Wuzzy
2014-07-13
Clean up debug and log messages
Wuzzy
2014-07-13
Add support for hidden effects
Wuzzy
2014-07-13
Add setting use_hud, used to control player HUDs
Wuzzy
2014-07-13
Add playereffects.cancel_effect_type
Wuzzy
2014-07-07
Show 20 effects at max on the screen
Wuzzy
2014-07-07
Add stresstest example use globalstep less often
Wuzzy
2014-07-07
Add support for HUD icons; improve HUD alignment
Wuzzy
2014-07-06
Clean up dead code
Wuzzy
2014-07-06
Show duration on first HUD add
Wuzzy
2014-07-06
Save status into playereffects.mt on shutdown
Wuzzy
2014-07-06
Remove playereffects.hudids
Wuzzy
2014-07-06
Move examples to its own file; it is not loaded
Wuzzy
2014-07-06
Add new example effect: grant fly privilege
Wuzzy
2014-07-06
Implement HUD timers and a proper effect list
Wuzzy
2014-07-06
on_joinplayer workaround
Wuzzy
2014-07-06
Add basic player join and leave handling
Wuzzy
2014-07-06
New debug message
Wuzzy
2014-07-06
Fix alignment
Wuzzy
2014-07-06
Initial commit
Wuzzy