diff options
| -rw-r--r-- | init.lua | 294 | 
1 files changed, 161 insertions, 133 deletions
| @@ -23,11 +23,11 @@ end  protector.add_member = function(meta, name)  	if protector.is_member(meta, name) then return end  	local list = protector.get_member_list(meta) -	table.insert(list,name) +	table.insert(list, name)  	protector.set_member_list(meta,list)  end -protector.del_member = function(meta,name) +protector.del_member = function(meta, name)  	local list = protector.get_member_list(meta)  	for i, n in ipairs(list) do  		if n == name then @@ -35,14 +35,15 @@ protector.del_member = function(meta,name)  			break  		end  	end -	protector.set_member_list(meta,list) +	protector.set_member_list(meta, list)  end  -- Protector Interface  protector.generate_formspec = function(meta) -	local formspec = "size[8,7]"..default.gui_bg..default.gui_bg_img..default.gui_slots +	local formspec = "size[8,7]" +		..default.gui_bg..default.gui_bg_img..default.gui_slots  		.."label[2.5,0;-- Protector interface --]"  		.."label[0,1;PUNCH node to show protected area or USE for area check]"  		.."label[0,2;Members: (type player name then press Enter to add)]" @@ -50,23 +51,24 @@ protector.generate_formspec = function(meta)  	local members = protector.get_member_list(meta)  	local npp = 12  	local i = 0 -  	for _, member in ipairs(members) do  			if i < npp then -				formspec = formspec .. "button["..(i%4*2).."," -				..math.floor(i/4+3)..";1.5,.5;protector_member;"..member.."]" -				formspec = formspec .. "button["..(i%4*2+1.25).."," -				..math.floor(i/4+3)..";.75,.5;protector_del_member_"..member..";X]" +				formspec = formspec .. "button[" .. (i % 4 * 2) +				.. "," .. math.floor(i / 4 + 3) +				.. ";1.5,.5;protector_member;" .. member .. "]" +				.. "button[" .. (i % 4 * 2 + 1.25) .. "," +				.. math.floor(i / 4 + 3) +				.. ";.75,.5;protector_del_member_" .. member .. ";X]"  			end  			i = i + 1  	end  	if i < npp then -		formspec = formspec -		.."field["..(i%4*2+1/3)..","..(math.floor(i/4+3)+1/3)..";1.433,.5;protector_add_member;;]" +		formspec = formspec .. "field[" .. (i % 4 * 2 + 1 / 3) .. "," +		.. (math.floor(i / 4 + 3) + 1 / 3) .. ";1.433,.5;protector_add_member;;]"  	end -	formspec = formspec.."button_exit[2.5,6.2;3,0.5;close_me;Close]" +	formspec = formspec .. "button_exit[2.5,6.2;3,0.5;close_me;Close]"  	return formspec  end @@ -79,7 +81,7 @@ end  -- 2 for "This area is owned by <owner>.  -- 3 for checking protector overlaps -protector.can_dig = function(r,pos,digger,onlyowner,infolevel) +protector.can_dig = function(r, pos, digger, onlyowner, infolevel)  	if not digger then  		return false @@ -87,7 +89,8 @@ protector.can_dig = function(r,pos,digger,onlyowner,infolevel)  	-- Delprotect privileged users can override protections -	if minetest.check_player_privs(digger, {delprotect=true}) and infolevel == 1 then +	if minetest.check_player_privs(digger, {delprotect = true}) +	and infolevel == 1 then  		return true  	end @@ -96,8 +99,8 @@ protector.can_dig = function(r,pos,digger,onlyowner,infolevel)  	-- Find the protector nodes  	local positions = minetest.find_nodes_in_area( -		{x=pos.x-r, y=pos.y-r, z=pos.z-r}, -		{x=pos.x+r, y=pos.y+r, z=pos.z+r}, +		{x = pos.x - r, y = pos.y - r, z = pos.z - r}, +		{x = pos.x + r, y = pos.y + r, z = pos.z + r},  		{"protector:protect", "protector:protect2"})  	local meta, owner, members @@ -109,12 +112,16 @@ protector.can_dig = function(r,pos,digger,onlyowner,infolevel)  		if owner ~= digger then   			if onlyowner or not protector.is_member(meta, digger) then  				if infolevel == 1 then -					minetest.chat_send_player(digger,"This area is owned by "..owner.." !") +					minetest.chat_send_player(digger, +					"This area is owned by " .. owner .. " !")  				elseif infolevel == 2 then -					minetest.chat_send_player(digger,"This area is owned by "..owner..".") -					minetest.chat_send_player(digger,"Protection located at: "..minetest.pos_to_string(pos)) +					minetest.chat_send_player(digger, +					"This area is owned by " .. owner .. ".") +					minetest.chat_send_player(digger, +					"Protection located at: " .. minetest.pos_to_string(pos))  					if members ~= "" then -						minetest.chat_send_player(digger,"Members: "..members..".") +						minetest.chat_send_player(digger, +						"Members: " .. members .. ".")  					