1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
|
-- More trees!
--
-- This mod adds more types of trees to the game
-- at present, they consist of jungle trees and conifers
--
-- Much of the code here came from cisoun's conifers mod and bas080's
-- jungle trees mod.
--
-- Brought together into one mod and made L-systems compatible by Vanessa
-- Ezekowitz. Thrown together on 2013-01-09 :-)
--
-- Jungle tree axioms/rules tweaked by RealBadAngel
--
-- License: WTFPL for all parts (code and textures)
--
local DEBUG = false
-- Jungletree init stuff:
local JT_SPAWN_INTERVAL = 1000
local JT_SPAWN_CHANCE = 100
local JT_GROW_INTERVAL = 100
local JT_GROW_CHANCE = 10
local JT_RADIUS = 8
local JT_WATER_RADIUS = 25
local JT_WATER_COUNT = 10
local jungletree_seed_diff = plantlife_seed_diff
-- Conifers init stuff:
local CONIFERS_SPAWN_SAPLING_INTERVAL = 1000
local CONIFERS_SPAWN_SAPLING_CHANCE = 100
local CONIFERS_GROW_SAPLING_INTERVAL = 100
local CONIFERS_GROW_SAPLING_CHANCE = 10
--local CONIFERS_TRUNK_MINHEIGHT = 7
--local CONIFERS_TRUNK_MAXHEIGHT = 25
--local CONIFERS_LEAVES_MINHEIGHT = 2
--local CONIFERS_LEAVES_MAXHEIGHT = 6
--local CONIFERS_LEAVES_MAXRADIUS = 5
--local CONIFERS_LEAVES_NARROWRADIUS = 3 -- For narrow typed conifers.
local CONIFERS_DISTANCE = 9 -- how far apart should conifer saplings spawn?
local CONIFERS_ALTITUDE = 25
local CONIFERS_REMOVE_TREES = false -- Remove trees above CONIFERS_ALTITUDE?
local CONIFERS_RTREES_INTERVAL = 360
local CONIFERS_RTREES_CHANCE = 10
local conifers_seed_diff = plantlife_seed_diff+30
-- Spawning functions
spawn_on_surfaces(
JT_SPAWN_INTERVAL, -- ABM interval parameter
"jungletree:sapling", -- We want to spawn a sapling
JT_RADIUS, -- Keep this much room around saplings
JT_SPAWN_CHANCE, -- ABM chance parameter
"default:dirt_with_grass", -- must grow on grass only
{"jungletree:sapling","default:jungletree"}, -- avoid spawning near these
jungletree_seed_diff, -- duh? :-)
5, -- minimum light needed
nil, -- maximim (default, 14)
nil, -- ABM neighbors parameter...
nil, -- don't care what else is around
nil, -- we don't care about facedir
nil, -- or water depth
-5, -- must be 5m below sea level or higher
15, -- but no higher than 15m
{"default:water_source"}, -- Jungle trees must be near water
JT_WATER_RADIUS, -- within this radius of it (default 25)
JT_WATER_COUNT -- with this many water nodes in the area
)
spawn_on_surfaces(
CONIFERS_SPAWN_SAPLING_INTERVAL,
"conifers:sapling",
CONIFERS_DISTANCE,
CONIFERS_SPAWN_SAPLING_CHANCE,
"default:dirt_with_grass",
{"conifers:sapling", "conifers:trunk"},
conifers_seed_diff,
nil,
nil,
{"default:dirt_with_grass"},
3,
nil,
nil,
CONIFERS_ALTITUDE,
nil
)
-- growing functions
grow_plants(
JT_GROW_INTERVAL,
JT_GROW_CHANCE,
"jungletree:sapling",
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
"grow_jungletree",
jungletree_seed_diff
)
grow_plants(
CONIFERS_GROW_SAPLING_INTERVAL,
CONIFERS_GROW_SAPLING_CHANCE,
"conifers:sapling",
