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-rw-r--r--api.lua7
-rw-r--r--api.txt4
2 files changed, 6 insertions, 5 deletions
diff --git a/api.lua b/api.lua
index 1415557..f171398 100644
--- a/api.lua
+++ b/api.lua
@@ -1,5 +1,5 @@
--- Mobs Api (26th December 2016)
+-- Mobs Api (27th December 2016)
mobs = {}
mobs.mod = "redo"
@@ -40,6 +40,7 @@ local creative = minetest.setting_getbool("creative_mode")
local spawn_protected = tonumber(minetest.setting_get("mobs_spawn_protected")) or 1
local remove_far = minetest.setting_getbool("remove_far_mobs")
local difficulty = tonumber(minetest.setting_get("mob_difficulty")) or 1.0
+local show_health = minetest.setting_getbool("mob_show_health") ~= false
-- calculate aoc range for mob counts
local aosrb = tonumber(minetest.setting_get("active_object_send_range_blocks"))
@@ -337,13 +338,13 @@ function check_for_death(self)
if not self.nametag2 then
self.nametag2 = self.nametag or ""
end
-
+if show_health then
self.htimer = 2
self.nametag = "health: " .. self.health .. " of " .. self.hp_max
update_tag(self)
-
+end
return false
end
diff --git a/api.txt b/api.txt
index 8a6b876..a9a1e51 100644
--- a/api.txt
+++ b/api.txt
@@ -1,5 +1,5 @@
-MOB API (28th September 2016)
+MOB API (27th December 2016)
The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
@@ -12,7 +12,7 @@ The mob api is a function that can be called on by other mods to add new animals
'remove_far_mobs' if true then mobs that are outside players visual range will be removed (default is false)
'mobname' can change specific mob chance rate (0 to disable) and spawn number e.g. mobs_animal:cow = 1000,5
'mob_difficulty' sets difficulty level (health and hit damage multiplied by this number), defaults to 1.0.
-
+ 'mob_show_health' if false then punching mob will not show health status (true by default)
mobs:register_mob(name, definition)