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authorHybrid Dog <ovvv@web.de>2017-06-18 12:25:20 +0200
committerHybrid Dog <ovvv@web.de>2017-12-30 16:25:26 +0100
commitba2cd3d9b8f1100d9e05651bd3d836a322ba58b5 (patch)
treed15ab3124132140ced5c55ef8617cb26cd3a9d24
parent1c0e3c72156d87ad3f6b4ba2c8d537a2f9b622c6 (diff)
Use new setting functions
-rw-r--r--init.lua9
1 files changed, 5 insertions, 4 deletions
diff --git a/init.lua b/init.lua
index c9813db..49f950e 100644
--- a/init.lua
+++ b/init.lua
@@ -2,13 +2,13 @@
--
-- This mod adds more types of trees to the game
--
--- Some of the node definitions and textures came from cisoun's conifers mod
+-- Some of the node definitions and textures came from cisoun's conifers mod
-- and bas080's jungle trees mod.
--
-- Brought together into one mod and made L-systems compatible by Vanessa
-- Ezekowitz.
--
--- Firs and Jungle tree axioms/rules by Vanessa Ezekowitz, with the
+-- Firs and Jungle tree axioms/rules by Vanessa Ezekowitz, with the
-- latter having been tweaked by RealBadAngel, most other axioms/rules written
-- by RealBadAngel.
--
@@ -51,7 +51,8 @@ end
-- infinite stacks checking
-if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
+if minetest.get_modpath"unified_inventory"
+or not minetest.settings:get_bool"creative_mode" then
moretrees.expect_infinite_stacks = false
else
moretrees.expect_infinite_stacks = true
@@ -224,7 +225,7 @@ function moretrees.grow_jungletree(pos)
local r2 = math.random(3)
if r1 == 1 then
moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_red"
- else
+ else
moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_yellow"
end
moretrees.jungletree_model.leaves2_chance = math.random(25, 75)