diff options
author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2017-10-27 00:21:01 -0400 |
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committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2017-10-27 00:30:26 -0400 |
commit | 7b167224f4b31272c4f6fead20345475419a71a5 (patch) | |
tree | ea7b654fb161209efd6484bf270e4005624cb7c4 /models/pipeworks_flow_sensor_lowpoly.obj | |
parent | 8817918a53854882b57683a00350baca643ec1b4 (diff) |
Redrew all of the not-low-poly pipe-related models
to higher quality. Way more polys than before, but
without a measurable drop in FPS.
Also tweaked the textures for the pump and flow
sensor, and tweaked the low-poly models for them,
so that low-poly models use a different part of
the texture for the "light" on the side (allows
the higher-poly models to just put a glow there
and use a raised dome for the actual light).
Also fixed a Z-fighting issue with the grating on
the bottom of the pump (both versions)
Diffstat (limited to 'models/pipeworks_flow_sensor_lowpoly.obj')
-rw-r--r-- | models/pipeworks_flow_sensor_lowpoly.obj | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/models/pipeworks_flow_sensor_lowpoly.obj b/models/pipeworks_flow_sensor_lowpoly.obj index 0befb72..b0c0702 100644 --- a/models/pipeworks_flow_sensor_lowpoly.obj +++ b/models/pipeworks_flow_sensor_lowpoly.obj @@ -65,10 +65,10 @@ vt 0.2647 0.9902 vt 0.2647 0.7549 vt 0.5000 0.7549 vt 0.5000 0.9902 -vt 0.5196 0.7549 -vt 0.8333 0.7549 -vt 0.8333 0.9902 -vt 0.5196 0.9902 +vt 0.0098 0.5000 +vt 0.3235 0.5000 +vt 0.3235 0.7353 +vt 0.0098 0.7353 vt 0.2451 0.7549 vt 0.2451 0.9902 vt 0.0098 0.9902 |