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authorTenPlus1 <kinsellaja@yahoo.com>2016-02-13 16:24:04 +0000
committerTenPlus1 <kinsellaja@yahoo.com>2016-02-13 16:24:04 +0000
commitfdfed1680a292ab6c328cc0def775384541250ea (patch)
tree1dc320a89e5a2281927886d314a785084f03cb09
parent98e2407fecc8006c08edc7832ae036b671754a84 (diff)
Redid protected doors with built-in door functions taken from old WTFPL doors mod
-rw-r--r--README.md2
-rw-r--r--doors_chest.lua611
-rw-r--r--textures/doors_brown.pngbin0 -> 109 bytes
-rw-r--r--textures/doors_grey.pngbin0 -> 105 bytes
-rw-r--r--textures/doors_steel.pngbin0 -> 132 bytes
-rw-r--r--textures/doors_steel_a.pngbin0 -> 273 bytes
-rw-r--r--textures/doors_steel_b.pngbin0 -> 260 bytes
-rw-r--r--textures/doors_trapdoor.pngbin0 -> 257 bytes
-rw-r--r--textures/doors_trapdoor_side.pngbin0 -> 233 bytes
-rw-r--r--textures/doors_trapdoor_steel.pngbin0 -> 153 bytes
-rw-r--r--textures/doors_trapdoor_steel_side.pngbin0 -> 101 bytes
-rw-r--r--textures/doors_wood.pngbin0 -> 130 bytes
-rw-r--r--textures/doors_wood_a.pngbin0 -> 294 bytes
-rw-r--r--textures/doors_wood_b.pngbin0 -> 291 bytes
14 files changed, 420 insertions, 193 deletions
diff --git a/README.md b/README.md
index 0f1ca26..2e53f92 100644
--- a/README.md
+++ b/README.md
@@ -34,6 +34,8 @@ Released under WTFPL
1.6 - Added protector_drop (true or false) and protector_hurt (hurt by this num)
variables to minetest.conf settings to stop players breaking protected
areas by dropping tools and hurting player.
+1.7 - Included an edited version of WTFPL doors mod since protected doors didn't
+ work with the doors mod in the latest daily build... Now it's fine :)
Usage: (requires server privelage)
diff --git a/doors_chest.lua b/doors_chest.lua
index 65e389c..5a631ee 100644
--- a/doors_chest.lua
+++ b/doors_chest.lua
@@ -1,48 +1,326 @@
--- Register Protected Doors
+-- Since the doors mod has changed in the latest daily builds I have taken the
+-- WTFPL licenced code from the old doors mod and included an edited version
+-- of it within this mod.
-local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
+-- Registers a door
+function register_door(name, def)
+ def.groups.not_in_creative_inventory = 1
- pos.y = pos.y + dir
+ local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
- if not minetest.get_node(pos).name == check_name then
- return
+ if not def.node_box_bottom then
+ def.node_box_bottom = box
+ end
+ if not def.node_box_top then
+ def.node_box_top = box
+ end
+ if not def.selection_box_bottom then
+ def.selection_box_bottom= box
+ end
+ if not def.selection_box_top then
+ def.selection_box_top = box
end
- local p2 = minetest.get_node(pos).param2
+ if not def.sound_close_door then
+ def.sound_close_door = "doors_door_close"
+ end
+ if not def.sound_open_door then
+ def.sound_open_door = "doors_door_open"
+ end
- p2 = params[p2 + 1]
+ minetest.register_craftitem(name, {
+ description = def.description,
+ inventory_image = def.inventory_image,
- minetest.swap_node(pos, {name = replace_dir, param2 = p2})
+ on_place = function(itemstack, placer, pointed_thing)
+ if not pointed_thing.type == "node" then
+ return itemstack
+ end
- pos.y = pos.y - dir
+ local ptu = pointed_thing.under
+ local nu = minetest.get_node(ptu)
+ if minetest.registered_nodes[nu.name]
+ and minetest.registered_nodes[nu.name].on_rightclick then
+ return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
+ end
- minetest.swap_node(pos, {name = replace, param2 = p2})
+ local pt = pointed_thing.above
+ local pt2 = {x=pt.x, y=pt.y, z=pt.z}
+ pt2.y = pt2.y+1
+ if
+ not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
+ not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or
+ not placer or
+ not placer:is_player()
