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authorTenPlus1 <kinsellaja@yahoo.com>2016-05-06 11:20:36 +0100
committerTenPlus1 <kinsellaja@yahoo.com>2016-05-06 11:20:36 +0100
commit4ad941523edf7b8642a8d40765cd80085015003d (patch)
treecbbef59c9090ca6a9dc59f03d4275300683783c3
parent1dc909aa093981ab8d3a135e7ff8ae6cad9c6642 (diff)
update do_custom to run live instead of every second
-rw-r--r--api.lua13
-rw-r--r--api.txt2
2 files changed, 8 insertions, 7 deletions
diff --git a/api.lua b/api.lua
index cacda4d..8917418 100644
--- a/api.lua
+++ b/api.lua
@@ -1,5 +1,5 @@
--- Mobs Api (2nd May 2016)
+-- Mobs Api (6th May 2016)
mobs = {}
mobs.mod = "redo"
@@ -2033,6 +2033,11 @@ local mob_step = function(self, dtime)
return
end
+ -- run custom function (defined in mob lua file)
+ if self.do_custom then
+ self.do_custom(self, dtime)
+ end
+
-- attack timer
self.timer = self.timer + dtime
@@ -2072,11 +2077,6 @@ local mob_step = function(self, dtime)
self.env_damage_timer = 0
do_env_damage(self)
-
- -- custom function (defined in mob lua file)
- if self.do_custom then
- self.do_custom(self)
- end
end
monster_attack(self)
@@ -2471,6 +2471,7 @@ function mobs:register_arrow(name, def)
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
timer = 0,
switch = 0,
+ arrow = true,
on_step = function(self, dtime)
diff --git a/api.txt b/api.txt
index f81f9da..95bb397 100644
--- a/api.txt
+++ b/api.txt
@@ -122,7 +122,7 @@ The mob api also has some preset variables and functions that it will remember f
'self.owner' string used to set owner of npc mobs, typically used for dogs
'self.order' set to "follow" or "stand" so that npc will follow owner or stand it's ground
'on_die' a function that is called when mob is killed
- 'do_custom' a custom function that is called every second while mob is active and which has access to all of the self.* variables e.g. (self.health for health or self.standing_in for node status)
+ 'do_custom' a custom function that is called while mob is active and which has access to all of the self.* variables e.g. (self.health for health or self.standing_in for node status)
mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)