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-rw-r--r--init.lua408
1 files changed, 59 insertions, 349 deletions
diff --git a/init.lua b/init.lua
index 9c346bd..ff0bcf4 100644
--- a/init.lua
+++ b/init.lua
@@ -1,15 +1,16 @@
-- More trees!
--
-- This mod adds more types of trees to the game
--- at present, they consist of jungle trees and conifers
--
--- Much of the node definitions here came from cisoun's conifers mod and
--- bas080's jungle trees mod.
+-- Some of the node definitions and textures came from cisoun's conifers mod
+-- and bas080's jungle trees mod.
--
-- Brought together into one mod and made L-systems compatible by Vanessa
-- Ezekowitz. Thrown together on 2013-01-09 :-)
--
--- Jungle tree axioms/rules tweaked by RealBadAngel
+-- Conifers and Jungle tree axioms/rules by Vanessa Ezekowitz, with the
+-- latter having been tweaked by RealBadAngel, most others written by
+-- RealBadAngel.
--
-- License: WTFPL for all parts (code and textures)
--
@@ -24,192 +25,72 @@
-- in_biome = true
-- end
--
--- We'll just save this for later use ;-)
+-- We'll just save this for possible later use ;-)
--
-
moretrees = {}
--- Jungletree init stuff:
-
-local JT_SPAWN_INTERVAL = 1000
-local JT_SPAWN_CHANCE = 100
-
-local JT_GROW_INTERVAL = 100
-local JT_GROW_CHANCE = 10
-
-local JT_RADIUS = 15
-local JT_WATER_RADIUS = 15
-local JT_WATER_COUNT = 10
-
-local jungletree_seed_diff = plantslib.plantlife_seed_diff
-
--- Conifers init stuff:
-
-local CONIFERS_SPAWN_SAPLING_INTERVAL = 1000
-local CONIFERS_SPAWN_SAPLING_CHANCE = 100
-
-local CONIFERS_GROW_SAPLING_INTERVAL = 100
-local CONIFERS_GROW_SAPLING_CHANCE = 10
-
-local CONIFERS_DISTANCE = 9 -- how far apart should conifer saplings spawn?
-local CONIFERS_ALTITUDE = 25
-
-local CONIFERS_REMOVE_TREES = false -- Remove trees above CONIFERS_ALTITUDE?
-local CONIFERS_RTREES_INTERVAL = 360
-local CONIFERS_RTREES_CHANCE = 10
-
-local conifers_seed_diff = plantslib.plantlife_seed_diff + 30
-
--- Spawning functions
-
-jungletrees_biome = {
- surface = "default:dirt_with_grass", -- must grow on grass only
- avoid = {"jungletree:sapling","default:jungletree"}, -- avoid spawning near these
- radius = JT_RADIUS, -- Keep this much room around the above avoid items
- seed_diff = jungletree_seed_diff, -- duh? :-)
- neighbors = nil, -- we don't care about neighbors
- ncount = nil, -- or the count thereof
- depth = nil, -- or depth of the spawn surface
- min_elevation = -5, -- must be 5m below sea level or higher
- max_elevation = 10, -- but no higher than 10m
- near_nodes = {"default:water_source"}, -- Jungle trees must be near water
- near_nodes_size = JT_WATER_RADIUS, -- within this radius of it (default 25)
- near_nodes_count = JT_WATER_COUNT, -- with this many water nodes in the area
- temp_min = nil, -- don't care about temperature
- temp_max = nil, -- at either end of the scale
- exec_funct = "moretrees:grow_jungletree" -- name of the function to execute to grow a tree
-}
-
-conifers_biome = {
- surface = "default:dirt_with_grass",
- avoid = {"conifers:sapling", "conifers:trunk"},
- radius = CONIFERS_DISTANCE,
- seed_diff = conifers_seed_diff,
- neighbors = nil,
- ncount = nil,
- depth = nil,
- min_elevation = CONIFERS_ALTITUDE,