+ then
+ return itemstack
+ end
- local snd_1 = "doors_door_close"
- local snd_2 = "doors_door_open"
+ if minetest.is_protected(pt, placer:get_player_name()) or
+ minetest.is_protected(pt2, placer:get_player_name()) then
+ minetest.record_protection_violation(pt, placer:get_player_name())
+ return itemstack
+ end
- if params[1] == 3 then
- snd_1 = "doors_door_open"
- snd_2 = "doors_door_close"
+ local p2 = minetest.dir_to_facedir(placer:get_look_dir())
+ local pt3 = {x=pt.x, y=pt.y, z=pt.z}
+ if p2 == 0 then
+ pt3.x = pt3.x-1
+ elseif p2 == 1 then
+ pt3.z = pt3.z+1
+ elseif p2 == 2 then
+ pt3.x = pt3.x+1
+ elseif p2 == 3 then
+ pt3.z = pt3.z-1
+ end
+ if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
+ minetest.set_node(pt, {name=name.."_b_1", param2=p2})
+ minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
+ else
+ minetest.set_node(pt, {name=name.."_b_2", param2=p2})
+ minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
+ minetest.get_meta(pt):set_int("right", 1)
+ minetest.get_meta(pt2):set_int("right", 1)
+ end
+
+ if not minetest.setting_getbool("creative_mode") then
+ itemstack:take_item()
+ end
+ return itemstack
+ end,
+ })
+
+ local tt = def.tiles_top
+ local tb = def.tiles_bottom
+
+ local function after_dig_node(pos, name, digger)
+ local node = minetest.get_node(pos)
+ if node.name == name then
+ minetest.node_dig(pos, node, digger)
+ end
end
- if minetest.get_meta(pos):get_int("right") ~= 0 then
+ local function check_and_blast(pos, name)
+ local node = minetest.get_node(pos)
+ if node.name == name then
+ minetest.remove_node(pos)
+ end
+ end
+
+ local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
+ pos.y = pos.y+dir
+ if minetest.get_node(pos).name ~= check_name then
+ return
+ end
+ local p2 = minetest.get_node(pos).param2
+ p2 = params[p2+1]
+
+ minetest.swap_node(pos, {name=replace_dir, param2=p2})
+
+ pos.y = pos.y-dir
+ minetest.swap_node(pos, {name=replace, param2=p2})
+
+ local snd_1 = def.sound_close_door
+ local snd_2 = def.sound_open_door
+ if params[1] == 3 then
+ snd_1 = def.sound_open_door
+ snd_2 = def.sound_close_door
+ end
+
+ if minetest.get_meta(pos):get_int("right") ~= 0 then
+ minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
+ else
+ minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
+ end
+ end
+
+ local function on_rotate(pos, node, dir, user, check_name, mode, new_param2)
+ if not check_player_priv(pos, user) then
+ return false
+ end
+ if mode ~= screwdriver.ROTATE_FACE then
+ return false
+ end
+
+ pos.y = pos.y + dir
+ if not minetest.get_node(pos).name == check_name then
+ return false
+ end
+ if minetest.is_protected(pos, user:get_player_name()) then
+ minetest.record_protection_violation(pos, user:get_player_name())
+ return false
+ end
- minetest.sound_play(snd_1, {
- pos = pos, gain = 0.3, max_hear_distance = 10})
- else
+ local node2 = minetest.get_node(pos)
+ node2.param2 = (node2.param2 + 1) % 4
+ minetest.swap_node(pos, node2)
- minetest.sound_play(snd_2, {
- pos = pos, gain = 0.3, max_hear_distance = 10})
+ pos.y = pos.y - dir
+ node.param2 = (node.param2 + 1) % 4
+ minetest.swap_node(pos, node)
+ return true
end
+
+ minetest.register_node(name.."_b_1", {
+ tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ is_ground_content = false,
+ drop = name,
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = def.node_box_bottom
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = def.selection_box_bottom
+ },
+ groups = def.groups,
+
+ after_dig_node = function(pos, oldnode, oldmetadata, digger)
+ pos.y = pos.y+1
+ after_dig_node(pos, name.."_t_1", digger)
+ end,
+
+ on_rightclick = function(pos, node, clicker)
+ if not minetest.is_protected(pos, clicker:get_player_name()) then
