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authorTenPlus1 <kinsellaja@yahoo.com>2017-05-12 10:02:42 +0100
committerTenPlus1 <kinsellaja@yahoo.com>2017-05-12 10:02:42 +0100
commite814a360f60dfc21df34465592e219abfcabf5e5 (patch)
tree28e3af62da0b5ee461bfaba452fa6c025da9f677
parentfeb26ed9401f244637362fad4f7fcc2300b11d8c (diff)
add owner loyalty so that aggressive tamed mobs will attack player foe's
-rw-r--r--api.lua27
-rw-r--r--api.txt3
2 files changed, 16 insertions, 14 deletions
diff --git a/api.lua b/api.lua
index 9a48dc4..a38bd49 100644
--- a/api.lua
+++ b/api.lua
@@ -1,5 +1,5 @@
--- Mobs Api (27th April 2017)
+-- Mobs Api (12th May 2017)
mobs = {}
mobs.mod = "redo"
@@ -1259,7 +1259,6 @@ local follow_flop = function(self)
if p.x > s.x then yaw = yaw + pi end
--- self.object:setyaw(yaw)
yaw = set_yaw(self.object, yaw)
-- anyone but standing npc's can move along
@@ -1364,7 +1363,6 @@ local do_states = function(self, dtime)
yaw = (random(0, 360) - 180) / 180 * pi
end
--- self.object:setyaw(yaw)
yaw = set_yaw(self.object, yaw)
end
@@ -1438,7 +1436,6 @@ local do_states = function(self, dtime)
if lp.x > s.x then yaw = yaw + pi end
-- look towards land and jump/move in that direction
--- self.object:setyaw(yaw)
yaw = set_yaw(self.object, yaw)
do_jump(self)
set_velocity(self, self.walk_velocity)
@@ -1458,7 +1455,6 @@ local do_states = function(self, dtime)
if lp.x > s.x then yaw = yaw + pi end
end
--- self.object:setyaw(yaw)
yaw = set_yaw(self.object, yaw)
-- otherwise randomly turn
@@ -1466,7 +1462,6 @@ local do_states = function(self, dtime)
yaw = random() * 2 * pi
--- self.object:setyaw(yaw)
yaw = set_yaw(self.object, yaw)
end
@@ -1547,7 +1542,6 @@ local do_states = function(self, dtime)
if p.x > s.x then yaw = yaw + pi end
--- self.object:setyaw(yaw)
yaw = set_yaw(self.object, yaw)
if dist > self.reach then
@@ -1708,7 +1702,6 @@ local do_states = function(self, dtime)
if p.x > s.x then yaw = yaw + pi end
--- self.object:setyaw(yaw)
yaw = set_yaw(self.object, yaw)
-- move towards enemy if beyond mob reach
@@ -1808,7 +1801,6 @@ local do_states = function(self, dtime)
if p.x > s.x then yaw = yaw + pi end
--- self.object:setyaw(yaw)
yaw = set_yaw(self.object, yaw)
set_velocity(self, 0)
@@ -2085,19 +2077,20 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
yaw = yaw + pi
end
--- self.object:setyaw(yaw)
yaw = set_yaw(self.object, yaw)
self.state = "runaway"
self.runaway_timer = 0
self.following = nil
end
+ local name = hitter:get_player_name() or ""
+
-- attack puncher and call other mobs for help
if self.passive == false
and self.state ~= "flop"
and self.child == false
and hitter:get_player_name() ~= self.owner
- and not mobs.invis[ hitter:get_player_name() ] then
+ and not mobs.invis[ name ] then
-- attack whoever punched mob
self.state = ""
@@ -2113,10 +2106,18 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
if obj then
+ -- only alert members of same mob
if obj.group_attack == true
- and obj.state ~= "attack" then
+ and obj.state ~= "attack"
+ and obj.owner ~= name
+ and obj.name == self.name then
do_attack(obj, hitter)
end
+
+ -- have owned mobs attack player threat
+ if obj.owner == name and obj.owner_loyal then
+ do_attack(obj, self.object)
+ end
end
end
end
@@ -2267,7 +2268,6 @@ local mob_activate = function(self, staticdata, def)
-- set anything changed above
self.object:set_properties(self)
--- self.object:setyaw((random(0, 360) - 180) / 180 * pi)
set_yaw(self.object, (random(0, 360) - 180) / 180 * pi)
update_tag(self)
end
@@ -2494,6 +2494,7 @@ minetest.register_entity(name, {
dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5),
attack_animals = def.attack_animals or false,
specific_attack = def.specific_attack,
+ owner_loyal = def.owner_loyal,
on_blast = def.on_blast or do_tnt,
diff --git a/api.txt b/api.txt
index 23d3022..43d0db7 100644
--- a/api.txt
+++ b/api.txt
@@ -1,5 +1,5 @@
-MOB API (27th April 2017)
+MOB API (12th May 2017)
The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
@@ -25,6 +25,7 @@ This functions registers a new mob as a Minetest entity.
'docile_by_day' when true, mob will not attack during daylight hours unless provoked
'attacks_monsters' usually for npc's to attack monsters in area
'group_attack' true to defend same kind of mobs from attack in area
+ 'owner_loyal' when true owned mobs will attack any monsters you punch
'attack_animals' true for monster to attack animals as well as player and npc's
'specific_attack' has a table of entity names that monsters can attack {"player", "mobs_animal:chicken"}
'hp_min' minimum health