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api.lua
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Author
2017-07-08
use tnt.boom() function instead of mobs:explosion
TenPlus1
2017-07-08
remove hardcoded unbreakable nodes from explosions
TenPlus1
2017-07-08
code tweaks and new settings
TenPlus1
2017-07-07
if order change
TenPlus1
2017-07-07
mob arrows only affect player/node/mobs redo mob
TenPlus1
2017-07-05
increase explosion smoke effect
TenPlus1
2017-07-04
updated intllib support and translations
TenPlus1
2017-07-04
add on_replace function (thanks wuzzy)
TenPlus1
2017-07-04
change sound names
TenPlus1
2017-07-03
add visual/sound when protecting mob, also when using net/lasso
TenPlus1
2017-07-02
placing stackable mob egg while holding sneak removes tamed status
TenPlus1
2017-07-02
gravity is a bummer
TenPlus1
2017-07-02
reverted egg changes
TenPlus1
2017-07-02
stackable eggs (default) do not tame mob on place
TenPlus1
2017-06-30
fix lasso pickup
TenPlus1
2017-06-28
Added spawn_egg groups
TenPlus1
2017-06-28
falling velocity no longer exceeds self.fall_speed
TenPlus1
2017-06-24
no drops for killing child mobs, fix base level of environ check
TenPlus1
2017-06-23
add explosion position for mob damage
TenPlus1
2017-06-23
added animation loop flag
TenPlus1
2017-06-19
update cmi components
TenPlus1
2017-06-18
added support for raymoo's cmi mod
TenPlus1
2017-06-16
set min mob damage is 0 and fix runaway dir for rotated mobs.
TenPlus1
2017-06-11
increase foot level
TenPlus1
2017-06-11
mobs will not attack player in creative mode unless hit 1st
TenPlus1
2017-06-10
added mob suffocation setting (only inside full blocks)
TenPlus1
2017-06-04
added obj nil check
TenPlus1
2017-06-01
tweak pathfinding
TenPlus1
2017-05-28
fix constant health tag
TenPlus1
2017-05-28
fix damage_per_sec checks wit some nested if's, add custom on_activate to arrows
TenPlus1
2017-05-27
localised functions, mobs floats on water only, damage_per_sec nodes hurt mobs
TenPlus1
2017-05-27
bugfix
TenPlus1
2017-05-27
death check added, cooks drops if died in fire/lava/pick_lava
TenPlus1
2017-05-12
add owner loyalty so that aggressive tamed mobs will attack player foe's
TenPlus1
2017-04-27
tweak capture function
TenPlus1
2017-04-27
updated api.txt
TenPlus1
2017-04-27
Turkish translation by Admicos, protect tweak
TenPlus1
2017-04-20
line of sight only counts "normal" nodeboxes as obstruction
TenPlus1
2017-04-19
added return false to flight_check function
TenPlus1
2017-04-13
default stepheight is 1.1 for mobs to walk uphill properly
TenPlus1
2017-04-08
typo in var name
TenPlus1
2017-04-08
sanitize yaw
TenPlus1
2017-03-30
code tidy
TenPlus1
2017-03-29
mob pathfinding level 2 adheres to protection and hard to break nodes when da...
TenPlus1
2017-03-26
tidy code
TenPlus1
2017-03-24
Exploding mobs only drop items when killed, not when they explode
TenPlus1
2017-03-21
meh
TenPlus1
2017-03-21
Fix variable nil default
TenPlus1
2017-03-18
Fix staticdata, tidy code
TenPlus1
2017-03-17
Separated dogshoot timers for different shoot/fight timings
TenPlus1
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