diff options
author | TenPlus1 <kinsellaja@yahoo.com> | 2018-03-31 09:21:58 +0100 |
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committer | TenPlus1 <kinsellaja@yahoo.com> | 2018-03-31 09:21:58 +0100 |
commit | 7bb3cd8d8573e2fdf64d88b4256848f1b9e186c4 (patch) | |
tree | 5e18a3d3fc7b6c0ec94eea6cd18aedaf72960b79 | |
parent | 28dc0d8be5450ad5289c5b1053af83881ae1004c (diff) |
exploding mobs diffuse range is set using 'reach'
-rw-r--r-- | api.lua | 6 | ||||
-rw-r--r-- | api.txt | 2 |
2 files changed, 3 insertions, 5 deletions
@@ -3,7 +3,7 @@ mobs = {} mobs.mod = "redo" -mobs.version = "20180328" +mobs.version = "20180331" -- Intllib @@ -1845,10 +1845,10 @@ local do_states = function(self, dtime) mob_sound(self, self.sounds.fuse) -- print ("=== explosion timer started", self.explosion_timer) - -- stop timer if out of blast radius or direct line of sight + -- stop timer if out of reach or direct line of sight elseif self.allow_fuse_reset and self.v_start - and (dist > max(self.reach, entity_damage_radius) + 0.5 + and (dist > self.reach or not line_of_sight(self, s, p, 2)) then self.v_start = false self.timer = 0 @@ -46,8 +46,6 @@ functions needed for the mob to work properly which contains the following: in e.g. "air" or "default:water_source". 'runaway' if true causes animals to turn and run away when hit. 'view_range' how many nodes in distance the mob can see a player. - 'reach' how many nodes in distance a mob can attack a player while - standing. 'damage' how many health points the mob does to a player or another mob when melee attacking. 'knock_back' when true has mobs falling backwards when hit, the greater |