diff options
author | TenPlus1 <kinsellaja@yahoo.com> | 2016-12-29 12:28:25 +0000 |
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committer | TenPlus1 <kinsellaja@yahoo.com> | 2016-12-29 12:28:25 +0000 |
commit | ef3217d77f6cb5fb5259b673eea99e5af6da8fee (patch) | |
tree | 13dba8c0c355ee0229f66c83c973f62f6ca8e001 /mount.lua | |
parent | 671fab54eb9a63362b017ac30a9a60e77c65cb03 (diff) |
Added rideable mob functions (thanks blert2112)
Diffstat (limited to 'mount.lua')
-rw-r--r-- | mount.lua | 343 |
1 files changed, 343 insertions, 0 deletions
diff --git a/mount.lua b/mount.lua new file mode 100644 index 0000000..9bbfc67 --- /dev/null +++ b/mount.lua @@ -0,0 +1,343 @@ + +-- lib_mount by Blert2112 (edited by TenPlus1) + +local enable_crash = true +local crash_threshold = 6.5 -- ignored if enable_crash=false + +------------------------------------------------------------------------------ + +-- +-- Helper functions +-- + +local function node_is(pos) + + local node = minetest.get_node(pos) + + if node.name == "air" then + return "air" + end + + if minetest.get_item_group(node.name, "liquid") ~= 0 then + return "liquid" + end + + if minetest.get_item_group(node.name, "walkable") ~= 0 then + return "walkable" + end + + return "other" +end + + +local function get_sign(i) + + i = i or 0 + + if i == 0 then + return 0 + else + return i / math.abs(i) + end +end + + +local function get_velocity(v, yaw, y) + + local x = -math.sin(yaw) * v + local z = math.cos(yaw) * v + + return {x = x, y = y, z = z} +end + + +local function get_v(v) + return math.sqrt(v.x * v.x + v.z * v.z) +end + + +local function force_detach(player) + + local attached_to = player:get_attach() + + if not attached_to then + return + end + + local entity = attached_to:get_luaentity() + + if entity.driver + and entity.driver == player then + + entity.driver = nil + end + + player:set_detach() + default.player_attached[player:get_player_name()] = false + player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) + default.player_set_animation(player, "stand" , 30) + +end + +------------------------------------------------------------------------------- + + +minetest.register_on_leaveplayer(function(player) + force_detach(player) +end) + +minetest.register_on_shutdown(function() + local players = minetest.get_connected_players() + for i = 1, #players do + force_detach(players[i]) + end +end) + +minetest.register_on_dieplayer(function(player) + force_detach(player) + return true +end) + +------------------------------------------------------------------------------- + +function mobs.attach(entity, player) + + local attach_at, eye_offset = {}, {} + + if not entity.player_rotation then + entity.player_rotation = {x = 0, y = 0, z = 0} + end + + local rot_view = 0 + + if entity.player_rotation.y == 90 then + rot_view = math.pi/2 + end + + if not entity.driver_attach_at then + entity.driver_attach_at = {x = 0, y = 0, z = 0} + end + + if not entity.driver_eye_offset then + entity.driver_eye_offset = {x = 0, y = 0, z = 0} + end + + attach_at = entity.driver_attach_at + eye_offset = entity.driver_eye_offset + entity.driver = player + + force_detach(player) + + player:set_attach(entity.object, "", attach_at, entity.player_rotation) + default.player_attached[player:get_player_name()] = true + player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0}) + + minetest.after(0.2, function() + default.player_set_animation(player, "sit" , 30) + end) + + player:set_look_yaw(entity.object:getyaw() - rot_view) +end + + +function mobs.detach(player, offset) + + force_detach(player) + default.player_set_animation(player, "stand" , 30) + + local pos = player:getpos() + + pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z} + + minetest.after(0.1, function() + player:setpos(pos) + end) +end + + +function mobs.drive(entity, moving_anim, stand_anim, can_fly) + + local rot_steer, rot_view = math.pi/2, 0 + + if entity.player_rotation.y == 90 then + rot_steer, rot_view = 0, math.pi/2 + end + + local acce_y = 0 + local velo = entity.object:getvelocity() + + entity.v = get_v(velo) * get_sign(entity.v) + + -- process controls + if entity.driver then + +--print ("---velo", get_v(velo)) + + local ctrl = entity.driver:get_player_control() + + -- move forwards + if ctrl.up then + + entity.v = entity.v + entity.accel / 10 + + -- move backwards + elseif ctrl.down then + + if entity.max_speed_reverse == 0 and entity.v == 0 then + return + end + + entity.v = entity.v - entity.accel / 10 + end + + --entity.object:setyaw(entity.driver:get_look_yaw() - rot_steer) + entity.object:setyaw(entity.driver:get_look_horizontal())-- - rot_steer) + + if can_fly then + + -- fly up + if ctrl.jump then + velo.y = velo.y + 1 + if velo.y > entity.accel then velo.y = entity.accel end + + elseif velo.y > 0 then + velo.y = velo.y - 0.1 + if velo.y < 0 then velo.y = 0 end + end + + -- fly down + if ctrl.sneak then + velo.y = velo.y - 1 + if velo.y < -entity.accel then velo.y = -entity.accel end + + elseif velo.y < 0 then + velo.y = velo.y + 0.1 + if velo.y > 0 then velo.y = 0 end + end + + else + + -- jump + if ctrl.jump then + + if velo.y == 0 then + velo.y = velo.y + entity.jump_height + acce_y = acce_y + (acce_y * 3) + 1 + end + end + + end + end + + -- if not moving then set animation and return + if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then + + if stand_anim then + set_animation(entity, stand_anim) + end + + return + end + + -- set moving animation + if moving_anim then + set_animation(entity, moving_anim) + end + + -- Stop! + local s = get_sign(entity.v) + + entity.v = entity.v - 0.02 * s + + if s ~= get_sign(entity.v) then + + entity.object:setvelocity({x = 0, y = 0, z = 0}) + entity.v = 0 + return + end + + -- enforce speed limit forward and reverse + local max_spd = entity.max_speed_reverse + + if get_sign(entity.v) >= 0 then + max_spd = entity.max_speed_forward + end + + if math.abs(entity.v) > max_spd then + entity.v = entity.v - get_sign(entity.v) + end + + -- Set position, velocity and acceleration + local p = entity.object:getpos() + local new_velo = {x = 0, y = 0, z = 0} + local new_acce = {x = 0, y = -9.8, z = 0} + + p.y = p.y - 0.5 + + local ni = node_is(p) + local v = entity.v + + if ni == "air" then + + if can_fly == true then + new_acce.y = 0 + end + + elseif ni == "liquid" then + + if entity.terrain_type == 2 + or entity.terrain_type == 3 then + + new_acce.y = 0 + p.y = p.y + 1 + + if node_is(p) == "liquid" then + + if velo.y >= 5 then + velo.y = 5 + elseif velo.y < 0 then + new_acce.y = 20 + else + new_acce.y = 5 + end + else + if math.abs(velo.y) < 1 then + local pos = entity.object:getpos() + pos.y = math.floor(pos.y) + 0.5 + entity.object:setpos(pos) + velo.y = 0 + end + end + else + v = v*0.25 + end +-- elseif ni == "walkable" then +-- v = 0 +-- new_acce.y = 1 + end + + new_velo = get_velocity(v, entity.object:getyaw() - rot_view, velo.y) + new_acce.y = new_acce.y + acce_y + + entity.object:setvelocity(new_velo) + entity.object:setacceleration(new_acce) + + -- CRASH! + if enable_crash then + + local intensity = entity.v2 - v + + if intensity >= crash_threshold then + +--print("----------- crash", intensity) + + entity.object:punch(entity.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = intensity} + }, nil) + + end + end + + entity.v2 = v +end |