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-rwxr-xr-xpacmine/gamestate.lua10
1 files changed, 5 insertions, 5 deletions
diff --git a/pacmine/gamestate.lua b/pacmine/gamestate.lua
index 76c8994..6c27d04 100755
--- a/pacmine/gamestate.lua
+++ b/pacmine/gamestate.lua
@@ -36,7 +36,7 @@ function pacmine.game_start(pos, player)
pacmine.games[id] = gamestate
pacmine.players[id] = player
- minetest.log("action","New pacman game started at " .. id .. " by " .. gamestate.player_name)
+ minetest.log("action","New pacmine game started at " .. id .. " by " .. gamestate.player_name)
-- place schematic
local schem = minetest.get_modpath("pacmine").."/schems/pacmine_3.mts"
@@ -204,7 +204,7 @@ local function gamestate_load()
end
end
--- Called every 0.5 seconds for each player that is currently playing pacman
+-- Called every 0.5 seconds for each player that is currently playing
local function on_player_gamestep(player, gameid)
local player_pos = player:getpos()
local positions = {
@@ -283,14 +283,14 @@ minetest.register_chatcommand("pacmine_exit", {
if gamestate then
pacmine.game_end(gamestate.id)
minetest.get_player_by_name(name):moveto(vector.add(gamestate.pos,{x=0.5,y=0.5,z=-1.5}))
- minetest.chat_send_player(name, "You are no longer playing pacman")
+ minetest.chat_send_player(name, "You are no longer playing pacmine")
else
- minetest.chat_send_player(name, "You are not currently in a pacman game")
+ minetest.chat_send_player(name, "You are not currently in a pacmine game")
end
end
})
minetest.register_on_shutdown(function()
- minetest.log("action", "Server shuts down. Saving pacman data")
+ minetest.log("action", "Server shuts down. Saving pacmine data")
gamestate_save()
end)