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authorTenPlus1 <kinsellaja@yahoo.com>2016-06-07 20:29:06 +0100
committerTenPlus1 <kinsellaja@yahoo.com>2016-06-07 20:29:06 +0100
commita9981e351816868d92ce8ff826539a3c4fb2fabf (patch)
treeef4a1a82f213459fa7cc78130aa0f6b539a177ef
parentb0c2e6433f7e6b022b753eeb6e00452db09a797c (diff)
Added intllib support (thanks Xanthin)
-rw-r--r--admin.lua10
-rw-r--r--depends.txt3
-rw-r--r--doors_chest.lua32
-rw-r--r--init.lua60
-rw-r--r--locale/de.txt43
-rw-r--r--locale/template.txt41
-rw-r--r--pvp.lua8
7 files changed, 154 insertions, 43 deletions
diff --git a/admin.lua b/admin.lua
index 7844d53..219aff5 100644
--- a/admin.lua
+++ b/admin.lua
@@ -1,24 +1,26 @@
+local S = protector.intllib
+
protector.removal_names = ""
minetest.register_chatcommand("delprot", {
params = "",
- description = "Remove Protectors near players with names provided (separate names with spaces)",
+ description = S("Remove Protectors near players with names provided (separate names with spaces)"),
privs = {server = true},
func = function(name, param)
if not param or param == "" then
minetest.chat_send_player(name,
- "Protector Names to remove: "
- .. protector.removal_names)
+ S("Protector Names to remove: %1",
+ protector.removal_names))
return
end
if param == "-" then
minetest.chat_send_player(name,
- "Name List Reset")
+ S("Name List Reset"))
protector.removal_names = ""
diff --git a/depends.txt b/depends.txt
index 0b6a14a..d7dd9ef 100644
--- a/depends.txt
+++ b/depends.txt
@@ -1,3 +1,4 @@
default
doors?
-mobs? \ No newline at end of file
+mobs?
+intllib?
diff --git a/doors_chest.lua b/doors_chest.lua
index bdb9fee..074cf87 100644
--- a/doors_chest.lua
+++ b/doors_chest.lua
@@ -3,6 +3,8 @@
-- WTFPL licenced code from the old doors mod and included an edited version
-- of it within this mod for local use.
+local S = protector.intllib
+
-- Registers a door
function register_door(name, def)
def.groups.not_in_creative_inventory = 1
@@ -295,7 +297,7 @@ end
local name = "protector:door_wood"
register_door(name, {
- description = "Protected Wooden Door",
+ description = S("Protected Wooden Door"),
inventory_image = "doors_wood.png^protector_logo.png",
groups = {
snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
@@ -328,7 +330,7 @@ minetest.register_craft({
local name = "protector:door_steel"
register_door(name, {
- description = "Protected Steel Door",
+ description = S("Protected Steel Door"),
inventory_image = "doors_steel.png^protector_logo.png",
groups = {
snappy = 1, bendy = 2, cracky = 1,
@@ -419,7 +421,7 @@ end
-- Protected Wooden Trapdoor
register_trapdoor("protector:trapdoor", {
- description = "Protected Trapdoor",
+ description = S("Protected Trapdoor"),
inventory_image = "doors_trapdoor.png^protector_logo.png",
wield_image = "doors_trapdoor.png^protector_logo.png",
tile_front = "doors_trapdoor.png^protector_logo.png",
@@ -450,7 +452,7 @@ minetest.register_craft({
-- Protected Steel Trapdoor
register_trapdoor("protector:trapdoor_steel", {
- description = "Protected Steel Trapdoor",
+ description = S("Protected Steel Trapdoor"),
inventory_image = "doors_trapdoor_steel.png^protector_logo.png",
wield_image = "doors_trapdoor_steel.png^protector_logo.png",
tile_front = "doors_trapdoor_steel.png^protector_logo.png",
@@ -480,7 +482,7 @@ minetest.register_craft({
-- Protected Chest
minetest.register_node("protector:chest", {
- description = "Protected Chest",
+ description = S("Protected Chest"),
tiles = {
"default_chest_top.png", "default_chest_top.png",
"default_chest_side.png", "default_chest_side.png",
