diff options
Diffstat (limited to 'ghost.lua')
| -rw-r--r-- | ghost.lua | 50 | 
1 files changed, 36 insertions, 14 deletions
@@ -1,4 +1,7 @@ +local ghosts_death_delay = 5 + +  local ghosts = {  	{"pinky","Pinky"},  	{"inky","Inky"}, @@ -59,23 +62,38 @@ for i in ipairs(ghosts) do  			local s = self.object:getpos() -- ghost  			local p = player:getpos() -- player - +			print(dump(gamestate))  			 -- find distance from ghost to player  			local distance = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5  			if distance < 1.5 then -				-- player is so close it got catched!! -				gamestate.lives = gamestate.lives - 1 -				if gamestate.lives < 1 then -					minetest.chat_send_player(gamestate.player_name,"Game Over") -					player:moveto(vector.add(gamestate.pos,{x=0.5,y=0.5,z=-1.5})) -					mypacman.game_end(self.gameid) +				-- player touches ghost!! -				elseif gamestate.lives == 1 then -					minetest.chat_send_player(gamestate.player_name,"This is your last life") -					mypacman.game_reset(self.gameid, player) +				if gamestate.power_pellet then +					-- Player eats ghost! move it to spawn +					local ghost_spawn = vector.add(gamestate.pos, {x=13,y=0.5,z=19}) +					self.object:setpos(ghost_spawn) +					-- set the timer negative so it'll have to wait extra time +					self.timer = -ghosts_death_delay +					-- play sound and reward player +					minetest.sound_play("mypacman_eatfruit", {pos = p, +						max_hear_distance = 6, gain = 10.0, +					}) +					player:get_inventory():add_item('main', 'mypacman:cherrys')  				else -					minetest.chat_send_player(gamestate.player_name,"You have ".. gamestate.lives .." lives left") -					mypacman.game_reset(self.gameid, player) +					-- Ghost catches the player! +					gamestate.lives = gamestate.lives - 1 +					if gamestate.lives < 1 then +						minetest.chat_send_player(gamestate.player_name,"Game Over") +						player:moveto(vector.add(gamestate.pos,{x=0.5,y=0.5,z=-1.5})) +						mypacman.game_end(self.gameid) + +					elseif gamestate.lives == 1 then +						minetest.chat_send_player(gamestate.player_name,"This is your last life") +						mypacman.game_reset(self.gameid, player) +					else +						minetest.chat_send_player(gamestate.player_name,"You have ".. gamestate.lives .." lives left") +						mypacman.game_reset(self.gameid, player) +					end  				end  			else @@ -84,9 +102,13 @@ for i in ipairs(ghosts) do  				if p.x > s.x then  					yaw = yaw + math.pi  				end -				-- face player and move towards him +				-- face player and move backwards/forwards  				self.object:setyaw(yaw) -				self.set_velocity(self, gamestate.speed) +				if gamestate.power_pellet then +					self.set_velocity(self, -gamestate.speed) --negative velocity +				else +					self.set_velocity(self, gamestate.speed) +				end  			end  		end,  | 
