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authorparamat <mat.gregory@virginmedia.com>2016-07-29 07:32:24 +0100
committerparamat <mat.gregory@virginmedia.com>2016-07-29 07:32:24 +0100
commit183a9380c3045f845cfb518c1f985900cf2ce486 (patch)
tree68c8ddf92db2a3e09e18bb69ee71c6c3031104bc
parent6d17c41b3b20d7ae577962cc8f9351485295f5ea (diff)
All wide paths. Tune steepness
-rw-r--r--README.txt2
-rw-r--r--init.lua239
2 files changed, 12 insertions, 229 deletions
diff --git a/README.txt b/README.txt
index 151fa58..3947a6f 100644
--- a/README.txt
+++ b/README.txt
@@ -1,4 +1,4 @@
-pathv7 0.1.0 by paramat
+pathv7 0.1.1 by paramat
For Minetest 0.4.14 and later
Depends default stairs
Licenses: Code LGPLv2.1, textures CC BY-SA 3.0
diff --git a/init.lua b/init.lua
index 79bda8a..cf38f7e 100644
--- a/init.lua
+++ b/init.lua
@@ -2,7 +2,7 @@
local YMAXMINP = -32 -- Maximum minp.y of generated chunks
-- (-32 for default mapgen v6. 48, 128, 208 for higher)
-local HSAMP = 0.05 -- Height select amplitude. Maximum steepness of paths
+local HSAMP = 0.03 -- Height select amplitude. Maximum steepness of paths
local HSOFF = 0.0 -- Height select offset.
-- Bias paths towards lower (-) or higher (+) terrain
local TCOL = 0.3 -- Column noise threshold. Bridge column density
@@ -40,7 +40,7 @@ local np_select = {
spread = {x = 500, y = 500, z = 500},
seed = 4213,
octaves = 5, -- default 6
- persist = 0.4 -- default 0.7
+ persist = 0.3 -- default 0.7
}
-- Mod path parameters
@@ -246,240 +246,21 @@ minetest.register_on_generated(function(minp, maxp, seed)
-- TODO allow path above
local pathy = math.floor(math.min(math.max(tlevel, 7), 42))
- -- paths a and b
if (n_patha >= 0 and n_xprepatha < 0) -- detect sign change of noise
or (n_patha < 0 and n_xprepatha >= 0)
or (n_patha >= 0 and n_zprepatha < 0)
or (n_patha < 0 and n_zprepatha >= 0)
+
or (n_pathb >= 0 and n_xprepathb < 0)
or (n_pathb < 0 and n_xprepathb >= 0)
or (n_pathb >= 0 and n_zprepathb < 0)
- or (n_pathb < 0 and n_zprepathb >= 0) then
- if pathy > y1 then
- -- build columns through this chunk
- if abscol < TCOL then
- local vi = area:index(x, y1, z)
- for y = 1, sidelen do
- local nodid = data[vi]
- if nodid == c_stone
- or nodid == c_destone
- or nodid == c_sastone
- or nodid == c_ice then
- break
- else
- data[vi] = c_column
- end
- vi = vi - emerlen
- end
- end
- elseif pathy >= y0 then
- -- path in chunk
- -- scan disk at path level for dirt
- local wood = true
- for k = -1, 1 do
- local vi = area:index(x - 1, pathy, z + k)
- for i = -1, 1 do
- local nodid = data[vi]
- if nodid == c_dirt
- or nodid == c_grass
- or nodid == c_dirtsnow
- or nodid == c_drygrass then
- wood = false -- use dirt path node
- end
- vi = vi + 1
- end
- end
- -- scan disk above path for stone, ice
- local tunnel = false
- local excatop
- for k = -1, 1 do
- local vi = area:index(x - 1, pathy + 5, z + k)
- for i = -1, 1 do
- local nodid = data[vi]
- if nodid == c_stone
- or nodid == c_destone
- or nodid == c_sastone
- or nodid == c_ice then
- tunnel = true
- end
- vi = vi + 1
- end
- end
- if tunnel then
- excatop = pathy + 5 -- tunnel
- else
- excatop = y1 -- excavate to chunk top
- end
- -- place path brush
- if wood then
- local vi = area:index(x - 1, pathy, z - 1)
- if data[vi] ~= c_wood
- and data[vi] ~= c_path then
- data[vi] = c_stairne
- end
- vi = vi + 1
- if data[vi] ~= c_wood
- and data[vi] ~= c_path then
- data[vi] = c_stairn
- end
- vi = vi + 1
- if data[vi] ~= c_wood
- and data[vi] ~= c_path then
- data[vi] = c_stairnw
- end
-
- local vi = area:index(x - 1, pathy, z)
- if data[vi] ~= c_wood
- and data[vi] ~= c_path then
- data[vi] = c_staire
- end
- vi = vi + 1
- data[vi] = c_wood
- vi = vi + 1
- if data[vi] ~= c_wood
- and data[vi] ~= c_path then
- data[vi] = c_stairw
- end
-
- local vi = area:index(x - 1, pathy, z + 1)
- if data[vi] ~= c_wood
- and data[vi] ~= c_path then
