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-- This variable will be exported to other mods when they "depend" on this mod
mypacman = {}
dofile(minetest.get_modpath("mypacman").."/craftitems.lua")
dofile(minetest.get_modpath("mypacman").."/ghost.lua")
dofile(minetest.get_modpath("mypacman").."/blocks.lua")
dofile(minetest.get_modpath("mypacman").."/portals.lua")
dofile(minetest.get_modpath("mypacman").."/gamestate.lua")
--Yellow Pellets
minetest.register_node("mypacman:pellet_1", {
description = "Pellet 1",
tiles = {"wool_yellow.png"},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
light_source = 11,
drop = "",
groups = {dig_immediate = 3, not_in_creative_inventory = 0},
node_box = {
type = "fixed",
fixed = {
{-0.625, 0.25, -0.125, -0.375, 0.5, 0.125},
}
},
on_destruct = function(pos)
minetest.sound_play("mypacman_chomp", {
pos = pos,
max_hear_distance = 100,
gain = 10.0,
})
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
mypacman.on_player_got_pellet(digger)
end,
})
--Power Pellets. Need to make these do something
minetest.register_node("mypacman:pellet_2", {
description = "Pellet 2",
tiles = {"wool_yellow.png^[colorize:white:140"},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
light_source = 11,
drop = {max_items = 1,items = {
{items = {"mypacman:cherrys"},rarity = 4,},
{items = {"mypacman:apple"},rarity = 4,},
{items = {"mypacman:peach"},rarity = 4,},
{items = {"mypacman:strawberry"},rarity = 4,},},
},
groups = {dig_immediate = 3, not_in_creative_inventory = 0},
node_box = {
type = "fixed",
fixed = {
{-0.625, -0.125, -0.25, -0.375, 0.125, 0.25},
{-0.75, -0.125, -0.125, -0.25, 0.125, 0.125},
{-0.625, -0.25, -0.125, -0.375, 0.25, 0.125},
{-0.6875, -0.1875, -0.1875, -0.3125, 0.1875, 0.1875},
}
},
after_dig_node = function(pos, oldnode, oldmetadata, digger)
mypacman.on_player_got_power_pellet(digger)
minetest.sound_play("mypacman_eatfruit", {
pos = pos,
max_hear_distance = 100,
gain = 10.0,
})
end,
})
--The placer block
minetest.register_node("mypacman:block2",{
description = "Pacman",
inventory_image = "mypacman_1.png",
tiles = {
"mypacman_wallc.png",
"mypacman_1.png",
"mypacman_1.png",
"mypacman_1.png",
"mypacman_1.png",
"mypacman_1.png",
},
drawtype = "normal",
paramtype = "light",
paramtype2 = "facedir",
light_source = 8,
groups = {cracky = 1},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
mypacman.game_start(pos, player)
end,
})
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