@@ -497,7 +499,7 @@ minetest.register_node("protector:chest", {
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
- meta:set_string("infotext", "Protected Chest")
+ meta:set_string("infotext", S("Protected Chest"))
meta:set_string("name", "")
inv:set_size("main", 8 * 4)
end,
@@ -517,16 +519,14 @@ minetest.register_node("protector:chest", {
on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()
- .. " moves stuff to protected chest at "
- .. minetest.pos_to_string(pos))
+ minetest.log("action", S("@1 moves stuff to protected chest at @2",
+ player:get_player_name(), minetest.pos_to_string(pos)))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()
- .. " takes stuff from protected chest at "
- .. minetest.pos_to_string(pos))
+ minetest.log("action", S("@1 takes stuff from protected chest at @2",
+ player:get_player_name(), minetest.pos_to_string(pos)))
end,
on_rightclick = function(pos, node, clicker)
@@ -547,10 +547,10 @@ minetest.register_node("protector:chest", {
.. default.gui_bg_img
.. default.gui_slots
.. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"
- .. "button[0,4.5;2,0.25;toup;To Chest]"
+ .. "button[0,4.5;2,0.25;toup;" .. S("To Chest") .. "]"
.. "field[2.3,4.8;4,0.25;chestname;;"
.. meta:get_string("name") .. "]"
- .. "button[6,4.5;2,0.25;todn;To Inventory]"
+ .. "button[6,4.5;2,0.25;todn;" .. S("To Inventory") .. "]"
.. "list[current_player;main;0,5;8,1;]"
.. "list[current_player;main;0,6.08;8,3;8]"
.. "listring[nodemeta:" .. spos .. ";main]"
@@ -622,9 +622,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
meta:set_string("name", fields.chestname)
meta:set_string("infotext",
- "Protected Chest (" .. fields.chestname .. ")")
+ S("Protected Chest (@1)", fields.chestname))
else
- meta:set_string("infotext", "Protected Chest")
+ meta:set_string("infotext", S("Protected Chest"))
end
end
diff --git a/init.lua b/init.lua
index a04df4c..3c977b3 100644
--- a/init.lua
+++ b/init.lua
@@ -7,6 +7,28 @@ protector.radius = (tonumber(minetest.setting_get("protector_radius")) or 5)
protector.drop = minetest.setting_getbool("protector_drop") or false
protector.hurt = (tonumber(minetest.setting_get("protector_hurt")) or 0)
+-- Intllib
+local S
+if minetest.get_modpath("intllib") then
+ S = intllib.Getter()
+else
+ S = function(s, a, ...)
+ if a == nil then
+ return s
+ end
+ a = {a, ...}
+ return s:gsub("(@?)@(%(?)(%d+)(%)?)",
+ function(e, o, n, c)
+ if e == ""then
+ return a[tonumber(n)] .. (o == "" and c or "")
+ else
+ return "@" .. o .. n .. c
+ end
+ end)
+ end
+end
+protector.intllib = S
+
protector.get_member_list = function(meta)
return meta:get_string("members"):split(" ")
@@ -65,10 +87,10 @@ protector.generate_formspec = function(meta)
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
- .. "label[2.5,0;-- Protector interface --]"
- .. "label[0,1;PUNCH node to show protected area or USE for area check]"
- .. "label[0,2;Members:]"
- .. "button_exit[2.5,6.2;3,0.5;close_me;Close]"
+ .. "label[2.5,0;" .. S("-- Protector interface --") .. "]"
+ .. "label[0,1;" .. S("PUNCH node to show protected area or USE for area check") .. "]"
+ .. "label[0,2;" .. S("Members:") .. "]"
+ .. "button_exit[2.5,6.2;3,0.5;close_me;" .. S("Close") .. "]"
local members = protector.get_member_list(meta)
local npp = 12 -- max users added onto protector list
@@ -154,20 +176,20 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
if infolevel == 1 then
minetest.chat_send_player(digger,
- "This area is owned by " .. owner .. " !")
+ S("This area is owned by @1!", owner))
elseif infolevel == 2 then
minetest.chat_send_player(digger,
- "This area is owned by " .. owner .. ".")
