diff options
author | TenPlus1 <kinsellaja@yahoo.com> | 2016-09-03 19:57:33 +0100 |
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committer | TenPlus1 <kinsellaja@yahoo.com> | 2016-09-03 19:57:33 +0100 |
commit | 6fea1e1b857c76a7ca7715a433de95ca2c79fda2 (patch) | |
tree | 3daa9e98063fef7a1e88dd6f5e49298dac4bdca4 | |
parent | 2aa6227f0a03d20a6c4733f74c46612bd33e0be1 (diff) |
Disabled hit re-colour as it can cause hit-lag with larger textures
-rw-r--r-- | api.lua | 16 |
1 files changed, 8 insertions, 8 deletions
@@ -1,5 +1,5 @@ --- Mobs Api (17th August 2016) +-- Mobs Api (3rd September 2016) mobs = {} mobs.mod = "redo" @@ -1906,14 +1906,14 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir) return end - -- add healthy afterglow when hit - core.after(0.1, function() - self.object:settexturemod("^[colorize:#c9900070") + -- add healthy afterglow when hit (can causehit lag with larger textures) +-- core.after(0.1, function() +-- self.object:settexturemod("^[colorize:#c9900070") - core.after(0.3, function() - self.object:settexturemod("") - end) - end) +-- core.after(0.3, function() +-- self.object:settexturemod("") +-- end) +-- end) -- blood_particles if self.blood_amount > 0 |