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authorTenPlus1 <kinsellaja@yahoo.com>2017-12-30 19:39:42 +0000
committerTenPlus1 <kinsellaja@yahoo.com>2017-12-30 19:39:42 +0000
commit93ca01de003d132cb09c73740faf7e5df229f11a (patch)
tree9c990fa3eec9b32ad3e4a7de69b605a03574f33b
parente5baaa5e130a0b74f75c9f191d8d4dbf82c551e8 (diff)
changed 'mob_spawn_amend' to 'mob_chance_multiplier'
-rw-r--r--api.lua4
-rw-r--r--api.txt2
-rw-r--r--api_new.txt36
3 files changed, 22 insertions, 20 deletions
diff --git a/api.lua b/api.lua
index 1c1f310..f0fa541 100644
--- a/api.lua
+++ b/api.lua
@@ -61,7 +61,7 @@ local remove_far = minetest.settings:get_bool("remove_far_mobs")
local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
local show_health = minetest.settings:get_bool("mob_show_health") ~= false
local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
-local mob_spawn_amend = tonumber(minetest.settings:get("mob_spawn_amend") or 1)
+local mob_chance_multiplier = tonumber(minetest.settings:get("mob_chance_multiplier") or 1)
-- Peaceful mode message so players will know there are no monsters
if peaceful_only then
@@ -2835,7 +2835,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
nodenames = nodes,
neighbors = neighbors,
interval = interval,
- chance = (chance * mob_spawn_amend),
+ chance = min(1, (chance * mob_chance_multiplier)),
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
diff --git a/api.txt b/api.txt
index 4eb297b..7f3959b 100644
--- a/api.txt
+++ b/api.txt
@@ -13,7 +13,7 @@ The mob api is a function that can be called on by other mods to add new animals
'mobname' can change specific mob chance rate (0 to disable) and spawn number e.g. mobs_animal:cow = 1000,5
'mob_difficulty' sets difficulty level (health and hit damage multiplied by this number), defaults to 1.0.
'mob_show_health' if false then punching mob will not show health status (true by default)
- 'mob_spawn_amend' defaults to 1.0 but can be set to 0.5 to half ALL spawn rates or 2.0 to double.
+ 'mob_chance_multiplier' multiplies chance of all mobs spawning and can be set to 0.5 to have mobs spawn more or 2.0 to spawn less. e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of spawning.
mobs:register_mob(name, definition)
diff --git a/api_new.txt b/api_new.txt
index ef0c4e3..c2b0e56 100644
--- a/api_new.txt
+++ b/api_new.txt
@@ -531,23 +531,25 @@ Certain variables need to be set before using the above functions:
External Settings for "minetest.conf"
------------------------------------
- 'enable_damage' if true monsters will attack players (default is true)
- 'only_peaceful_mobs' if true only animals will spawn in game (default is
- false)
- 'mobs_disable_blood' if false blood effects appear when mob is hit (default
- is false)
- 'mobs_spawn_protected' if set to false then mobs will not spawn in protected
- areas (default is true)
- 'remove_far_mobs' if true then mobs that are outside players visual
- range will be removed (default is false)
- 'mobname' can change specific mob chance rate (0 to disable) and
- spawn number e.g. mobs_animal:cow = 1000,5
- 'mob_difficulty' sets difficulty level (health and hit damage
- multiplied by this number), defaults to 1.0.
- 'mob_show_health' if false then punching mob will not show health status
- (true by default)
- 'mob_spawn_amend' defaults to 1.0 but can be set to 0.5 to half ALL spawn
- rates or 2.0 to double.
+ 'enable_damage' if true monsters will attack players (default is true)
+ 'only_peaceful_mobs' if true only animals will spawn in game (default is
+ false)
+ 'mobs_disable_blood' if false blood effects appear when mob is hit (default
+ is false)
+ 'mobs_spawn_protected' if set to false then mobs will not spawn in protected
+ areas (default is true)
+ 'remove_far_mobs' if true then mobs that are outside players visual
+ range will be removed (default is false)
+ 'mobname' can change specific mob chance rate (0 to disable) and
+ spawn number e.g. mobs_animal:cow = 1000,5
+ 'mob_difficulty' sets difficulty level (health and hit damage
+ multiplied by this number), defaults to 1.0.
+ 'mob_show_health' if false then punching mob will not show health status
+ (true by default)
+ 'mob_chance_multiplier' multiplies chance of all mobs spawning and can be set
+ to 0.5 to have mobs spawn more or 2.0 to spawn less.
+ e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of
+ spawning.
Players can override the spawn chance for each mob registered by adding a line
to their minetest.conf file with a new value, the lower the value the more each