diff options
| author | TenPlus1 <kinsellaja@yahoo.com> | 2017-03-02 20:41:45 +0000 | 
|---|---|---|
| committer | TenPlus1 <kinsellaja@yahoo.com> | 2017-03-02 20:41:45 +0000 | 
| commit | 18d42f2285512b62bf81ca180538e0511bad448b (patch) | |
| tree | 296afb4fb45eef1792f9cab5db02d4f1617f8c62 | |
| parent | 8d8779da2f0d361f45878ea4404a58db04e00b85 (diff) | |
limit mob names to 64 chars, update mount lib to new 0.4.15 functions
| -rw-r--r-- | api.lua | 7 | ||||
| -rw-r--r-- | mount.lua | 14 | 
2 files changed, 14 insertions, 7 deletions
@@ -1,5 +1,5 @@ --- Mobs Api (24th February 2017) +-- Mobs Api (2nd March 2017)  mobs = {}  mobs.mod = "redo" @@ -3383,6 +3383,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)  			return  		end +		-- limit name entered to 64 characters long +		if string.len(fields.name) > 64 then +			fields.name = string.sub(fields.name, 1, 64) +		end +  		-- update nametag  		mob_obj[name].nametag = fields.name @@ -141,7 +141,8 @@ function mobs.attach(entity, player)  		default.player_set_animation(player, "sit" , 30)  	end) -	player:set_look_yaw(entity.object:getyaw() - rot_view) +	--player:set_look_yaw(entity.object:getyaw() - rot_view) +	player:set_look_horizontal(entity.object:getyaw() - rot_view)  end @@ -196,10 +197,8 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)  			entity.v = entity.v - entity.accel / 10  		end -		--entity.object:setyaw(entity.driver:get_look_yaw() - rot_steer) ---		entity.object:setyaw(entity.driver:get_look_horizontal())-- - rot_steer) -  		-- fix mob rotation +--		entity.object:setyaw(entity.driver:get_look_yaw() - entity.rotate)  		entity.object:setyaw(entity.driver:get_look_horizontal() - entity.rotate)  		if can_fly then @@ -376,7 +375,8 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)  	local ctrl = entity.driver:get_player_control()  	local velo = entity.object:getvelocity()  	local dir = entity.driver:get_look_dir() -	local yaw = entity.driver:get_look_yaw() +--	local yaw = entity.driver:get_look_yaw() +	local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands  	local rot_steer, rot_view = math.pi / 2, 0  	if entity.player_rotation.y == 90 then @@ -415,8 +415,10 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)  		local ent = obj:get_luaentity()  		if ent then  			ent.switch = 1 -- for mob specific arrows +			ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding  			local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6} -			local yaw = entity.driver:get_look_yaw() +--			local yaw = entity.driver:get_look_yaw() +			local yaw = entity.driver:get_look_horizontal()  			obj:setyaw(yaw + math.pi / 2)  			obj:setvelocity(vec)  		else  | 