end  				end  				return false @@ -122,10 +129,13 @@ protector.can_dig = function(r,pos,digger,onlyowner,infolevel)  		end  		if infolevel == 2 then -			minetest.chat_send_player(digger,"This area is owned by "..owner..".") -			minetest.chat_send_player(digger,"Protection located at: "..minetest.pos_to_string(positions[1])) +			minetest.chat_send_player(digger, +			"This area is owned by " .. owner .. ".") +			minetest.chat_send_player(digger, +			"Protection located at: " .. minetest.pos_to_string(positions[1]))  			if members ~= "" then -				minetest.chat_send_player(digger,"Members: "..members..".") +				minetest.chat_send_player(digger, +				"Members: " .. members .. ".")  			end  		end @@ -133,9 +143,10 @@ protector.can_dig = function(r,pos,digger,onlyowner,infolevel)  	if infolevel == 2 then  		if #positions < 1 then -			minetest.chat_send_player(digger,"This area is not protected.") +			minetest.chat_send_player(digger, +			"This area is not protected.")  		end -		minetest.chat_send_player(digger,"You can build here.") +		minetest.chat_send_player(digger, "You can build here.")  	end  	return true @@ -144,25 +155,28 @@ end  -- Can node be added or removed, if so return node else true (for protected)  protector.old_is_protected = minetest.is_protected -minetest.is_protected = function(pos, digger) -	if protector.can_dig(protector.radius, pos, digger, false, 1) then -		return protector.old_is_protected(pos, digger) -	else +function minetest.is_protected(pos, digger) + +	if not protector.can_dig(protector.radius, pos, digger, false, 1) then  		return true  	end +	return protector.old_is_protected(pos, digger) +  end  -- Make sure protection block doesn't overlap another protector's area  protector.old_node_place = minetest.item_place +  function minetest.item_place(itemstack, placer, pointed_thing)  	if itemstack:get_name() == "protector:protect"  	or itemstack:get_name() == "protector:protect2" then  		local user = placer:get_player_name()  		if not protector.can_dig(protector.radius * 2, pointed_thing.above, user, true, 3) then -			minetest.chat_send_player(user, "Overlaps into another protected area") +			minetest.chat_send_player(user, +			"Overlaps into another protected area")  			return protector.old_node_place(itemstack, placer, pointed_thing.above)  		end  	end @@ -176,56 +190,54 @@ end  minetest.register_node("protector:protect", {  	description = "Protection Block", -	tiles = {"moreblocks_circle_stone_bricks.png","moreblocks_circle_stone_bricks.png","moreblocks_circle_stone_bricks.png^protector_logo.png"}, -	sounds = default.node_sound_stone_defaults(), -	groups = {dig_immediate=2,unbreakable=1}, -	drawtype = "nodebox", -	node_box = { -		type="fixed", -		fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }, +	tiles = { +		"moreblocks_circle_stone_bricks.png", +		"moreblocks_circle_stone_bricks.png", +		"moreblocks_circle_stone_bricks.png^protector_logo.png"  	}, -	selection_box = { type="regular" }, +	sounds = default.node_sound_stone_defaults(), +	groups = {dig_immediate = 2, unbreakable = 1},  	paramtype = "light",  	light_source = 2,  	after_place_node = function(pos, placer)  		local meta = minetest.get_meta(pos)  		meta:set_string("owner", placer:get_player_name() or "") -		meta:set_string("infotext", "Protection (owned by "..meta:get_string("owner")..")") +		meta:set_string("infotext", "Protection (owned by " .. meta:get_string("owner") .. ")")  		meta:set_string("members", "")  	end,  	on_use = function(itemstack, user, pointed_thing)  		if pointed_thing.type ~= "node" then return end -		protector.can_dig(protector.radius,pointed_thing.under,user:get_player_name(),false,2) +		protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2)  	end,  	on_rightclick = function(pos, node, clicker, itemstack)  		local meta = minetest.get_meta(pos) -		if