+ on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
+ end
+ end,
+
+ on_rotate = function(pos, node, user, mode, new_param2)
+ return on_rotate(pos, node, 1, user, name.."_t_1", mode)
+ end,
+
+ can_dig = check_player_priv,
+ sounds = def.sounds,
+ sunlight_propagates = def.sunlight,
+ on_blast = function() end,
+ })
+
+ minetest.register_node(name.."_t_1", {
+ tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ is_ground_content = false,
+ drop = "",
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = def.node_box_top
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = def.selection_box_top
+ },
+ groups = def.groups,
+
+ after_dig_node = function(pos, oldnode, oldmetadata, digger)
+ pos.y = pos.y-1
+ after_dig_node(pos, name.."_b_1", digger)
+ end,
+
+ on_rightclick = function(pos, node, clicker)
+ if not minetest.is_protected(pos, clicker:get_player_name()) then
+ on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
+ end
+ end,
+
+ on_rotate = function(pos, node, user, mode, new_param2)
+ return on_rotate(pos, node, -1, user, name.."_b_1", mode)
+ end,
+
+ can_dig = check_player_priv,
+ sounds = def.sounds,
+ sunlight_propagates = def.sunlight,
+ on_blast = function() end,
+ })
+
+ minetest.register_node(name.."_b_2", {
+ tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ is_ground_content = false,
+ drop = name,
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = def.node_box_bottom
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = def.selection_box_bottom
+ },
+ groups = def.groups,
+
+ after_dig_node = function(pos, oldnode, oldmetadata, digger)
+ pos.y = pos.y+1
+ after_dig_node(pos, name.."_t_2", digger)
+ end,
+
+ on_rightclick = function(pos, node, clicker)
+ if not minetest.is_protected(pos, clicker:get_player_name()) then
+ on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
+ end
+ end,
+
+ on_rotate = function(pos, node, user, mode, new_param2)
+ return on_rotate(pos, node, 1, user, name.."_t_2", mode)
+ end,
+
+ can_dig = check_player_priv,
+ sounds = def.sounds,
+ sunlight_propagates = def.sunlight,
+ on_blast = function() end,
+ })
+
+ minetest.register_node(name.."_t_2", {
+ tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ is_ground_content = false,
+ drop = "",
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = def.node_box_top
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = def.selection_box_top
+ },
+ groups = def.groups,
+
+ after_dig_node = function(pos, oldnode, oldmetadata, digger)
+ pos.y = pos.y-1
+ after_dig_node(pos, name.."_b_2", digger)
+ end,
+
+ on_rightclick = function(pos, node, clicker)
+ if not minetest.is_protected(pos, clicker:get_player_name()) then
+ on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
+ end
+ end,
+
+ on_rotate = function(pos, node, user, mode, new_param2)
+ return on_rotate(pos, node, -1, user, name.."_b_2", mode)
+ end,
+
+ can_dig = check_player_priv,
+ sounds = def.sounds,
+ sunlight_propagates = def.sunlight,
+ on_blast = function() end,
+ })
+
end
-- Protected Wooden Door
local name = "protector:door_wood"
-doors.register_door(name, {
+register_door(name, {
description = "Protected Wooden Door",
inventory_image = "doors_wood.png^protector_logo.png",
groups = {
@@ -55,50 +333,6 @@ doors.register_door(name, {
sunlight = false,
})
-minetest.override_item(name .. "_b_1", {
-
- on_rightclick = function(pos, node, clicker)
-
- if not minetest.is_protected(pos, clicker:get_player_name()) then
- on_rightclick(pos, 1, name .. "_t_1",
- name .. "_b_2", name .. "_t_2", {1, 2, 3, 0})
- end
- end,
-})
-
-minetest.override_item(name.."_t_1", {
-
- on_rightclick = function(pos, node, clicker)
-
- if not minetest.is_protected(pos, clicker:get_player_name()) then