- data[vi] = c_stairse
- end
- vi = vi + 1
- if data[vi] ~= c_wood
- and data[vi] ~= c_path then
- data[vi] = c_stairs
- end
- vi = vi + 1
- if data[vi] ~= c_wood
- and data[vi] ~= c_path then
- data[vi] = c_stairsw
- end
- else
- local vi = area:index(x - 1, pathy, z - 1)
- if data[vi] ~= c_path
- and data[vi] ~= c_wood then
- data[vi] = c_pstairne
- end
- vi = vi + 1
- if data[vi] ~= c_path
- and data[vi] ~= c_wood then
- data[vi] = c_pstairn
- end
- vi = vi + 1
- if data[vi] ~= c_path
- and data[vi] ~= c_wood then
- data[vi] = c_pstairnw
- end
-
- local vi = area:index(x - 1, pathy, z)
- if data[vi] ~= c_path
- and data[vi] ~= c_wood then
- data[vi] = c_pstaire
- end
- vi = vi + 1
- data[vi] = c_path
- vi = vi + 1
- if data[vi] ~= c_path
- and data[vi] ~= c_wood then
- data[vi] = c_pstairw
- end
-
- local vi = area:index(x - 1, pathy, z + 1)
- if data[vi] ~= c_path
- and data[vi] ~= c_wood then
- data[vi] = c_pstairse
- end
- vi = vi + 1
- if data[vi] ~= c_path
- and data[vi] ~= c_wood then
- data[vi] = c_pstairs
- end
- vi = vi + 1
- if data[vi] ~= c_path
- and data[vi] ~= c_wood then
- data[vi] = c_pstairsw
- end
- end
- -- excavate above path
- for y = pathy + 1, excatop do
- for k = -1, 1 do
- local vi = area:index(x - 1, y, z + k)
- for i = -1, 1 do
- local nodid = data[vi]
- if y == excatop then
- if nodid == c_dirt
- or nodid == c_grass
- or nodid == c_drygrass
- or nodid == c_dirtsnow then
- data[vi] = c_stone
- elseif nodid == c_desand then
- data[vi] = c_destone
- elseif tunnel
- and math.random() < 0.05
- and (nodid == c_stone
- or nodid == c_destone
- or nodid == c_sastone
- or nodid == c_ice) then
- data[vi] = c_meselamp
- end
- else
- if nodid ~= c_wood
- and nodid ~= c_path
- and nodid ~= c_stairn
- and nodid ~= c_stairs
- and nodid ~= c_staire
- and nodid ~= c_stairw
- and nodid ~= c_stairne
- and nodid ~= c_stairnw
- and nodid ~= c_stairse
- and nodid ~= c_stairsw
- and nodid ~= c_pstairn
- and nodid ~= c_pstairs
- and nodid ~= c_pstaire
- and nodid ~= c_pstairw
- and nodid ~= c_pstairne
- and nodid ~= c_pstairnw
- and nodid ~= c_pstairse
- and nodid ~= c_pstairsw then
- data[vi] = c_air
- end
- end
- vi = vi + 1
- end
- end
- end
- -- bridge structure
- if wood then
- local vi = area:index(x, pathy - 1, z)
- data[vi] = c_column
- vi = vi - emerlen
- data[vi] = c_column
- -- columns
- if abscol < TCOL then
- local vi = area:index(x, pathy - 3, z)
- for y = pathy - 3, y0, -1 do
- local nodid = data[vi]
- if nodid == c_stone
- or nodid == c_destone
- or nodid == c_sastone
- or nodid == c_ice then
- break
- else
- data[vi] = c_column
- end
- vi = vi - emerlen
- end
- end
- end
- end
+ or (n_pathb < 0 and n_zprepathb >= 0)
- -- paths c and d
- elseif (n_pathc >= 0 and n_xprepathc < 0) -- detect sign change of noise
+ or (n_pathc >= 0 and n_xprepathc < 0)
or (n_pathc < 0 and n_xprepathc >= 0)
or (n_pathc >= 0 and n_zprepathc < 0)
or (n_pathc < 0 and n_zprepathc >= 0)
+
or (n_pathd >= 0 and n_xprepathd < 0)
or (n_pathd < 0 and n_xprepathd >= 0)
or (n_pathd >= 0 and n_zprepathd < 0)
@@ -522,7 +303,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
vi = vi + 1
end
end
- -- scan disk above path for stone
+ -- scan disk 5 nodes above path for stone/ice
local tunnel = false
local excatop
for k = -2, 2 do
@@ -652,7 +433,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
data[vi] = c_pstairsw
end
end
- -- excavate
+ -- excavate above path
for y = pathy + 1, excatop do
for k = -2, 2 do
local vi = area:index(x - 2, y, z + k)
@@ -674,7 +455,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
or nodid == c_ice) then
data[vi] = c_meselamp
end
- else
+ elseif y <= pathy + 4 then
if nodid ~= c_wood
and nodid ~= c_path
and nodid ~= c_stairn
@@ -695,6 +476,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
and nodid ~= c_pstairsw then
data[vi] = c_air
end
+ else
+ data[vi] = c_air
end
vi = vi + 1
end