diff options
author | Richard Qian <richWiki101@gmail.com> | 2016-12-03 11:53:07 -0600 |
---|---|---|
committer | Hugo Locurcio <hugo.l@openmailbox.org> | 2016-12-03 18:53:07 +0100 |
commit | de620e4ff8c0ec04001ad4df5cfd7ed0c6927c77 (patch) | |
tree | 959e0b03a74ab215aae93375fcd084ccaec33980 /nodes.lua | |
parent | 7f06db2200909e7e501b5092ae7b330bcef05d2a (diff) |
Some fixes for keeping in line with the default game (#59)
* Tweak some nodes
- Add function for recently-added metal sounds, and make copper patina use this sound
- Add all the wood tiles to the wood group
- Make empty bookshelf usable as fuel for half the time of book and vessel shelves (for 15 seconds)
* Return the books when crafting enpty bookshelves
Diffstat (limited to 'nodes.lua')
-rw-r--r-- | nodes.lua | 18 |
1 files changed, 10 insertions, 8 deletions
@@ -11,6 +11,7 @@ local sound_wood = default.node_sound_wood_defaults() local sound_stone = default.node_sound_stone_defaults() local sound_glass = default.node_sound_glass_defaults() local sound_leaves = default.node_sound_leaves_defaults() +local sound_metal = default.node_sound_metal_defaults() local function tile_tiles(name) local tex = "moreblocks_" ..name.. ".png" @@ -31,7 +32,7 @@ local nodes = { }, ["wood_tile_flipped"] = { description = S("Wooden Tile"), - groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, + groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, tiles = {"default_wood.png^moreblocks_wood_tile.png^[transformR90", "default_wood.png^moreblocks_wood_tile.png^[transformR90", "default_wood.png^moreblocks_wood_tile.png^[transformR90", @@ -43,40 +44,40 @@ local nodes = { }, ["wood_tile_center"] = { description = S("Centered Wooden Tile"), - groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, + groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, tiles = {"default_wood.png^moreblocks_wood_tile_center.png"}, sounds = sound_wood, }, ["wood_tile_full"] = { description = S("Full Wooden Tile"), - groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, + groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, tiles = tile_tiles("wood_tile_full"), sounds = sound_wood, }, ["wood_tile_up"] = { description = S("Upwards Wooden Tile"), - groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, + groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, tiles = {"default_wood.png^moreblocks_wood_tile_up.png"}, sounds = sound_wood, no_stairs = true, }, ["wood_tile_down"] = { description = S("Downwards Wooden Tile"), - groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, + groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, tiles = {"default_wood.png^[transformR180^moreblocks_wood_tile_up.png^[transformR180"}, sounds = sound_wood, no_stairs = true, }, ["wood_tile_left"] = { description = S("Leftwards Wooden Tile"), - groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, + groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, tiles = {"default_wood.png^[transformR270^moreblocks_wood_tile_up.png^[transformR270"}, sounds = sound_wood, no_stairs = true, }, ["wood_tile_right"] = { description = S("Rightwards Wooden Tile"), - groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, + groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, tiles = {"default_wood.png^[transformR90^moreblocks_wood_tile_up.png^[transformR90"}, sounds = sound_wood, no_stairs = true, @@ -186,6 +187,7 @@ local nodes = { "moreblocks_empty_bookshelf.png"}, groups = {snappy = 2, choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = sound_wood, + furnace_burntime = 15, no_stairs = true, }, ["coal_stone"] = { @@ -319,7 +321,7 @@ local nodes = { ["copperpatina"] = { description = S("Copper Patina Block"), groups = {cracky = 1, level = 2}, - sounds = sound_stone, + sounds = sound_metal, }, } |