protector.can_dig(1,pos,clicker:get_player_name(),true,1) then +		if protector.can_dig(1, pos,clicker:get_player_name(), true, 1) then  			minetest.show_formspec(clicker:get_player_name(),  -			"protector:node_"..minetest.pos_to_string(pos), protector.generate_formspec(meta)) +			"protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta))  		end  	end,  	on_punch = function(pos, node, puncher) -		if not protector.can_dig(1,pos,puncher:get_player_name(),true,1) then +		if not protector.can_dig(1, pos, puncher:get_player_name(), true, 1) then  			return  		end  		minetest.add_entity(pos, "protector:display")  	end,  	can_dig = function(pos, player) -		return protector.can_dig(1,pos,player:get_player_name(),true,1) +		return protector.can_dig(1, pos, player:get_player_name(), true, 1)  	end,  })  minetest.register_craft({  	output = "protector:protect 4",  	recipe = { -		{"default:stone","default:stone","default:stone"}, -		{"default:stone","default:steel_ingot","default:stone"}, -		{"default:stone","default:stone","default:stone"}, +		{"default:stone", "default:stone", "default:stone"}, +		{"default:stone", "default:steel_ingot", "default:stone"}, +		{"default:stone", "default:stone", "default:stone"},  	}  }) @@ -237,7 +249,7 @@ minetest.register_node("protector:protect2", {  	wield_image = "protector_logo.png",  	inventory_image = "protector_logo.png",  	sounds = default.node_sound_stone_defaults(), -	groups = {dig_immediate=2,unbreakable=1}, +	groups = {dig_immediate = 2, unbreakable = 1},  	paramtype = 'light',  	paramtype2 = "wallmounted",  	light_source = 2, @@ -255,66 +267,66 @@ minetest.register_node("protector:protect2", {  	after_place_node = function(pos, placer)  		local meta = minetest.get_meta(pos)  		meta:set_string("owner", placer:get_player_name() or "") -		meta:set_string("infotext", "Protection (owned by "..meta:get_string("owner")..")") +		meta:set_string("infotext", "Protection (owned by " .. meta:get_string("owner") .. ")")  		meta:set_string("members", "")  	end,  	on_use = function(itemstack, user, pointed_thing)  		if pointed_thing.type ~= "node" then return end -		protector.can_dig(protector.radius,pointed_thing.under,user:get_player_name(),false,2) +		protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2)  	end,  	on_rightclick = function(pos, node, clicker, itemstack)  		local meta = minetest.get_meta(pos) -		if protector.can_dig(1,pos,clicker:get_player_name(),true,1) then +		if protector.can_dig(1, pos, clicker:get_player_name(), true, 1) then  			minetest.show_formspec(clicker:get_player_name(),  -			"protector:node_"..minetest.pos_to_string(pos), protector.generate_formspec(meta)) +			"protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta))  		end  	end,  	on_punch = function(pos, node, puncher) -		if not protector.can_dig(1,pos,puncher:get_player_name(),true,1) then +		if not protector.can_dig(1, pos, puncher:get_player_name(), true, 1) then  			return  		end  		minetest.add_entity(pos, "protector:display")  	end,  	can_dig = function(pos, player) -		return protector.can_dig(1,pos,player:get_player_name(),true,1) +		return protector.can_dig(1, pos, player:get_player_name(), true, 1)  	end,  })  minetest.register_craft({  	output = "protector:protect2 4",  	recipe = { -		{"default:stone","default:stone","default:stone"}, -		{"default:stone","default:copper_ingot","default:stone"}, -		{"default:stone","default:stone","default:stone"}, +		{"default:stone", "default:stone", "default:stone"}, +		{"default:stone", "default:copper_ingot", "default:stone"}, +		{"default:stone", "default:stone", "default:stone"},  	}  })  -- If name entered or button press  minetest.register_on_player_receive_fields(function(player,formname,fields) -	if string.sub(formname,0,string.len("protector:node_")) == "protector:node_" then +	if string.sub(formname, 0, string.len("protector:node_")) == "protector:node_" then -		local pos_s = string.sub(formname,string.len("protector:node_")+1) +		local pos_s = string.sub(formname, string.len("protector:node_") + 1)  		local pos = minetest.string_to_pos(pos_s)  		