- max_elevation = nil,
- near_nodes = nil,
- near_nodes_size = nil,
- near_nodes_count = nil,
- temp_min = nil,
- temp_max = nil,
- exec_funct = "moretrees:grow_conifer"
-}
-
-plantslib:register_generate_plant(jungletrees_biome)
-plantslib:register_generate_plant(conifers_biome)
-
--- growing functions
-
-plantslib:grow_plants(
- JT_GROW_INTERVAL,
- JT_GROW_CHANCE,
- "jungletree:sapling",
- nil,
- nil,
- nil,
- nil,
- nil,
- nil,
- nil,
- nil,
- "moretrees:grow_jungletree",
- jungletree_seed_diff
-)
-
-plantslib:grow_plants(
- CONIFERS_GROW_SAPLING_INTERVAL,
- CONIFERS_GROW_SAPLING_CHANCE,
- "conifers:sapling",
- nil,
- nil,
- nil,
- nil,
- nil,
- nil,
- nil,
- nil,
- "moretrees:grow_conifer",
- conifers_seed_diff
-)
+dofile(minetest.get_modpath("moretrees").."/crafts.lua")
+dofile(minetest.get_modpath("moretrees").."/node_defs.lua")
+dofile(minetest.get_modpath("moretrees").."/tree_models.lua")
+dofile(minetest.get_modpath("moretrees").."/biome_defs.lua")
--- L-System Tree definitions
+plantslib:register_generate_plant(moretrees.jungletree_biome, "moretrees:grow_jungletree")
+plantslib:register_generate_plant(moretrees.conifer_biome, "moretrees:grow_conifer")
-local jungle_tree={
- axiom=nil,
- rules_a=nil,
- rules_b=nil,
- trunk="default:jungletree",
- leaves="jungletree:leaves_green",
- leaves2=nil,
- leaves2_chance=nil,
- angle=45,
- iterations=nil,
- random_level=2,
- trunk_type=nil,
- thin_branches=true;
- fruit_chance=15,
- fruit="vines:vine"
-}
+--plantslib:register_generate_plant(moretrees.palm_biome, moretrees.palm_model)
-local jt_axiom1 = "FFFA"
-local jt_rules_a1 = "FFF[&&-FBf[&&&Ff]^^^Ff][&&+FBFf[&&&FFf]^^^Ff][&&---FBFf[&&&Ff]^^^Ff][&&+++FBFf[&&&Ff]^^^Ff]F/A"
-local jt_rules_b1 = "[-Ff&f][+Ff&f]B"
+--------------------------
+-- Other stuff
+--
+-- for backward compatibility with previous mods/code, jungle trees and
+-- firs ("conifers") L-Systems definitions are established separately.
+--
+--------------------------
-local jt_axiom2 = "FFFFFA"
-local jt_rules_a2 = "FFFFF[&&-FFFBF[&&&FFff]^^^FFf][&&+FFFBFF[&&&FFff]^^^FFf][&&---FFFBFF[&&&FFff]^^^FFf][&&+++FFFBFF[&&&FFff]^^^FFf]FF/A"
-local jt_rules_b2 = "[-FFf&ff][+FFf&ff]B"
+-- Code that spawns jungle trees and firs ("conifers")
-local conifer_tree={
- axiom="FFFAF[&&-F][&&+F][&&---F][&&+++F]Fff",
- rules_a=nil,
- rules_b=nil,
- trunk="conifers:trunk",
- leaves=nil,
- angle=45,
- iterations=7,
- random_level=5,
- thin_trunks=true
-}
+moretrees.jt_axiom1 = "FFFA"
+moretrees.jt_rules_a1 = "FFF[&&-FBf[&&&Ff]^^^Ff][&&+FBFf[&&&FFf]^^^Ff][&&---FBFf[&&&Ff]^^^Ff][&&+++FBFf[&&&Ff]^^^Ff]F/A"
+moretrees.jt_rules_b1 = "[-Ff&f][+Ff&f]B"
-local ct_rules_a1 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
-local ct_rules_b1 = "[-FBf][+FBf]"
+moretrees.jt_axiom2 = "FFFFFA"
+moretrees.jt_rules_a2 = "FFFFF[&&-FFFBF[&&&FFff]^^^FFf][&&+FFFBFF[&&&FFff]^^^FFf][&&---FFFBFF[&&&FFff]^^^FFf][&&+++FFFBFF[&&&FFff]^^^FFf]FF/A"
+moretrees.jt_rules_b2 = "[-FFf&ff][+FFf&ff]B"
-local ct_rules_a2 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
-local ct_rules_b2 = "[-fB][+fB]"
+moretrees.ct_rules_a1 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
+moretrees.ct_rules_b1 = "[-FBf][+FBf]"
--- Code that actually spawns the trees!
