diff options
| author | TenPlus1 <kinsellaja@yahoo.com> | 2017-10-18 19:56:04 +0100 | 
|---|---|---|
| committer | TenPlus1 <kinsellaja@yahoo.com> | 2017-10-18 19:56:04 +0100 | 
| commit | ec4ba73bab1140c9a639df05f83921f7e47e1b94 (patch) | |
| tree | d277e5011d43509c4f4a6f066a7a8075ed2a3e6d | |
| parent | f6f3b58ac643b304a4e087facc8623a23e1d9bd7 (diff) | |
added custom after_activate function check
| -rw-r--r-- | api.lua | 11 | ||||
| -rw-r--r-- | api.txt | 3 | ||||
| -rw-r--r-- | api_new.txt | 52 | 
3 files changed, 37 insertions, 29 deletions
@@ -2099,9 +2099,9 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)  	end  	-- mob health check -	if self.health <= 0 then -		return -	end +--	if self.health <= 0 then +--		return +--	end  	-- error checking when mod profiling is enabled  	if not tool_capabilities then @@ -2507,6 +2507,11 @@ local mob_activate = function(self, staticdata, def, dtime)  		end  	end +	-- run after_activate +	if def.after_activate then +		def.after_activate(self, staticdata, def, dtime) +	end +  	if use_cmi then  		self._cmi_components = cmi.activate_components(self.serialized_cmi_components)  		cmi.notify_activate(self.object, dtime) @@ -1,5 +1,5 @@ -MOB API (13th October 2017) +MOB API (18th October 2017)  The mob api is a function that can be called on by other mods to add new animals or monsters into minetest. @@ -110,6 +110,7 @@ Custom mob functions inside mob registry:          'on_rightclick' its same as in minetest.register_entity()          'on_blast' is called when an explosion happens near mob when using TNT functions, parameters are (object, damage) and returns (do_damage, do_knockback, drops)          'on_spawn' is a custom function that runs on mob spawn with 'self' as variable, return true at end of function to run only once. +        'after_activate' is a custom function that runs once mob has been activated with the paramaters (self, staticdata, def, dtime)          'on_breed' called when two similar mobs breed, paramaters are (parent1, parent2) objects, return false to stop child from being resized and owner/tamed flags and child textures being applied.          'on_grown' is called when a child mob has grown up, only paramater is (self).          'do_punch' called when mob is punched with paramaters (self, hitter, time_from_last_punch, tool_capabilities, direction), return false to stop punch damage and knockback from taking place. diff --git a/api_new.txt b/api_new.txt index 41a4bc8..15b87a3 100644 --- a/api_new.txt +++ b/api_new.txt @@ -1,5 +1,5 @@ -Mobs Redo API (last updated 13th Oct 2017) +Mobs Redo API (last updated 18th Oct 2017)  ==========================================  Welcome to the world of mobs in minetest and hopefully an easy guide to defining @@ -228,30 +228,32 @@ Custom Definition Functions  Along with the above mob registry settings we can also use custom functions to  enhance mob functionality and have them do many interesting things: -   'on_die'        a function that is called when the mob is killed the -                   parameters are (self, pos) -   'on_rightclick' its same as in minetest.register_entity() -   'on_blast'      is called when an explosion happens near mob when using TNT -                   functions, parameters are (object, damage) and returns -                   (do_damage, do_knockback, drops) -   'on_spawn'      is a custom function that runs on mob spawn with 'self' as -                   variable, return true at end of function to run only once. -   'on_breed'      called when two similar mobs breed, paramaters are -                   (parent1, parent2) objects, return false to stop child from -                   being resized and owner/tamed flags and child textures being -                   applied.  Function itself must spawn new child mob. -   'on_grown'      is called when a child mob has grown up, only paramater is -                   (self). -   'do_punch'      called when mob is punched with paramaters (self, hitter, -                   time_from_last_punch, tool_capabilities, direction), return -                   false to stop punch damage and knockback from taking place. -   'custom_attack' when set this function is called instead of the normal mob -                   melee attack, parameters are (self, to_attack). -   'on_die'        a function that is called when mob is killed -   'do_custom'     a custom function that is called every tick while mob is -                   active and which has access to all of the self.* variables -                   e.g. (self.health for health or self.standing_in for node -                   status), return with 'false' to skip remainder of mob API. +   'on_die'         a function that is called when the mob is killed the +                    parameters are (self, pos) +   'on_rightclick'  its same as in minetest.register_entity() +   'on_blast'       is called when an explosion happens near mob when using TNT +                    functions, parameters are (object, damage) and returns +                    (do_damage, do_knockback, drops) +   'on_spawn'       is a custom function that runs on mob spawn with 'self' as +                    variable, return true at end of function to run only once. +   'after_activate' is a custom function that runs once mob has been activated +                    with these paramaters (self, staticdata, def, dtime) +   'on_breed'       called when two similar mobs breed, paramaters are +                    (parent1, parent2) objects, return false to stop child from +                    being resized and owner/tamed flags and child textures being +                    applied.  Function itself must spawn new child mob. +   'on_grown'       is called when a child mob has grown up, only paramater is +                    (self). +   'do_punch'       called when mob is punched with paramaters (self, hitter, +                    time_from_last_punch, tool_capabilities, direction), return +                    false to stop punch damage and knockback from taking place. +   'custom_attack'  when set this function is called instead of the normal mob +                    melee attack, parameters are (self, to_attack). +   'on_die'         a function that is called when mob is killed +   'do_custom'      a custom function that is called every tick while mob is +                    active and which has access to all of the self.* variables +                    e.g. (self.health for health or self.standing_in for node +                    status), return with 'false' to skip remainder of mob API.  Internal Variables  | 