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
"grow_conifer",
conifers_seed_diff
)
-- L-System Tree definitions
jungle_tree={
axiom=nil,
rules_a=nil,
rules_b=nil,
trunk="default:jungletree",
leaves="jungletree:leaves_green",
leaves2=nil,
leaves2_chance=nil,
angle=45,
iterations=nil,
random_level=2,
trunk_type=nil,
thin_branches=true;
fruit_chance=15,
fruit="vines:vine"
}
jt_axiom1 = "FFFA"
jt_rules_a1 = "FFF[&&-FBf[&&&Ff]^^^Ff][&&+FBFf[&&&FFf]^^^Ff][&&---FBFf[&&&Ff]^^^Ff][&&+++FBFf[&&&Ff]^^^Ff]F/A"
jt_rules_b1 = "[-Ff&f][+Ff&f]B"
jt_axiom2 = "FFFFFA"
jt_rules_a2 = "FFFFF[&&-FFFBF[&&&FFff]^^^FFf][&&+FFFBFF[&&&FFff]^^^FFf][&&---FFFBFF[&&&FFff]^^^FFf][&&+++FFFBFF[&&&FFff]^^^FFf]FF/A"
jt_rules_b2 = "[-FFf&ff][+FFf&ff]B"
conifer_tree={
axiom="FFFAF[&&-F][&&+F][&&---F][&&+++F]Fff",
rules_a=nil,
rules_b=nil,
trunk="conifers:trunk",
leaves=nil,
angle=45,
iterations=7,
random_level=5,
thin_trunks=true
}
ct_rules_a1 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
ct_rules_b1 = "[-FBf][+FBf]"
ct_rules_a2 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
ct_rules_b2 = "[-fB][+fB]"
-- Code that actually spawns the trees!
function grow_jungletree(pos, noise)
local r1 = math.random(2)
local r2 = math.random(3)
if r1 == 1 then
jungle_tree["leaves2"] = "jungletree:leaves_red"
else
jungle_tree["leaves2"] = "jungletree:leaves_yellow"
end
jungle_tree["leaves2_chance"] = math.random(25, 75)
if r2 == 1 then
jungle_tree["trunk_type"] = "single"
jungle_tree["iterations"] = 2
jungle_tree["axiom"] = jt_axiom1
jungle_tree["rules_a"] = jt_rules_a1
jungle_tree["rules_b"] = jt_rules_b1
elseif r2 == 2 then
jungle_tree["trunk_type"] = "double"
jungle_tree["iterations"] = 4
jungle_tree["axiom"] = jt_axiom2
jungle_tree["rules_a"] = jt_rules_a2
jungle_tree["rules_b"] = jt_rules_b2
elseif r2 == 3 then
jungle_tree["trunk_type"] = "crossed"
jungle_tree["iterations"] = 4
jungle_tree["axiom"] = jt_axiom2
jungle_tree["rules_a"] = jt_rules_a2
jungle_tree["rules_b"] = jt_rules_b2
end
minetest.env:remove_node(pos)
local leaves = minetest.env:find_nodes_in_area({x = pos.x-1, y = pos.y, z = pos.z-1}, {x = pos.x+1, y = pos.y+10, z = pos.z+1}, "default:leaves")
for leaf in ipairs(leaves) do
minetest.env:remove_node(leaves[leaf])
end
minetest.env:spawn_tree(pos,jungle_tree)
end
function grow_conifer(pos, noise)
if math.random(2) == 1 then
conifer_tree["leaves"]="conifers:leaves"
else
conifer_tree["leaves"]="conifers:leaves_special"
end
if math.random(2) == 1 then
conifer_tree["rules_a"] = ct_rules_a1
conifer_tree["rules_b"] = ct_rules_b1
else
conifer_tree["rules_a"] = ct_rules_a2
conifer_tree["rules_b"] = ct_rules_b2
end
minetest.env:remove_node(pos)
local leaves = minetest.env:find_nodes_in_area({x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves")
for leaf in ipairs(leaves) do
minetest.env:remove_node(leaves[leaf])
end
minetest.env:spawn_tree(pos,conifer_tree)
end
-- Other stuff
-- Should we remove all the trees above the conifers altitude?
