Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-01 | new flow logic: abms.lua: generalise spigot output code to support arbitary ↵ | thetaepsilon-gamedev | |
neighbour lists | |||
2017-10-01 | new flow logic: abms.lua: remove intake limit coercion causing water to be ↵ | thetaepsilon-gamedev | |
vanished | |||
2017-10-01 | new flow logic: abms.lua: use flowable nodes registry to determine viable ↵ | thetaepsilon-gamedev | |
neighbours | |||
2017-10-01 | new flow logic: abms.lua: start splitting apart spigot code into generalised ↵ | thetaepsilon-gamedev | |
output ABM | |||
2017-10-01 | abms.lua: refactor and generalise run_pump_intake() to allow passing custom ↵ | thetaepsilon-gamedev | |
intake functions | |||
2017-10-01 | new_flow_logic/abms.lua: run_pump_intake(): use passed-in maxpressure ↵ | thetaepsilon-gamedev | |
instead of table lookup, pass through in abm_register.lua | |||
2017-09-30 | move all current new_flow_logic code to dedicated sub-directory | thetaepsilon-gamedev | |