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author | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-10-01 00:00:33 +0100 |
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committer | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-10-01 00:00:33 +0100 |
commit | 31741e33e20c2ed366f80c01c7d6b4a6a23e0d4c (patch) | |
tree | 41e3e42e99281c8ff9334ec3e2feb04453a90c6c /new_flow_logic/abms.lua | |
parent | 21892456f529e099a0c1d47ae780101d172f818a (diff) |
new_flow_logic/abms.lua: run_pump_intake(): use passed-in maxpressure instead of table lookup, pass through in abm_register.lua
Diffstat (limited to 'new_flow_logic/abms.lua')
-rw-r--r-- | new_flow_logic/abms.lua | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/new_flow_logic/abms.lua b/new_flow_logic/abms.lua index 7360668..ece81c1 100644 --- a/new_flow_logic/abms.lua +++ b/new_flow_logic/abms.lua @@ -89,13 +89,10 @@ end -flowlogic.run_pump_intake = function(pos, node) +flowlogic.run_pump_intake = function(pos, node, maxpressure) -- try to absorb nearby water nodes, but only up to limit. -- NB: check_for_liquids_v2 handles zero or negative from the following subtraction - local properties = pipeworks.flowables.inputs.list[node.name] - local maxpressure = properties.maxpressure - local meta = minetest.get_meta(pos) local currentpressure = meta:get_float(label_pressure) |