local meta = minetest.get_meta(pos) -		if not protector.can_dig(1,pos,player:get_player_name(),true,1) then +		if not protector.can_dig(1, pos, player:get_player_name(), true, 1) then  			return  		end  		if fields.protector_add_member then  			for _, i in ipairs(fields.protector_add_member:split(" ")) do -				protector.add_member(meta,i) +				protector.add_member(meta, i)  			end  		end  		for field, value in pairs(fields) do -			if string.sub(field,0,string.len("protector_del_member_"))=="protector_del_member_" then -				protector.del_member(meta, string.sub(field,string.len("protector_del_member_")+1)) +			if string.sub(field, 0, string.len("protector_del_member_")) == "protector_del_member_" then +				protector.del_member(meta, string.sub(field,string.len("protector_del_member_") + 1))  			end  		end @@ -328,9 +340,10 @@ end)  minetest.register_entity("protector:display", {  	physical = false, -	collisionbox = {0,0,0,0,0,0}, +	collisionbox = {0, 0, 0, 0, 0, 0},  	visual = "wielditem", -	visual_size = {x=1.0/1.5,y=1.0/1.5}, -- wielditem seems to be scaled to 1.5 times original node size +	-- wielditem seems to be scaled to 1.5 times original node size +	visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},  	textures = {"protector:display_node"},  	on_step = function(self, dtime)  		self.timer = (self.timer or 0) + dtime @@ -340,7 +353,8 @@ minetest.register_entity("protector:display", {  	end,  }) --- Display-zone node, Do NOT place the display as a node, it is made to be used as an entity (see above) +-- Display-zone node, Do NOT place the display as a node, +-- it is made to be used as an entity (see above)  local x = protector.radius  minetest.register_node("protector:display_node", {  	tiles = {"protector_display.png"}, @@ -367,7 +381,7 @@ minetest.register_node("protector:display_node", {  		type = "regular",  	},  	paramtype = "light", -	groups = {dig_immediate=3,not_in_creative_inventory=1}, +	groups = {dig_immediate = 3, not_in_creative_inventory = 1},  	drop = "",  }) @@ -379,12 +393,12 @@ local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)  		return  	end  	local p2 = minetest.get_node(pos).param2 -	p2 = params[p2+1] +	p2 = params[p2 + 1] -	minetest.swap_node(pos, {name=replace_dir, param2=p2}) +	minetest.swap_node(pos, {name = replace_dir, param2 = p2})  	pos.y = pos.y-dir -	minetest.swap_node(pos, {name=replace, param2=p2}) +	minetest.swap_node(pos, {name = replace, param2 = p2})  	local snd_1 = "doors_door_close"  	local snd_2 = "doors_door_open"  @@ -394,9 +408,11 @@ local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)  	end  	if minetest.get_meta(pos):get_int("right") ~= 0 then -		minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10}) +		minetest.sound_play(snd_1, { +			pos = pos, gain = 0.3, max_hear_distance = 10})  	else -		minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10}) +		minetest.sound_play(snd_2, { +			pos = pos, gain = 0.3, max_hear_distance = 10})  	end  end @@ -407,17 +423,21 @@ local name = "protector:door_wood"  doors.register_door(name, {  	description = "Protected Wooden Door",  	inventory_image = "doors_wood.png^protector_logo.png", -	groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, +	groups = { +		snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, +		door = 1, unbreakable = 1 +	},  	tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"},  	tiles_top = {"doors_wood_a.png", "doors_brown.png"},  	sounds = default.node_sound_wood_defaults(),  	sunlight = false,  }) -minetest.override_item(name.."_b_1", { +minetest.override_item(name .. "_b_1", {  	on_rightclick = function(pos, node, clicker)  		if not minetest.is_protected(pos, clicker:get_player_name()) then -			on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) +			on_rightclick(pos, 1, +			name .. "_t_1", name .. "_b_2", name .. "_t_2", {1, 2, 3, 0})  		end  	end,  }) @@ -425,7 +445,8 @@ minetest.override_item(name.."_b_1", {  minetest.override_item(name.."