diff options
author | DonBatman <serfdon@gmail.com> | 2015-10-24 18:11:33 -0700 |
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committer | DonBatman <serfdon@gmail.com> | 2015-10-24 18:11:33 -0700 |
commit | 4a9d35295a47539ebf9a525f14702f8f73f0776d (patch) | |
tree | 752d2099a1ff72426706f4feb7abd9d907537bef /myhighscore | |
parent | f35d70f55d91c016546f5d569a34b0411a9f1711 (diff) | |
parent | 289cacf17a5812c5fb6cfc7134dedabfea0d86e7 (diff) |
Merge branch 'master' of https://github.com/DonBatman/myarcade
Diffstat (limited to 'myhighscore')
-rwxr-xr-x | myhighscore/api.lua | 75 | ||||
-rw-r--r-- | myhighscore/init.lua | 65 | ||||
-rwxr-xr-x | myhighscore/scoreboard.lua | 75 |
3 files changed, 153 insertions, 62 deletions
diff --git a/myhighscore/api.lua b/myhighscore/api.lua new file mode 100755 index 0000000..f1e84f8 --- /dev/null +++ b/myhighscore/api.lua @@ -0,0 +1,75 @@ + +-- Store any information we might need for the games that will use highscore +-- (icons, description, or whatever) +myhighscore.registered_games = {} + +-- This table will contain a table for each registered game which +-- will be an array of player scores +myhighscore.scores = {} + +-- How many scores to keep saved per game +local stored_scores = 50 + +-- Name of the folder to save the scores to +-- each game highscore list will be saved in a file inside this directory +local score_directory = minetest.get_worldpath().."/myhighscores/" + +-- You can register a new arcade game using this function +-- The definition will get added to the table of registered games. +function myhighscore.register_game(name, definition) + definition.description = definition.description or name + myhighscore.registered_games[name] = definition + myhighscore.load_scores(name) +end + +-- Returns true if score from A is smaller than score from B +-- Used for sorting the score arra +function myhighscore.is_score_higher(scoreA, scoreB) + return scoreA.score > scoreB.score +end + +-- Saves a given score for the given game. "score" will be a table containing at least: +-- player (player name) and score (points) +function myhighscore.save_score(name, score) + local scores = myhighscore.scores[name] + + -- Check first if the last score is higher + if scores[stored_scores] and + myhighscore.is_score_higher(scores[stored_scores], score) then + return false + end + + table.insert(scores, score) + -- sort the array + table.sort(scores, myhighscore.is_score_higher) + -- check position and remove any extra ones + local pos = 0 + for i,sc in pairs(scores) do + if sc == score then + pos = i + elseif i > stored_scores then + scores[i] = nil + end + end + -- save it to disk + local f, err = io.open(score_directory .. name, "w") + f:write(minetest.serialize(scores)) + f:close() + -- return the position we hold on the list + return pos +end + + +-- Read scores from disk for the given game, or initialize the scores table if not present +function myhighscore.load_scores(name) + local f, err = io.open(score_directory .. name, "r") + local data = {} + if f then + data = minetest.deserialize(f:read("*a")) or {} + f:close() + end + myhighscore.scores[name] = data +end + +-- Create the scores directory if it doesn't exist! +minetest.mkdir(score_directory) diff --git a/myhighscore/init.lua b/myhighscore/init.lua index 0eab03c..854be70 100644 --- a/myhighscore/init.lua +++ b/myhighscore/init.lua @@ -1,64 +1,5 @@ +myhighscore = {} -local button_form = "size[6,8;]".. - "background[0,0;6,8;myhighscore_form_bg.png]".. - "label[1,0.5;HIGH SCORES]".. - "button[1,1;4,1;game;label]".. - "button_exit[4,7;1,2;exit;Exit]" - ---place holders -local game_name = "the game" -local game_player_name = "the player" -local game_player_score = "648138" - -local game_form = "size[6,8;]".. - "background[0,0;6,8;myhighscore_form_bg.png]".. - "label[1,0.5;HIGH SCORES FOR "..game_name.."]".. - "label[1,1.5;PLAYER]".. - "label[3.5,1.5;SCORE]".. - "label[0.5,2;"..game_player_name.."]".. - "label[3,2;"..game_player_score.."]".. - "button[2,7;1,2;back;Back]".. - "button_exit[4,7;1,2;exit;Exit]" - -minetest.register_node("myhighscore:score_board", { - description = "Score Board", - tiles = { - "myhighscore_top.png", - "myhighscore_back.png", - "myhighscore_side.png^[transformFX", - "myhighscore_side.png", - "myhighscore_back.png", - "myhighscore_front.png", - }, - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - groups = {cracky = 1}, - node_box = { - type = "fixed", - fixed = { - {-0.375, -0.5, -0.5, 0.375, -0.1875, 0.5}, - {-0.375, -0.5, 0.1875, 0.375, 0.5, 0.5}, - {-0.1875, -0.5, -0.3125, -0.125, 0, -0.25}, - {-0.375, -0.5, 0, -0.3125, 0.5, 0.5}, - {0.3125, -0.5, 0, 0.375, 0.5, 0.5}, - {-0.375, 0.4375, 0, 0.375, 0.5, 0.5}, - } - }, - -on_construct = function(pos) - local meta = minetest.env:get_meta(pos) - meta:set_string("formspec", button_form) - meta:set_string("infotext", "High Scores") -end, -on_receive_fields = function(pos, formname, fields, sender) - local meta = minetest.env:get_meta(pos) - if fields['game'] then - meta:set_string('formspec', game_form) - elseif fields["back"] then - meta:set_string('formspec', button_form) - end -end, - -}) +dofile(minetest.get_modpath("myhighscore").."/api.lua") +dofile(minetest.get_modpath("myhighscore").."/scoreboard.lua") diff --git a/myhighscore/scoreboard.lua b/myhighscore/scoreboard.lua new file mode 100755 index 0000000..38e659e --- /dev/null +++ b/myhighscore/scoreboard.lua @@ -0,0 +1,75 @@ + + + + +local button_form = "size[6,8;]".. + "background[0,0;6,8;myhighscore_form_bg.png]".. + "label[1,0.5;HIGH SCORES]".. + "button[1,1;4,1;game;label]".. + "button_exit[4,7;1,2;exit;Exit]" + +--place holders +local game_name = "the game" +local game_player_name = "the player" +local game_player_score = "648138" + +local function get_formspec_for_game(name) + local def = myhighscore.registered_games[name] + local scores = myhighscore.scores[name] or {} + -- Obtain a comma separated list of scores to display + local scorelist = "" + for _,score in pairs(scores) do + scorelist = scorelist .. minetest.formspec_escape(score.player) .. + "\t\t\t\t " .. score.score .."," + end + + return "size[6,8;]".. + "background[0,0;6,8;myhighscore_form_bg.png]".. + "label[1,0.5;HIGH SCORES FOR "..def.description.."]".. + "label[1,1.5;PLAYER]".. + "label[3.5,1.5;SCORE]".. + "textlist[0.5,2;5,5;;"..scorelist.."]".. + "button[2,7;1,2;back;Back]".. + "button_exit[4,7;1,2;exit;Exit]" +end + + +minetest.register_node("myhighscore:score_board", { + description = "Score Board", + tiles = { + "myhighscore_top.png", + "myhighscore_back.png", + "myhighscore_side.png^[transformFX", + "myhighscore_side.png", + "myhighscore_back.png", + "myhighscore_front.png", + }, + drawtype = "nodebox", + paramtype = "light", + paramtype2 = "facedir", + groups = {cracky = 1}, + node_box = { + type = "fixed", + fixed = { + {-0.375, -0.5, -0.5, 0.375, -0.1875, 0.5}, + {-0.375, -0.5, 0.1875, 0.375, 0.5, 0.5}, + {-0.1875, -0.5, -0.3125, -0.125, 0, -0.25}, + {-0.375, -0.5, 0, -0.3125, 0.5, 0.5}, + {0.3125, -0.5, 0, 0.375, 0.5, 0.5}, + {-0.375, 0.4375, 0, 0.375, 0.5, 0.5}, + } + }, + on_construct = function(pos) + local meta = minetest.env:get_meta(pos) + meta:set_string("formspec", button_form) + meta:set_string("infotext", "High Scores") + end, + on_receive_fields = function(pos, formname, fields, sender) + local meta = minetest.env:get_meta(pos) + if fields['game'] then + meta:set_string('formspec', get_formspec_for_game("pacmine")) + elseif fields["back"] then + meta:set_string('formspec', button_form) + end + end, +}) |