diff options
author | Fernando Carmona Varo <ferkiwi@gmail.com> | 2015-10-21 22:22:58 +0200 |
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committer | Fernando Carmona Varo <ferkiwi@gmail.com> | 2015-10-21 22:22:58 +0200 |
commit | 6ea7381e9f0fd639f87de33cad6d9497c0c83888 (patch) | |
tree | 064bc665ee053ba8634f41afcbcf4d4e678e151e /gamestate.lua | |
parent | 6d338337d362af15f1038cf73ca154daa57b6b2b (diff) |
Added power pellet state, ghosts will run away from the player and get teleported to the ghost spawn
Diffstat (limited to 'gamestate.lua')
-rwxr-xr-x | gamestate.lua | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/gamestate.lua b/gamestate.lua index 683ce3f..8b642cb 100755 --- a/gamestate.lua +++ b/gamestate.lua @@ -2,6 +2,9 @@ -- Array to hold all the running game states mypacman.games = {} +-- Duration of the power pellet effect (in seconds) +local power_pellet_duration = 10 + --------------------------------------------------------- -- Public functions (these can be called from any other place) @@ -50,6 +53,8 @@ function mypacman.game_reset(id, player) local gamestate = mypacman.games[id] minetest.log("action", "resetting game " .. id) + gamestate.power_pellet = false + -- Position the player local player = player or minetest.get_player_by_name(gamestate.player_name) player:setpos(gamestate.start) @@ -117,7 +122,27 @@ function mypacman.on_player_got_pellet(player) minetest.sound_play("mypacman_beginning", {pos = pos,max_hear_distance = 40,gain = 10.0,}) end) end +end + +-- A player got a power pellet, update the state +function mypacman.on_player_got_power_pellet(player) + local name = player:get_player_name() + local gamestate = mypacman.get_game_by_player(name) + if not gamestate then return end + + minetest.chat_send_player(name, "You got a POWER PELLET") + gamestate.power_pellet = os.time() + power_pellet_duration + + local boardcenter = vector.add(gamestate.pos, {x=13,y=0.5,z=15}) + local powersound = minetest.sound_play("mypacman_beginning", {pos = boardcenter,max_hear_distance = 20, object=player, loop=true}) + minetest.after(power_pellet_duration, function() + if os.time() >= (gamestate.power_pellet or 0) then + gamestate.power_pellet = false + minetest.chat_send_player(name, "POWER PELLET wore off") + minetest.sound_stop(powersound) + end + end) end -- Get the game that the given player is playing |