diff options
author | TenPlus1 <kinsellaja@yahoo.com> | 2016-04-15 14:57:57 +0100 |
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committer | TenPlus1 <kinsellaja@yahoo.com> | 2016-04-15 14:57:57 +0100 |
commit | 4921956b60ee0c90947b230b9e304045f33b54b7 (patch) | |
tree | 5641445cd1a32dd59d4786c8130c91c233a28354 /spawner.lua |
Signed-off-by: TenPlus1 <kinsellaja@yahoo.com>
Diffstat (limited to 'spawner.lua')
-rw-r--r-- | spawner.lua | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/spawner.lua b/spawner.lua new file mode 100644 index 0000000..5d13afc --- /dev/null +++ b/spawner.lua @@ -0,0 +1,159 @@ +-- mob spawner + +local spawner_default = "mobs:pumba 10 15 0 0" + +minetest.register_node("mobs:spawner", { + tiles = {"mob_spawner.png"}, + drawtype = "glasslike", + paramtype = "light", + walkable = true, + description = "Mob Spawner", + groups = {cracky = 1}, + + on_construct = function(pos) + + local meta = minetest.get_meta(pos) + + -- text entry formspec + meta:set_string("formspec", "field[text;Mob MinLight MaxLight Amount PlayerDist;${command}]") + meta:set_string("infotext", "Spawner Not Active (enter settings)") + meta:set_string("command", spawner_default) + end, + + on_right_click = function(pos, placer) + + if minetest.is_protected(pos, placer:get_player_name()) then + return + end + end, + + on_receive_fields = function(pos, formname, fields, sender) + + if not fields.text or fields.text == "" then + return + end + + local meta = minetest.get_meta(pos) + local comm = fields.text:split(" ") + local name = sender:get_player_name() + + if minetest.is_protected(pos, name) then + minetest.record_protection_violation(pos, name) + return + end + + local mob = comm[1] -- mob to spawn + local mlig = tonumber(comm[2]) -- min light + local xlig = tonumber(comm[3]) -- max light + local num = tonumber(comm[4]) -- total mobs in area + local pla = tonumber(comm[5]) -- player distance (0 to disable) + local yof = tonumber(comm[6]) -- Y offset to spawn mob + + if mob and mob ~= "" and mobs.spawning_mobs[mob] == true + and num and num >= 0 and num <= 10 + and mlig and mlig >= 0 and mlig <= 15 + and xlig and xlig >= 0 and xlig <= 15 + and pla and pla >=0 and pla <= 20 + and yof > -10 and yof < 10 then + + meta:set_string("command", fields.text) + meta:set_string("infotext", "Spawner Active (" .. mob .. ")") + + else + minetest.chat_send_player(name, "Mob Spawner settings failed!") + minetest.chat_send_player(name, "> name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10]") + end + end, +}) + +-- spawner abm +minetest.register_abm({ + nodenames = {"mobs:spawner"}, + interval = 10, + chance = 4, + catch_up = false, + + action = function(pos, node, active_object_count, active_object_count_wider) + + -- check objects inside 9x9 area around spawner + local objs = minetest.get_objects_inside_radius(pos, 9) + + -- get meta and command + local meta = minetest.get_meta(pos) + local comm = meta:get_string("command"):split(" ") + + -- get settings from command + local mob = comm[1] + local mlig = tonumber(comm[2]) + local xlig = tonumber(comm[3]) + local num = tonumber(comm[4]) + local pla = tonumber(comm[5]) or 0 + local yof = tonumber(comm[6]) or 0 + + -- if amount is 0 then do nothing + if num == 0 then + return + end + + local count = 0 + local ent = nil + + -- count mob objects of same type in area + for k, obj in pairs(objs) do + + ent = obj:get_luaentity() + + if ent and ent.name == mob then + count = count + 1 + end + end + + -- is there too many of same type? + if count >= num then + return + end + + -- spawn mob if player detected and in range + if pla > 0 then + + local in_range = 0 + local objs = minetest.get_objects_inside_radius(pos, pla) + + for _,oir in pairs(objs) do + + if oir:is_player() then + + in_range = 1 + + break + end + end + + -- player not found + if in_range == 0 then + return + end + end + + -- find air blocks within 5 nodes of spawner + local air = minetest.find_nodes_in_area( + {x = pos.x - 5, y = pos.y + yof, z = pos.z - 5}, + {x = pos.x + 5, y = pos.y + yof, z = pos.z + 5}, + {"air"}) + + -- spawn in random air block + if air and #air > 0 then + + local pos2 = air[math.random(#air)] + local lig = minetest.get_node_light(pos2) or 0 + + pos2.y = pos2.y + 0.5 + + -- only if light levels are within range + if lig >= mlig and lig <= xlig then + minetest.add_entity(pos2, mob) + end + end + + end +}) |