- on_rightclick(pos, -1, name .. "_b_1",
- name .. "_t_2", name .. "_b_2", {1, 2, 3, 0})
- end
- end,
-})
-
-minetest.override_item(name.."_b_2", {
-
- on_rightclick = function(pos, node, clicker)
-
- if not minetest.is_protected(pos, clicker:get_player_name()) then
- on_rightclick(pos, 1, name .. "_t_2",
- name .. "_b_1", name .. "_t_1", {3, 0, 1, 2})
- end
- end,
-})
-
-minetest.override_item(name.."_t_2", {
-
- on_rightclick = function(pos, node, clicker)
-
- if not minetest.is_protected(pos, clicker:get_player_name()) then
- on_rightclick(pos, -1, name .. "_b_2",
- name .. "_t_1", name .. "_b_1", {3, 0, 1, 2})
- end
- end,
-})
-
minetest.register_craft({
output = name,
recipe = {
@@ -119,7 +353,7 @@ minetest.register_craft({
local name = "protector:door_steel"
-doors.register_door(name, {
+register_door(name, {
description = "Protected Steel Door",
inventory_image = "doors_steel.png^protector_logo.png",
groups = {
@@ -132,63 +366,145 @@ doors.register_door(name, {
sunlight = false,
})
-minetest.override_item(name.."_b_1", {
-
- on_rightclick = function(pos, node, clicker)
+minetest.register_craft({
+ output = name,
+ recipe = {
+ {"default:steel_ingot", "default:steel_ingot"},
+ {"default:steel_ingot", "default:copper_ingot"},
+ {"default:steel_ingot", "default:steel_ingot"}
+ }
+})
- if not minetest.is_protected(pos, clicker:get_player_name()) then
- on_rightclick(pos, 1, name .. "_t_1",
- name .. "_b_2", name .. "_t_2", {1, 2, 3, 0})
- end
- end,
+minetest.register_craft({
+ output = name,
+ recipe = {
+ {"doors:door_steel", "default:copper_ingot"}
+ }
})
-minetest.override_item(name.."_t_1", {
+----trapdoor----
- on_rightclick = function(pos, node, clicker)
+function register_trapdoor(name, def)
+ local name_closed = name
+ local name_opened = name.."_open"
- if not minetest.is_protected(pos, clicker:get_player_name()) then
- on_rightclick(pos, -1, name .. "_b_1",
- name .. "_t_2", name .. "_b_2", {1, 2, 3, 0})
+ def.on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
+ if minetest.is_protected(pos, clicker:get_player_name()) then
+ return
end
- end,
-})
+ local newname = node.name == name_closed and name_opened or name_closed
+ local sound = false
+ if node.name == name_closed then sound = def.sound_open end
+ if node.name == name_opened then sound = def.sound_close end
+ if sound then
+ minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
+ end
+ minetest.swap_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
+ end
-minetest.override_item(name.."_b_2", {
+ -- Common trapdoor configuration
+ def.drawtype = "nodebox"
+ def.paramtype = "light"
+ def.paramtype2 = "facedir"
+ def.is_ground_content = false
+ def.can_dig = check_player_priv
- on_rightclick = function(pos, node, clicker)
+ local def_opened = table.copy(def)
+ local def_closed = table.copy(def)
- if not minetest.is_protected(pos, clicker:get_player_name()) then
- on_rightclick(pos, 1, name .. "_t_2",
- name .. "_b_1", name .. "_t_1", {3, 0, 1, 2})
- end
- end,
+ def_closed.node_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
+ }
+ def_closed.selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
+ }
+ def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
+ def.tile_side, def.tile_side }
+
+ def_opened.node_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
+ }
+ def_opened.selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
+ }
+ def_opened.tiles = { def.tile_side, def.tile_side,
+ def.tile_side .. '^[transform3',
+ def.tile_side .. '^[transform1',
+ def.tile_front, def.tile_front }
+
+ def_opened.drop = name_closed
+ def_opened.groups.not_in_creative_inventory = 1
+
+ minetest.register_node(name_opened, def_opened)
+ minetest.register_node(name_closed, def_closed)
+end
+
