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author | TenPlus1 <kinsellaja@yahoo.com> | 2016-05-23 19:19:40 +0100 |
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committer | TenPlus1 <kinsellaja@yahoo.com> | 2016-05-23 19:19:40 +0100 |
commit | c6d4b957686ca97748ba1145274fea4c0eef1759 (patch) | |
tree | 9c84ed5fa14feeb31d6a1193bc6b30d3cd609614 | |
parent | e4a919da02e23a54d68a03312b5b893c1040bbb2 (diff) |
tweaked pathfinding with 2 modes, 1 to find, 2 to build/break
-rw-r--r-- | api.lua | 4 | ||||
-rw-r--r-- | api.txt | 2 |
2 files changed, 2 insertions, 4 deletions
@@ -14,7 +14,6 @@ local remove_far = minetest.setting_getbool("remove_far_mobs") -- pathfinding settings local enable_pathfinding = true -local enable_pathfind_digging = false local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching local stuck_path_timeout = 10 -- how long will mob follow path before giving up @@ -811,10 +810,9 @@ function smart_mobs(self, s, p, dist, dtime) if not self.path.way then self.path.following = false --- self.path.stuck = true -- lets make way by digging/building if not accessible - if enable_pathfind_digging then + if self.pathfinding == 2 then -- add block and remove one block above so -- there is room to jump if needed @@ -73,7 +73,7 @@ This functions registers a new mob as a Minetest entity. 'on_die' a function that is called when the mob is killed the parameters are (self, pos) 'floats' 1 to float in water, 0 to sink 'on_rightclick' its same as in minetest.register_entity() - 'pathfinding' when true mobs will use pathfinder feature to locate player (only works with dogfight attack) + 'pathfinding' set to 1 for mobs to use pathfinder feature to locate player, set to 2 so they can build/break also (only works with dogfight attack) 'attack_type' the attack type of a monster 'dogfight' follows player in range and attacks when in reach 'shoot' shoots defined arrows when player is within range |