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-rw-r--r--api.lua12
1 files changed, 6 insertions, 6 deletions
diff --git a/api.lua b/api.lua
index f98f6b9..d524ece 100644
--- a/api.lua
+++ b/api.lua
@@ -1,9 +1,9 @@
--- Mobs Api (20th September 2017)
+-- Mobs Api (21st September 2017)
mobs = {}
mobs.mod = "redo"
-mobs.version = "20170920"
+mobs.version = "20170921"
-- Intllib
@@ -112,7 +112,7 @@ end
-- move mob in facing direction
local set_velocity = function(self, v)
- local yaw = (self.object:getyaw() or 0) + self.rotate
+ local yaw = (self.object:get_yaw() or 0) + self.rotate
self.object:setvelocity({
x = sin(yaw) * -v,
@@ -509,7 +509,7 @@ local is_at_cliff = function(self)
return false
end
- local yaw = self.object:getyaw()
+ local yaw = self.object:get_yaw()
local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5)
local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5)
local pos = self.object:getpos()
@@ -680,7 +680,7 @@ self.facing_fence = false
end
local pos = self.object:getpos()
- local yaw = self.object:getyaw()
+ local yaw = self.object:get_yaw()
-- what is mob standing on?
pos.y = pos.y + self.collisionbox[2] - 0.2
@@ -1129,7 +1129,7 @@ local smart_mobs = function(self, s, p, dist, dtime)
else -- dig 2 blocks to make door toward player direction
- local yaw1 = self.object:getyaw() + pi / 2
+ local yaw1 = self.object:get_yaw() + pi / 2
local p1 = {
x = s.x + cos(yaw1),
y = s.y,