+ S("This area is owned by @1.", owner))
minetest.chat_send_player(digger,
- "Protection located at: " .. minetest.pos_to_string(pos[n]))
+ S("Protection located at: @1", minetest.pos_to_string(pos[n])))
if members ~= "" then
minetest.chat_send_player(digger,
- "Members: " .. members .. ".")
+ S("Members: @1.", members))
end
end
@@ -178,15 +200,15 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
if infolevel == 2 then
minetest.chat_send_player(digger,
- "This area is owned by " .. owner .. ".")
+ S("This area is owned by @1.", owner))
minetest.chat_send_player(digger,
- "Protection located at: " .. minetest.pos_to_string(pos[n]))
+ S("Protection located at: @1", minetest.pos_to_string(pos[n])))
if members ~= "" then
minetest.chat_send_player(digger,
- "Members: " .. members .. ".")
+ S("Members: @1.", members))
end
return false
@@ -199,10 +221,10 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
if #pos < 1 then
minetest.chat_send_player(digger,
- "This area is not protected.")
+ S("This area is not protected."))
end
- minetest.chat_send_player(digger, "You can build here.")
+ minetest.chat_send_player(digger, S("You can build here."))
end
return true
@@ -270,7 +292,7 @@ function protector.check_overlap(itemstack, placer, pointed_thing)
placer:get_player_name(), true, 3) then
minetest.chat_send_player(placer:get_player_name(),
- "Overlaps into above players protected area")
+ S("Overlaps into above players protected area"))
return
end
@@ -282,7 +304,7 @@ end
--= Protection Block
minetest.register_node("protector:protect", {
- description = "Protection Block",
+ description = S("Protection Block"),
drawtype = "nodebox",
tiles = {
"moreblocks_circle_stone_bricks.png",
@@ -309,7 +331,7 @@ minetest.register_node("protector:protect", {
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
- meta:set_string("infotext", "Protection (owned by " .. meta:get_string("owner") .. ")")
+ meta:set_string("infotext", S("Protection (owned by @1)", meta:get_string("owner")))
meta:set_string("members", "")
end,
@@ -362,7 +384,7 @@ minetest.register_craft({
--= Protection Logo
minetest.register_node("protector:protect2", {
- description = "Protection Logo",
+ description = S("Protection Logo"),
tiles = {"protector_logo.png"},
wield_image = "protector_logo.png",
inventory_image = "protector_logo.png",
@@ -390,7 +412,7 @@ minetest.register_node("protector:protect2", {
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
- meta:set_string("infotext", "Protection (owned by " .. meta:get_string("owner") .. ")")
+ meta:set_string("infotext", S("Protection (owned by @1)", meta:get_string("owner")))
meta:set_string("members", "")
end,
@@ -543,4 +565,4 @@ dofile(minetest.get_modpath("protector") .. "/doors_chest.lua")
dofile(minetest.get_modpath("protector") .. "/pvp.lua")
dofile(minetest.get_modpath("protector") .. "/admin.lua")
-print ("[MOD] Protector Redo loaded")
+print (S("[MOD] Protector Redo loaded"))
diff --git a/locale/de.txt b/locale/de.txt
new file mode 100644
index 0000000..32b0222
--- /dev/null
+++ b/locale/de.txt
@@ -0,0 +1,43 @@
+# German Translation for protector mod
+# Deutsche Übersetzung der protector Mod
+# last update: 2016/June/5
+# Author: Xanthin
+
+#admin.lua
+Remove Protectors near players with names provided (separate names with spaces) = Entferne Stoerschuetzer von bestimmten Namen in der Naehe von Spielern (trenne Namen durch Leerzeichen)
+Protector Names to remove: @1 = Stoerschutznamen zum Entfernen: @1
+Name List Reset = Namensliste zurueckgesetzt
+
+#doors_chest.lua
+Protected Wooden Door = Geschützte Holztür
+Protected Steel Door = Geschützte Stahltür
+Protected Trapdoor = Geschützte Falltür
+Protected Steel Trapdoor = Geschützte Stahlfalltür
+Protected Chest = Geschützte Truhe
+@1 moves stuff to protected chest at @2 = @1 verlagert Dinge in geschützte Truhe bei @2
+@1 takes stuff from protected chest at @2 = @1 nimmt Dinge aus geschützter Truhe bei @2
+To Chest = Zur Truhe
+To Inventory = Zum Inventar
+Protected Chest (@1) = Geschützte Truhe (@1)
+
+#init.lua
+-- Protector interface -- = -- Störschutz-Interface --
+PUNCH node to show protected area or USE for area check = SCHLAGE Node, um geschützten Bereich anzuzeigen oder\nBENUTZE für Bereichsprüfung
+Members: = Mitglieder:
+Close = Schließen
+This area is owned by @1! = Dieses Gebiet gehoert @1!