+moretrees.ct_rules_a2 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
+moretrees.ct_rules_b2 = "[-fB][+fB]"
function moretrees:grow_jungletree(pos)
local r1 = math.random(2)
local r2 = math.random(3)
if r1 == 1 then
- jungle_tree["leaves2"] = "jungletree:leaves_red"
+ moretrees.jungletree_model.leaves2 = "jungletree:leaves_red"
else
- jungle_tree["leaves2"] = "jungletree:leaves_yellow"
+ moretrees.jungletree_model.leaves2 = "jungletree:leaves_yellow"
end
- jungle_tree["leaves2_chance"] = math.random(25, 75)
+ moretrees.jungletree_model.leaves2_chance = math.random(25, 75)
if r2 == 1 then
- jungle_tree["trunk_type"] = "single"
- jungle_tree["iterations"] = 2
- jungle_tree["axiom"] = jt_axiom1
- jungle_tree["rules_a"] = jt_rules_a1
- jungle_tree["rules_b"] = jt_rules_b1
+ moretrees.jungletree_model.trunk_type = "single"
+ moretrees.jungletree_model.iterations = 2
+ moretrees.jungletree_model.axiom = moretrees.jt_axiom1
+ moretrees.jungletree_model.rules_a = moretrees.jt_rules_a1
+ moretrees.jungletree_model.rules_b = moretrees.jt_rules_b1
elseif r2 == 2 then
- jungle_tree["trunk_type"] = "double"
- jungle_tree["iterations"] = 4
- jungle_tree["axiom"] = jt_axiom2
- jungle_tree["rules_a"] = jt_rules_a2
- jungle_tree["rules_b"] = jt_rules_b2
+ moretrees.jungletree_model.trunk_type = "double"
+ moretrees.jungletree_model.iterations = 4
+ moretrees.jungletree_model.axiom = moretrees.jt_axiom2
+ moretrees.jungletree_model.rules_a = moretrees.jt_rules_a2
+ moretrees.jungletree_model.rules_b = moretrees.jt_rules_b2
elseif r2 == 3 then
- jungle_tree["trunk_type"] = "crossed"
- jungle_tree["iterations"] = 4
- jungle_tree["axiom"] = jt_axiom2
- jungle_tree["rules_a"] = jt_rules_a2
- jungle_tree["rules_b"] = jt_rules_b2
+ moretrees.jungletree_model.trunk_type = "crossed"
+ moretrees.jungletree_model.iterations = 4
+ moretrees.jungletree_model.axiom = moretrees.jt_axiom2
+ moretrees.jungletree_model.rules_a = moretrees.jt_rules_a2
+ moretrees.jungletree_model.rules_b = moretrees.jt_rules_b2
end
minetest.env:remove_node(pos)
@@ -217,21 +98,21 @@ function moretrees:grow_jungletree(pos)
for leaf in ipairs(leaves) do
minetest.env:remove_node(leaves[leaf])
end
- minetest.env:spawn_tree(pos,jungle_tree)
+ minetest.env:spawn_tree(pos, moretrees.jungletree_model)
end
function moretrees:grow_conifer(pos)
if math.random(2) == 1 then
- conifer_tree["leaves"]="conifers:leaves"
+ moretrees.conifer_model.leaves="conifers:leaves"
else
- conifer_tree["leaves"]="conifers:leaves_special"
+ moretrees.conifer_model.leaves="conifers:leaves_special"
end
if math.random(2) == 1 then
- conifer_tree["rules_a"] = ct_rules_a1
- conifer_tree["rules_b"] = ct_rules_b1
+ moretrees.conifer_model.rules_a = moretrees.ct_rules_a1
+ moretrees.conifer_model.rules_b = moretrees.ct_rules_b1
else
- conifer_tree["rules_a"] = ct_rules_a2
- conifer_tree["rules_b"] = ct_rules_b2
+ moretrees.conifer_model.rules_a = moretrees.ct_rules_a2
+ moretrees.conifer_model.rules_b = moretrees.ct_rules_b2
end
minetest.env:remove_node(pos)
@@ -239,12 +120,13 @@ function moretrees:grow_conifer(pos)
for leaf in ipairs(leaves) do
minetest.env:remove_node(leaves[leaf])
end
- minetest.env:spawn_tree(pos,conifer_tree)
+ minetest.env:spawn_tree(pos,moretrees.conifer_model)
end
--- Other stuff
+
-- Should we remove all the trees above the conifers altitude?