+-- Protected Wooden Trapdoor
+
+register_trapdoor("protector:trapdoor", {
+ description = "Protected Trapdoor",
+ inventory_image = "doors_trapdoor.png^protector_logo.png",
+ wield_image = "doors_trapdoor.png^protector_logo.png",
+ tile_front = "doors_trapdoor.png^protector_logo.png",
+ tile_side = "doors_trapdoor_side.png",
+ groups = {
+ snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
+ door = 1, unbreakable = 1
+ },
+ sounds = default.node_sound_wood_defaults(),
+ sound_open = "doors_door_open",
+ sound_close = "doors_door_close"
})
-minetest.override_item(name.."_t_2", {
+minetest.register_craft({
+ output = 'protector:trapdoor 2',
+ recipe = {
+ {'group:wood', 'default:copper_ingot', 'group:wood'},
+ {'group:wood', 'group:wood', 'group:wood'},
+ {'', '', ''},
+ }
+})
- on_rightclick = function(pos, node, clicker)
+minetest.register_craft({
+ output = "protector:trapdoor",
+ recipe = {
+ {"doors:trapdoor", "default:copper_ingot"}
+ }
+})
- if not minetest.is_protected(pos, clicker:get_player_name()) then
- on_rightclick(pos, -1, name .. "_b_2",
- name .. "_t_1", name .. "_b_1", {3, 0, 1, 2})
- end
- end,
+-- Protected Steel Trapdoor
+
+register_trapdoor("protector:trapdoor_steel", {
+ description = "Protected Steel Trapdoor",
+ inventory_image = "doors_trapdoor_steel.png^protector_logo.png",
+ wield_image = "doors_trapdoor_steel.png^protector_logo.png",
+ tile_front = "doors_trapdoor_steel.png^protector_logo.png",
+ tile_side = "doors_trapdoor_steel_side.png",
+ groups = {
+ snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2,
+ door = 1, unbreakable = 1
+ },
+ sounds = default.node_sound_wood_defaults(),
+ sound_open = "doors_door_open",
+ sound_close = "doors_door_close"
})
minetest.register_craft({
- output = name,
+ output = 'protector:trapdoor_steel',
recipe = {
- {"default:steel_ingot", "default:steel_ingot"},
- {"default:steel_ingot", "default:copper_ingot"},
- {"default:steel_ingot", "default:steel_ingot"}
+ {'default:copper_ingot', 'default:steel_ingot'},
+ {'default:steel_ingot', 'default:steel_ingot'},
}
})
minetest.register_craft({
- output = name,
+ output = "protector:trapdoor_steel",
recipe = {
- {"doors:door_steel", "default:copper_ingot"}
+ {"doors:trapdoor_steel", "default:copper_ingot"}
}
})
@@ -360,94 +676,3 @@ minetest.register_craft({
{'default:chest', 'default:copper_ingot', ''},
}
})
-
--- Protected Trapdoor
-
-function register_trapdoor(name, def)
- local name_closed = name
- local name_opened = name.."_open"
-
- def.on_rightclick = function (pos, node, clicker)
-
- if minetest.is_protected(pos, clicker:get_player_name()) then
- return
- end
-
- local newname = node.name == name_closed and name_opened or name_closed
- local sound = false
- if node.name == name_closed then sound = def.sound_open end
- if node.name == name_opened then sound = def.sound_close end
- if sound then
- minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
- end
- minetest.swap_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
- end
-
- def.on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple
-
- -- Common trapdoor configuration
- def.drawtype = "nodebox"
- def.paramtype = "light"
- def.paramtype2 = "facedir"
- def.is_ground_content = false
-
- local def_opened = table.copy(def)
- local def_closed = table.copy(def)
-
- def_closed.node_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
- }
- def_closed.selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
- }
- def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
- def.tile_side, def.tile_side }
-
- def_opened.node_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
- }
- def_opened.selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
- }
