diff options
author | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-10-01 17:36:03 +0100 |
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committer | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-10-01 17:36:03 +0100 |
commit | e6b55028fc9b6a50ecd6c28c2af1ee94e041edcd (patch) | |
tree | 03e2070637f9c96170c7463edd50fc2286e5492f /new_flow_logic | |
parent | caacc2a2613706c53b7ee27b04b5a4d7584a83f7 (diff) |
move pump flow logic registration to devices.lua
Diffstat (limited to 'new_flow_logic')
-rw-r--r-- | new_flow_logic/register_local_pipes.lua | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/new_flow_logic/register_local_pipes.lua b/new_flow_logic/register_local_pipes.lua index 5128d47..005a812 100644 --- a/new_flow_logic/register_local_pipes.lua +++ b/new_flow_logic/register_local_pipes.lua @@ -40,12 +40,12 @@ if pipeworks.enable_pipes then ]] if pipeworks.enable_pipe_devices then - register.simple(pump_off) - register.simple(pump_on) + --register.simple(pump_off) + --register.simple(pump_on) register.simple(spigot_on) register.simple(spigot_off) - register.intake_simple(pump_on, thresholds.pump_pressure) + --register.intake_simple(pump_on, thresholds.pump_pressure) -- TODO: the code doesn't currently care if the spigot is the visually flowing node or not. -- So some mechanism to register on/off states would be nice register.output(spigot_off, thresholds.spigot_min, flowlogic.helpers.output_spigot) |