if CONIFERS_REMOVE_TREES == true then
minetest.register_abm({
nodenames = {
"default:tree",
"default:leaves"
},
interval = CONIFERS_RTREES_INTERVAL,
chance = CONIFERS_RTREES_CHANCE,
action = function(pos, node, _, _)
if minetest.env:get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name == "air"
and pos.y >= CONIFERS_ALTITUDE
then
minetest.env:add_node(pos , {name = "air"})
end
end
})
end
-- Nodes for jungle trees
minetest.register_node(":jungletree:sapling", {
description = "Jungle Tree Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"jungletree_sapling.png"},
inventory_image = "jungletree_sapling.png",
wield_image = "default_sapling.png",
paramtype = "light",
walkable = false,
groups = {snappy=2,dig_immediate=3,flammable=2},
})
local leaves = {"green","yellow","red"}
for color = 1, 3 do
local leave_name = ":jungletree:leaves_"..leaves[color]
minetest.register_node(leave_name, {
description = "Jungle Tree Leaves",
drawtype = "allfaces_optional",
tiles = {"jungletree_leaves_"..leaves[color]..".png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'jungletree:sapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {"jungletree:leaves_"..leaves[color]},
}
}
},
sounds = default.node_sound_leaves_defaults(),
})
end
-- Nodes for conifers
minetest.register_node(":conifers:trunk", {
description = "Conifer trunk",
tile_images = {
"conifers_trunktop.png",
"conifers_trunktop.png",
"conifers_trunk.png",
"conifers_trunk.png",
"conifers_trunk.png",
"conifers_trunk.png"
},
paramtype = "facedir_simple",
is_ground_content = true,
groups = {
tree = 1,
snappy = 2,
choppy = 2,
oddly_breakable_by_hand = 1,
flammable = 2
},
sounds = default.node_sound_wood_defaults()
})
minetest.register_node(":conifers:trunk_reversed", {
description = "Conifer reversed trunk",
tile_images = {
"conifers_trunk_reversed.png",
"conifers_trunk_reversed.png",
"conifers_trunktop.png",
"conifers_trunktop.png",
"conifers_trunk_reversed.png",
"conifers_trunk_reversed.png"
},
--inventory_image = minetest.inventorycube(
--"conifers_trunk.png",
--"conifers_trunktop.png",
--"conifers_trunk.png"
--),
paramtype = "facedir_simple",
material = minetest.digprop_woodlike(1.0),
legacy_facedir_simple = true,
is_ground_content = true,
groups = {
tree = 1,
snappy = 2,
choppy = 2,
oddly_breakable_by_hand = 1,
flammable = 2
},
sounds = default.node_sound_wood_defaults()
})
minetest.register_node(":conifers:leaves", {
description = "Conifer leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tile_images = { "conifers_leaves.png" },
paramtype = "light",
groups = {
snappy = 3,
leafdecay = 3,
flammable = 2
},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'conifers:sapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'conifers:leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults()
})
minetest.register_node(":conifers:leaves_special", {
description = "Bright conifer leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tile_images = { "conifers_leaves_special.png" },
paramtype = "light",
groups = {
snappy = 3,
leafdecay = 3,
flammable = 2
},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'conifers:sapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'conifers:leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults()
})
minetest.register_node(":conifers:sapling", {
description = "Conifer sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tile_images = {"conifers_sapling.png"},
inventory_image = "conifers_sapling.png",
wield_image = "conifers_sapling.png",
paramtype = "light",
walkable = false,
groups = {
snappy = 2,
dig_immediate = 3,
flammable = 2
},
sounds = default.node_sound_defaults(),
})
|