- def_opened.tiles = { def.tile_side, def.tile_side, def.tile_side, def.tile_side,
- def.tile_front, def.tile_front }
- def_opened.drop = name_closed
- def_opened.groups.not_in_creative_inventory = 1
-
- minetest.register_node(name_opened, def_opened)
- minetest.register_node(name_closed, def_closed)
-end
-
-
-
-register_trapdoor("protector:trapdoor", {
- description = "Protected Trapdoor",
- inventory_image = "doors_trapdoor.png^protector_logo.png",
- wield_image = "doors_trapdoor.png^protector_logo.png",
- tile_front = "doors_trapdoor.png^protector_logo.png",
- tile_side = "doors_trapdoor_side.png",
- groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, door=1, unbreakable=1},
- sounds = default.node_sound_wood_defaults(),
- sound_open = "doors_door_open",
- sound_close = "doors_door_close"
-})
-
-minetest.register_craft({
- output = 'protector:trapdoor 2',
- recipe = {
- {'group:wood', 'default:copper_ingot', 'group:wood'},
- {'group:wood', 'group:wood', 'group:wood'},
- {'', '', ''},
- }
-})
-
-minetest.register_craft({
- output = "protector:trapdoor",
- recipe = {
- {"doors:trapdoor", "default:copper_ingot"}
- }
-})
diff --git a/textures/doors_brown.png b/textures/doors_brown.png
new file mode 100644
index 0000000..8c8e3d8
--- /dev/null
+++ b/textures/doors_brown.png
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diff --git a/textures/doors_grey.png b/textures/doors_grey.png
new file mode 100644
index 0000000..ad110c7
--- /dev/null
+++ b/textures/doors_grey.png
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diff --git a/textures/doors_steel.png b/textures/doors_steel.png
new file mode 100644
index 0000000..042a1bc
--- /dev/null
+++ b/textures/doors_steel.png
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diff --git a/textures/doors_steel_a.png b/textures/doors_steel_a.png
new file mode 100644
index 0000000..84ff11d
--- /dev/null
+++ b/textures/doors_steel_a.png
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diff --git a/textures/doors_steel_b.png b/textures/doors_steel_b.png
new file mode 100644
index 0000000..77ffbe3
--- /dev/null
+++ b/textures/doors_steel_b.png
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diff --git a/textures/doors_trapdoor.png b/textures/doors_trapdoor.png
new file mode 100644
index 0000000..e92c8b2
--- /dev/null
+++ b/textures/doors_trapdoor.png
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diff --git a/textures/doors_trapdoor_side.png b/textures/doors_trapdoor_side.png
new file mode 100644
index 0000000..c45d870
--- /dev/null
+++ b/textures/doors_trapdoor_side.png
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diff --git a/textures/doors_trapdoor_steel.png b/textures/doors_trapdoor_steel.png
new file mode 100644
index 0000000..4ba507d
--- /dev/null
+++ b/textures/doors_trapdoor_steel.png
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diff --git a/textures/doors_trapdoor_steel_side.png b/textures/doors_trapdoor_steel_side.png
new file mode 100644
index 0000000..44c4344
--- /dev/null
+++ b/textures/doors_trapdoor_steel_side.png
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diff --git a/textures/doors_wood.png b/textures/doors_wood.png
new file mode 100644
index 0000000..d3a62ab
--- /dev/null
+++ b/textures/doors_wood.png
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diff --git a/textures/doors_wood_a.png b/textures/doors_wood_a.png
new file mode 100644
index 0000000..86a747a
--- /dev/null
+++ b/textures/doors_wood_a.png
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diff --git a/textures/doors_wood_b.png b/textures/doors_wood_b.png
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index 0000000..9665098
--- /dev/null
+++ b/textures/doors_wood_b.png
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