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authorTenPlus1 <kinsellaja@yahoo.com>2016-05-08 18:08:25 +0100
committerTenPlus1 <kinsellaja@yahoo.com>2016-05-08 18:08:25 +0100
commit050dd1dbb0a4b23812cdbba860e023e5893ffce4 (patch)
tree32de23df23802a58162b897d3f0f53882414ee7b
parentf362ced4da6b19a5af8485db7cc1fbef91cf02c3 (diff)
Added 'punch2' 'shoot' animations, 'double_melee_attack' flag and tweaks to api
-rw-r--r--api.lua54
-rw-r--r--api.txt29
2 files changed, 61 insertions, 22 deletions
diff --git a/api.lua b/api.lua
index 56ccc18..39a1633 100644
--- a/api.lua
+++ b/api.lua
@@ -85,13 +85,12 @@ set_animation = function(self, type)
and self.animation.current ~= "stand" then
if self.animation.stand_start
- and self.animation.stand_end
- and self.animation.speed_normal then
+ and self.animation.stand_end then
self.object:set_animation({
x = self.animation.stand_start,
y = self.animation.stand_end},
- self.animation.speed_normal, 0)
+ (self.animation.speed_stand or self.animation.speed_normal), 0)
self.animation.current = "stand"
end
@@ -100,13 +99,12 @@ set_animation = function(self, type)
and self.animation.current ~= "walk" then
if self.animation.walk_start
- and self.animation.walk_end
- and self.animation.speed_normal then
+ and self.animation.walk_end then
self.object:set_animation({
x = self.animation.walk_start,
y = self.animation.walk_end},
- self.animation.speed_normal, 0)
+ (self.animation.speed_walk or self.animation.speed_normal), 0)
self.animation.current = "walk"
end
@@ -115,8 +113,7 @@ set_animation = function(self, type)
and self.animation.current ~= "run" then
if self.animation.run_start
- and self.animation.run_end
- and self.animation.speed_run then
+ and self.animation.run_end then
self.object:set_animation({
x = self.animation.run_start,
@@ -130,8 +127,7 @@ set_animation = function(self, type)
and self.animation.current ~= "punch" then
if self.animation.punch_start
- and self.animation.punch_end
- and self.animation.speed_normal then
+ and self.animation.punch_end then
self.object:set_animation({
x = self.animation.punch_start,
@@ -140,6 +136,32 @@ set_animation = function(self, type)
self.animation.current = "punch"
end
+ elseif type == "punch2"
+ and self.animation.current ~= "punch2" then
+
+ if self.animation.punch2_start
+ and self.animation.punch2_end then
+
+ self.object:set_animation({
+ x = self.animation.punch2_start,
+ y = self.animation.punch2_end},
+ (self.animation.speed_punch2 or self.animation.speed_normal), 0)
+
+ self.animation.current = "punch2"
+ end
+ elseif type == "shoot"
+ and self.animation.current ~= "shoot" then
+
+ if self.animation.shoot_start
+ and self.animation.shoot_end then
+
+ self.object:set_animation({
+ x = self.animation.shoot_start,
+ y = self.animation.shoot_end},
+ (self.animation.speed_shoot or self.animation.speed_normal), 0)
+
+ self.animation.current = "shoot"
+ end
end
end
@@ -1333,6 +1355,8 @@ local do_states = function(self, dtime)
set_animation(self, "run")
else
set_velocity(self, 0)
+ set_animation(self, "punch")
+
self.timer = self.timer + dtime
self.blinktimer = (self.blinktimer or 0) + dtime
@@ -1535,6 +1559,13 @@ local do_states = function(self, dtime)
self.timer = 0
+ if self.double_melee_attack
+ and math.random(1, 2) == 1 then
+ set_animation(self, "punch")
+ else
+ set_animation(self, "punch2")
+ end
+
local p2 = p
local s2 = s
@@ -1603,7 +1634,7 @@ local do_states = function(self, dtime)
and math.random(1, 100) <= 60 then
self.timer = 0
- set_animation(self, "punch")
+ set_animation(self, "shoot")
-- play shoot attack sound
if self.sounds.shoot_attack then
@@ -2189,6 +2220,7 @@ minetest.register_entity(name, {
immune_to = def.immune_to or {},
explosion_radius = def.explosion_radius,
custom_attack = def.custom_attack,
+ double_melee_attack = def.double_melee_attack,
on_blast = def.on_blast or do_tnt,
diff --git a/api.txt b/api.txt
index 93c4500..475b9a0 100644
--- a/api.txt
+++ b/api.txt
@@ -80,6 +80,7 @@ This functions registers a new mob as a Minetest entity.
'explode' follows player in range and will flash and explode when in reach
'dogshoot' shoots arrows when in range and one on one attack when in reach
'custom_attack' is a function that is called when mob is in range to attack player, parameters are (self, to_attack)
+ 'double_melee_attack' if false then api will choose randomly between 'punch' and 'punch2' attack animations
'on_blast' is called when TNT explodes near mob, function uses (object, damage) and returns (do_damage, do_knockback, drops)
'explosion_radius' radius of explosion attack (defaults to 1)
'arrow' if the attack_type is "shoot" or "dogshoot" then the entity name of the arrow is required
@@ -97,17 +98,23 @@ This functions registers a new mob as a Minetest entity.
'explode' sound when exploding
'distance' maximum distance sounds are heard from (default is 10)
'animation' a table with the animation ranges and speed of the model
- 'stand_start'
- 'stand_end'
- 'walk_start'
- 'walk_end'
- 'run_start'
- 'run_end'
- 'punch_start'
- 'punch_end'
- 'speed_normal'
- 'speed_run' used when mob runs behind player to make animation faster
- 'speed_punch' used when mob punches player to make animation faster
+ 'stand_start' start frame of stand animation
+ 'stand_end' end frame of stand animation
+ 'walk_start' start frame of walk animation
+ 'walk_end' end frame of walk animation
+ 'run_start' start frame of run animation
+ 'run_end' end frame of run animation
+ 'punch_start' start frame of punch animation
+ 'punch_end' end frame of punch animation
+ 'punch2_start' start frame of alt.punch animation
+ 'punch2_end' end frame of alt.punch animation
+ 'shoot_start' start frame of shoot animation
+ 'shoot_end' end frame of shoot animation
+ 'speed_normal' normal animation speed
+ 'speed_run' running animation speed
+ 'speed_punch' punching animation speed
+ 'speed_punch2' alternative punching animation speed
+ 'speed_shoot' shooting animation speed
'replace_what' group if items to replace e.g. {"farming:wheat_8", "farming:carrot_8"}
'replace_with' replace with what e.g. "air" or in chickens case "mobs:egg"
'replace_rate' how random should the replace rate be (typically 10)