+
if CONIFERS_REMOVE_TREES == true then
minetest.register_abm({
nodenames = {
@@ -264,176 +146,4 @@ if CONIFERS_REMOVE_TREES == true then
})
end
--- Nodes for jungle trees
-
-minetest.register_node(":jungletree:sapling", {
- description = "Jungle Tree Sapling",
- drawtype = "plantlike",
- visual_scale = 1.0,
- tiles = {"jungletree_sapling.png"},
- inventory_image = "jungletree_sapling.png",
- wield_image = "default_sapling.png",
- paramtype = "light",
- walkable = false,
- groups = {snappy=2,dig_immediate=3,flammable=2},
-})
-
-local leaves = {"green","yellow","red"}
-for color = 1, 3 do
- local leave_name = ":jungletree:leaves_"..leaves[color]
- minetest.register_node(leave_name, {
- description = "Jungle Tree Leaves",
- drawtype = "allfaces_optional",
- tiles = {"jungletree_leaves_"..leaves[color]..".png"},
- paramtype = "light",
- groups = {snappy=3, leafdecay=3, flammable=2},
- drop = {
- max_items = 1,
- items = {
- {
- -- player will get sapling with 1/20 chance
- items = {'jungletree:sapling'},
- rarity = 20,
- },
- {
- -- player will get leaves only if he get no saplings,
- -- this is because max_items is 1
- items = {"jungletree:leaves_"..leaves[color]},
- }
- }
- },
- sounds = default.node_sound_leaves_defaults(),
- })
-end
-
--- Nodes for conifers
-
-minetest.register_node(":conifers:trunk", {
- description = "Conifer trunk",
- tile_images = {
- "conifers_trunktop.png",
- "conifers_trunktop.png",
- "conifers_trunk.png",
- "conifers_trunk.png",
- "conifers_trunk.png",
- "conifers_trunk.png"
- },
- paramtype = "facedir_simple",
- is_ground_content = true,
- groups = {
- tree = 1,
- snappy = 2,
- choppy = 2,
- oddly_breakable_by_hand = 1,
- flammable = 2
- },
- sounds = default.node_sound_wood_defaults()
-})
-
-minetest.register_node(":conifers:trunk_reversed", {
- description = "Conifer reversed trunk",
- tile_images = {
- "conifers_trunk_reversed.png",
- "conifers_trunk_reversed.png",
- "conifers_trunktop.png",
- "conifers_trunktop.png",
- "conifers_trunk_reversed.png",
- "conifers_trunk_reversed.png"
- },
- --inventory_image = minetest.inventorycube(
- --"conifers_trunk.png",
- --"conifers_trunktop.png",
- --"conifers_trunk.png"
- --),
- paramtype = "facedir_simple",
- material = minetest.digprop_woodlike(1.0),
- legacy_facedir_simple = true,
- is_ground_content = true,
- groups = {
- tree = 1,
- snappy = 2,
- choppy = 2,
- oddly_breakable_by_hand = 1,
- flammable = 2
- },
- sounds = default.node_sound_wood_defaults()
-})
-
-minetest.register_node(":conifers:leaves", {
- description = "Conifer leaves",
- drawtype = "allfaces_optional",
- visual_scale = 1.3,
- tile_images = { "conifers_leaves.png" },
- paramtype = "light",
- groups = {
- snappy = 3,
- leafdecay = 3,
- flammable = 2
- },
- drop = {
- max_items = 1,
- items = {
- {
- -- player will get sapling with 1/20 chance
- items = {'conifers:sapling'},
- rarity = 20,
- },
- {
- -- player will get leaves only if he get no saplings,
- -- this is because max_items is 1
- items = {'conifers:leaves'},
- }
- }
- },
- sounds = default.node_sound_leaves_defaults()
-})
-
-minetest.register_node(":conifers:leaves_special", {
- description = "Bright conifer leaves",
- drawtype = "allfaces_optional",
- visual_scale = 1.3,
- tile_images = { "conifers_leaves_special.png" },
- paramtype = "light",
- groups = {
- snappy = 3,
- leafdecay = 3,
- flammable = 2
- },
- drop = {
- max_items = 1,
- items = {
- {
- -- player will get sapling with 1/20 chance
- items = {'conifers:sapling'},
- rarity = 20,
- },
- {
- -- player will get leaves only if he get no saplings,
- -- this is because max_items is 1
- items = {'conifers:leaves'},
- }
- }
- },
- sounds = default.node_sound_leaves_defaults()
-})
-
-minetest.register_node(":conifers:sapling", {
- description = "Conifer sapling",
- drawtype = "plantlike",
- visual_scale = 1.0,
- tile_images = {"conifers_sapling.png"},
- inventory_image = "conifers_sapling.png",
- wield_image = "conifers_sapling.png",
- paramtype = "light",
- walkable = false,
- groups = {
- snappy = 2,
- dig_immediate = 3,
- flammable = 2
- },
- sounds = default.node_sound_defaults(),
-})
-
-dofile(minetest.get_modpath("moretrees").."/crafts.lua")
-
print("[Moretrees] Loaded (2013-01-18)")