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authorTenPlus1 <kinsellaja@yahoo.com>2016-12-29 12:28:25 +0000
committerTenPlus1 <kinsellaja@yahoo.com>2016-12-29 12:28:25 +0000
commitef3217d77f6cb5fb5259b673eea99e5af6da8fee (patch)
tree13dba8c0c355ee0229f66c83c973f62f6ca8e001 /mount.lua
parent671fab54eb9a63362b017ac30a9a60e77c65cb03 (diff)
Added rideable mob functions (thanks blert2112)
Diffstat (limited to 'mount.lua')
-rw-r--r--mount.lua343
1 files changed, 343 insertions, 0 deletions
diff --git a/mount.lua b/mount.lua
new file mode 100644
index 0000000..9bbfc67
--- /dev/null
+++ b/mount.lua
@@ -0,0 +1,343 @@
+
+-- lib_mount by Blert2112 (edited by TenPlus1)
+
+local enable_crash = true
+local crash_threshold = 6.5 -- ignored if enable_crash=false
+
+------------------------------------------------------------------------------
+
+--
+-- Helper functions
+--
+
+local function node_is(pos)
+
+ local node = minetest.get_node(pos)
+
+ if node.name == "air" then
+ return "air"
+ end
+
+ if minetest.get_item_group(node.name, "liquid") ~= 0 then
+ return "liquid"
+ end
+
+ if minetest.get_item_group(node.name, "walkable") ~= 0 then
+ return "walkable"
+ end
+
+ return "other"
+end
+
+
+local function get_sign(i)
+
+ i = i or 0
+
+ if i == 0 then
+ return 0
+ else
+ return i / math.abs(i)
+ end
+end
+
+
+local function get_velocity(v, yaw, y)
+
+ local x = -math.sin(yaw) * v
+ local z = math.cos(yaw) * v
+
+ return {x = x, y = y, z = z}
+end
+
+
+local function get_v(v)
+ return math.sqrt(v.x * v.x + v.z * v.z)
+end
+
+
+local function force_detach(player)
+
+ local attached_to = player:get_attach()
+
+ if not attached_to then
+ return
+ end
+
+ local entity = attached_to:get_luaentity()
+
+ if entity.driver
+ and entity.driver == player then
+
+ entity.driver = nil
+ end
+
+ player:set_detach()
+ default.player_attached[player:get_player_name()] = false
+ player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
+ default.player_set_animation(player, "stand" , 30)
+
+end
+
+-------------------------------------------------------------------------------
+
+
+minetest.register_on_leaveplayer(function(player)
+ force_detach(player)
+end)
+
+minetest.register_on_shutdown(function()
+ local players = minetest.get_connected_players()
+ for i = 1, #players do
+ force_detach(players[i])
+ end
+end)
+
+minetest.register_on_dieplayer(function(player)
+ force_detach(player)
+ return true
+end)
+
+-------------------------------------------------------------------------------
+
+function mobs.attach(entity, player)
+
+ local attach_at, eye_offset = {}, {}
+
+ if not entity.player_rotation then
+ entity.player_rotation = {x = 0, y = 0, z = 0}
+ end
+
+ local rot_view = 0
+
+ if entity.player_rotation.y == 90 then
+ rot_view = math.pi/2
+ end
+
+ if not entity.driver_attach_at then
+ entity.driver_attach_at = {x = 0, y = 0, z = 0}
+ end
+
+ if not entity.driver_eye_offset then
+ entity.driver_eye_offset = {x = 0, y = 0, z = 0}
+ end
+
+ attach_at = entity.driver_attach_at
+ eye_offset = entity.driver_eye_offset
+ entity.driver = player
+
+ force_detach(player)
+
+ player:set_attach(entity.object, "", attach_at, entity.player_rotation)
+ default.player_attached[player:get_player_name()] = true
+ player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
+
+ minetest.after(0.2, function()
+ default.player_set_animation(player, "sit" , 30)
+ end)
+
+ player:set_look_yaw(entity.object:getyaw() - rot_view)
+end
+
+
+function mobs.detach(player, offset)
+
+ force_detach(player)
+ default.player_set_animation(player, "stand" , 30)
+
+ local pos = player:getpos()
+
+ pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
+
+ minetest.after(0.1, function()
+ player:setpos(pos)
+ end)
+end
+
+
+function mobs.drive(entity, moving_anim, stand_anim, can_fly)
+
+ local rot_steer, rot_view = math.pi/2, 0
+
+ if entity.player_rotation.y == 90 then
+ rot_steer, rot_view = 0, math.pi/2
+ end
+
+ local acce_y = 0
+ local velo = entity.object:getvelocity()
+
+ entity.v = get_v(velo) * get_sign(entity.v)
+
+ -- process controls
+ if entity.driver then
+
+--print ("---velo", get_v(velo))
+
+ local ctrl = entity.driver:get_player_control()
+
+ -- move forwards
+ if ctrl.up then
+
+ entity.v = entity.v + entity.accel / 10
+
+ -- move backwards
+ elseif ctrl.down then
+
+ if entity.max_speed_reverse == 0 and entity.v == 0 then
+ return
+ end
+
+ entity.v = entity.v - entity.accel / 10
+ end
+
+ --entity.object:setyaw(entity.driver:get_look_yaw() - rot_steer)
+ entity.object:setyaw(entity.driver:get_look_horizontal())-- - rot_steer)
+
+ if can_fly then
+
+ -- fly up
+ if ctrl.jump then
+ velo.y = velo.y + 1
+ if velo.y > entity.accel then velo.y = entity.accel end
+
+ elseif velo.y > 0 then
+ velo.y = velo.y - 0.1
+ if velo.y < 0 then velo.y = 0 end
+ end
+
+ -- fly down
+ if ctrl.sneak then
+ velo.y = velo.y - 1
+ if velo.y < -entity.accel then velo.y = -entity.accel end
+
+ elseif velo.y < 0 then
+ velo.y = velo.y + 0.1
+ if velo.y > 0 then velo.y = 0 end
+ end
+
+ else
+
+ -- jump
+ if ctrl.jump then
+
+ if velo.y == 0 then
+ velo.y = velo.y + entity.jump_height
+ acce_y = acce_y + (acce_y * 3) + 1
+ end
+ end
+
+ end
+ end
+
+ -- if not moving then set animation and return
+ if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
+
+ if stand_anim then
+ set_animation(entity, stand_anim)
+ end
+
+ return
+ end
+
+ -- set moving animation
+ if moving_anim then
+ set_animation(entity, moving_anim)
+ end
+
+ -- Stop!
+ local s = get_sign(entity.v)
+
+ entity.v = entity.v - 0.02 * s
+
+ if s ~= get_sign(entity.v) then
+
+ entity.object:setvelocity({x = 0, y = 0, z = 0})
+ entity.v = 0
+ return
+ end
+
+ -- enforce speed limit forward and reverse
+ local max_spd = entity.max_speed_reverse
+
+ if get_sign(entity.v) >= 0 then
+ max_spd = entity.max_speed_forward
+ end
+
+ if math.abs(entity.v) > max_spd then
+ entity.v = entity.v - get_sign(entity.v)
+ end
+
+ -- Set position, velocity and acceleration
+ local p = entity.object:getpos()
+ local new_velo = {x = 0, y = 0, z = 0}
+ local new_acce = {x = 0, y = -9.8, z = 0}
+
+ p.y = p.y - 0.5
+
+ local ni = node_is(p)
+ local v = entity.v
+
+ if ni == "air" then
+
+ if can_fly == true then
+ new_acce.y = 0
+ end
+
+ elseif ni == "liquid" then
+
+ if entity.terrain_type == 2
+ or entity.terrain_type == 3 then
+
+ new_acce.y = 0
+ p.y = p.y + 1
+
+ if node_is(p) == "liquid" then
+
+ if velo.y >= 5 then
+ velo.y = 5
+ elseif velo.y < 0 then
+ new_acce.y = 20
+ else
+ new_acce.y = 5
+ end
+ else
+ if math.abs(velo.y) < 1 then
+ local pos = entity.object:getpos()
+ pos.y = math.floor(pos.y) + 0.5
+ entity.object:setpos(pos)
+ velo.y = 0
+ end
+ end
+ else
+ v = v*0.25
+ end
+-- elseif ni == "walkable" then
+-- v = 0
+-- new_acce.y = 1
+ end
+
+ new_velo = get_velocity(v, entity.object:getyaw() - rot_view, velo.y)
+ new_acce.y = new_acce.y + acce_y
+
+ entity.object:setvelocity(new_velo)
+ entity.object:setacceleration(new_acce)
+
+ -- CRASH!
+ if enable_crash then
+
+ local intensity = entity.v2 - v
+
+ if intensity >= crash_threshold then
+
+--print("----------- crash", intensity)
+
+ entity.object:punch(entity.object, 1.0, {
+ full_punch_interval = 1.0,
+ damage_groups = {fleshy = intensity}
+ }, nil)
+
+ end
+ end
+
+ entity.v2 = v
+end