+This area is owned by @1. = Dieses Gebiet gehoert @1.
+Protection located at: @1 = Stoerschutz befindet sich bei: @1
+Members: @1. = Mitglieder: @1.
+This area is not protected. = Dieses Gebiet ist nicht geschuetzt.
+You can build here. = Du kannst hier bauen.
+Overlaps into above players protected area = Ueberlappt in geschuetzen Bereich eines Spielers
+Protection Block = Störschutzblock
+Protection (owned by @1) = Störschutz (gehört @1)
+Protection Logo = Störschutzlogo
+[MOD] Protector Redo loaded = [MOD] Protector Redo geladen
+
+#pvp.lua
+[Protector] on_punchplayer called with nil objects = on_punchplayer wurde durch "nil objects" aufgerufen
+[Protector] pvp_protect not active, update your version of Minetest = pvp_protect ist nicht aktiv, aktualisiere deine Minetestversion
+[Protector] pvp_protect is disabled = pvp_protect ist ausgeschaltet \ No newline at end of file
diff --git a/locale/template.txt b/locale/template.txt
new file mode 100644
index 0000000..0c0cdc9
--- /dev/null
+++ b/locale/template.txt
@@ -0,0 +1,41 @@
+# Template for translations of protector mod
+# last update: 2016/June/5
+
+#admin.lua
+Remove Protectors near players with names provided (separate names with spaces) =
+Protector Names to remove: @1 =
+Name List Reset =
+
+#doors_chest.lua
+Protected Wooden Door =
+Protected Steel Door =
+Protected Trapdoor =
+Protected Steel Trapdoor =
+Protected Chest =
+@1 moves stuff to protected chest at @2 =
+@1 takes stuff from protected chest at @2 =
+To Chest =
+To Inventory =
+Protected Chest (@1) =
+
+#init.lua
+-- Protector interface -- =
+PUNCH node to show protected area or USE for area check =
+Members: =
+Close =
+This area is owned by @1! =
+This area is owned by @1. =
+Protection located at: @1 =
+Members: @1. =
+This area is not protected. =
+You can build here. =
+Overlaps into above players protected area =
+Protection Block =
+Protection (owned by @1) =
+Protection Logo =
+[MOD] Protector Redo loaded =
+
+#pvp.lua
+[Protector] on_punchplayer called with nil objects =
+[Protector] pvp_protect not active, update your version of Minetest =
+[Protector] pvp_protect is disabled = \ No newline at end of file
diff --git a/pvp.lua b/pvp.lua
index 0122576..5a6cc8b 100644
--- a/pvp.lua
+++ b/pvp.lua
@@ -1,4 +1,6 @@
+local S = protector.intllib
+
-- get static spawn position
local statspawn = (minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0})
@@ -16,7 +18,7 @@ if minetest.setting_getbool("enable_pvp") and protector.pvp then
if not player
or not hitter then
- print("[Protector] on_punchplayer called with nil objects")
+ print(S("[Protector] on_punchplayer called with nil objects"))
end
if not hitter:is_player() then
@@ -43,9 +45,9 @@ if minetest.setting_getbool("enable_pvp") and protector.pvp then
end)
else
- print("[Protector] pvp_protect not active, update your version of Minetest")
+ print(S("[Protector] pvp_protect not active, update your version of Minetest"))
end
else
- print("[Protector] pvp_protect is disabled")
+ print(S("[Protector] pvp_protect is disabled"))
end