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-rw-r--r--api.txt15
-rw-r--r--mount.lua61
-rw-r--r--readme.MD1
3 files changed, 76 insertions, 1 deletions
diff --git a/api.txt b/api.txt
index bfcf012..27c3ae0 100644
--- a/api.txt
+++ b/api.txt
@@ -1,5 +1,5 @@
-MOB API (31st January 2017)
+MOB API (21st February 2017)
The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
@@ -298,6 +298,19 @@ This function allows an attached player to move the mob around and animate it at
'dtime' tick time used inside drive function
+mobs:fly(self, dtime, speed, can_shoot, arrow_entity, move_animation, stand_animation)
+
+This function allows an attached player to fly the mob around using directional controls.
+
+ 'self' mob information
+ 'dtime' tick time used inside fly function
+ 'speed' speed of flight
+ 'can_shoot' true if mob can fire arrow (sneak and left mouse button fires)
+ 'arrow_entity' name of arrow entity used for firing
+ 'move_animation' string containing movement animation e.g. "walk"
+ 'stand_animation' string containing movement animation e.g. "stand"
+
+
Certain variables need to be set before using the above functions:
'self.v2' toggle switch
diff --git a/mount.lua b/mount.lua
index ca86b8e..b3b527f 100644
--- a/mount.lua
+++ b/mount.lua
@@ -370,3 +370,64 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
entity.v2 = v
end
+
+
+-- directional flying routine by D00Med (edited by TenPlus1)
+
+function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
+
+ local ctrl = entity.driver:get_player_control()
+ local velo = entity.object:getvelocity()
+ local dir = entity.driver:get_look_dir()
+ local yaw = entity.driver:get_look_yaw()
+ local rot_steer, rot_view = math.pi / 2, 0
+
+ if entity.player_rotation.y == 90 then
+ rot_steer, rot_view = 0, math.pi / 2
+ end
+
+ if ctrl.up then
+ entity.object:setvelocity({
+ x = dir.x * speed,
+ y = dir.y * speed + 2,
+ z = dir.z * speed
+ })
+
+ elseif ctrl.down then
+ entity.object:setvelocity({
+ x = -dir.x * speed,
+ y = dir.y * speed + 2,
+ z = -dir.z * speed
+ })
+
+ elseif not ctrl.down or ctrl.up or ctrl.jump then
+ entity.object:setvelocity({x = 0, y = -2, z = 0})
+ end
+
+ entity.object:setyaw(yaw + math.pi + math.pi / 2 - entity.rotate)
+
+ -- firing arrows
+ if ctrl.LMB and ctrl.sneak and shoots then
+
+ local pos = entity.object:getpos()
+ local obj = minetest.add_entity({
+ x = pos.x + 0 + dir.x * 2.5,
+ y = pos.y + 1.5 + dir.y,
+ z = pos.z + 0 + dir.z * 2.5}, arrow)
+
+ local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
+ local yaw = entity.driver:get_look_yaw()
+
+ obj:setyaw(yaw + math.pi / 2)
+ obj:setvelocity(vec)
+ end
+
+ -- change animation if stopped
+ if velo.x == 0 and velo.y == 0 and velo.z == 0 then
+
+ set_animation(entity, stand_anim)
+ else
+ -- moving animation
+ set_animation(entity, moving_anim)
+ end
+end
diff --git a/readme.MD b/readme.MD
index 487d7fa..0de922b 100644
--- a/readme.MD
+++ b/readme.MD
@@ -23,6 +23,7 @@ Lucky Blocks: 9
Changelog:
+- 1.34- Added function to fly mob using directional movement (thanks D00Med for flying code)
- 1.33- Added functions to mount ride mobs (mobs.attach, mobs.detach, mobs.drive) many thanks to Blert2112
- 1.32- Added new spawn check to count specific mobs AND new minetest.conf setting to chance spawn chance and numbers, added ability to protect tamed mobs
- 1.31- Added 'attack_animals' and 'specific_attack' flags for custom monster attacks, also 'mob_difficulty' .conf setting to make mobs harder.