diff options
author | blert2112 <cdilts@bellsouth.net> | 2015-07-24 19:59:02 -0400 |
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committer | blert2112 <cdilts@bellsouth.net> | 2015-07-24 19:59:02 -0400 |
commit | d7384fa12f16dc3e10327d4695ea6286f44bfa5c (patch) | |
tree | 0a0572f83655abbbd5f1f4c157a572e162dd7090 /mobs_crocs/SETTINGS.txt |
name changes for compatability
Diffstat (limited to 'mobs_crocs/SETTINGS.txt')
-rw-r--r-- | mobs_crocs/SETTINGS.txt | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/mobs_crocs/SETTINGS.txt b/mobs_crocs/SETTINGS.txt new file mode 100644 index 0000000..616f97e --- /dev/null +++ b/mobs_crocs/SETTINGS.txt @@ -0,0 +1,21 @@ + +-- SETTINGS + +ENABLE_WALKERS = true +-- these guys are spawned on land near water, they do not +-- float so they will not attack you if they happen to +-- stumble into the water (L.O.S. limitation*) + +ENABLE_FLOATERS = true +-- these guys are spawned in shallow water, they float so they +-- will follow you onto land to take a bite out of you + +ENABLE_SWIMMERS = true +-- these guys are spawned in shallow water, they do not float so +-- they will only attack if you attack first (L.O.S. limitation*) + + +-- * note: Mobs not attacking while underwater is a limitation of +-- the MineTest LineOfSight function used in the "mobs_redo" +-- mod to check if there is anything to attack. Seems that +-- mobs can't see through water.
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