_t_1", {  	on_rightclick = function(pos, node, clicker)  		if not minetest.is_protected(pos, clicker:get_player_name()) then -			on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) +			on_rightclick(pos, -1, +			name .. "_b_1", name .. "_t_2", name .. "_b_2", {1, 2, 3, 0})  		end  	end,  }) @@ -433,7 +454,8 @@ minetest.override_item(name.."_t_1", {  minetest.override_item(name.."_b_2", {  	on_rightclick = function(pos, node, clicker)  		if not minetest.is_protected(pos, clicker:get_player_name()) then -			on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) +			on_rightclick(pos, 1, +			name .. "_t_2", name .. "_b_1", name .. "_t_1", {3, 0, 1, 2})  		end  	end,  }) @@ -441,7 +463,8 @@ minetest.override_item(name.."_b_2", {  minetest.override_item(name.."_t_2", {  	on_rightclick = function(pos, node, clicker)  		if not minetest.is_protected(pos, clicker:get_player_name()) then -			on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) +			on_rightclick(pos, -1, +			name .. "_b_2", name .. "_t_1", name .. "_b_1", {3, 0, 1, 2})  		end  	end,  }) @@ -469,7 +492,10 @@ local name = "protector:door_steel"  doors.register_door(name, {  	description = "Protected Steel Door",  	inventory_image = "doors_steel.png^protector_logo.png", -	groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, +	groups = { +		snappy = 1, bendy = 2, cracky = 1, +		level = 2, door = 1, unbreakable = 1 +	},  	tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"},  	tiles_top = {"doors_steel_a.png", "doors_grey.png"},  	sounds = default.node_sound_wood_defaults(), @@ -479,7 +505,8 @@ doors.register_door(name, {  minetest.override_item(name.."_b_1", {  	on_rightclick = function(pos, node, clicker)  		if not minetest.is_protected(pos, clicker:get_player_name()) then -			on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) +			on_rightclick(pos, 1, +			name .. "_t_1", name .. "_b_2", name .. "_t_2", {1, 2, 3, 0})  		end  	end,  }) @@ -487,7 +514,8 @@ minetest.override_item(name.."_b_1", {  minetest.override_item(name.."_t_1", {  	on_rightclick = function(pos, node, clicker)  		if not minetest.is_protected(pos, clicker:get_player_name()) then -			on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) +			on_rightclick(pos, -1, +			name .. "_b_1", name .. "_t_2", name .. "_b_2", {1, 2, 3, 0})  		end  	end,  }) @@ -495,7 +523,8 @@ minetest.override_item(name.."_t_1", {  minetest.override_item(name.."_b_2", {  	on_rightclick = function(pos, node, clicker)  		if not minetest.is_protected(pos, clicker:get_player_name()) then -			on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) +			on_rightclick(pos, 1, +			name .. "_t_2", name .. "_b_1", name .. "_t_1", {3, 0, 1, 2})  		end  	end,  }) @@ -503,7 +532,8 @@ minetest.override_item(name.."_b_2", {  minetest.override_item(name.."_t_2", {  	on_rightclick = function(pos, node, clicker)  		if not minetest.is_protected(pos, clicker:get_player_name()) then -			on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) +			on_rightclick(pos, -1, +			name .. "_b_2", name .. "_t_1", name .. "_b_1", {3, 0, 1, 2})  		end  	end,  }) @@ -528,20 +558,25 @@ minetest.register_craft({  minetest.register_node("protector:chest", {  	description = "Protected Chest", -	tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", -		"default_chest_side.png", "default_chest_side.png", "default_chest_front.png^protector_logo.png"}, +	tiles = { +		"default_chest_top.png", "default_chest_top.png", +		"default_chest_side.png", "default_chest_side.png", +		"default_chest_side.png", "default_chest_front.png^protector_logo.png" +	},  	paramtype2 = "facedir", -	groups = {choppy=2,oddly_breakable_by_hand=2,unbreakable=1}, +	groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1},  	legacy_facedir_simple = true,  	is_ground_content = false,  	sounds = default.node_sound_wood_defaults(), +  	on_construct = function(pos)  		local meta = minetest.get_meta(pos)  		meta:set_string("infotext", "Protected Chest")  		meta:set_string("name", "")  		local inv = meta:get_inventory() -		inv:set_size("main", 8*4) +		inv:set_size("main", 8 * 4)  	end, +  	can_dig = function(pos,player)  		local meta = minetest.get_meta(pos)  		local inv = meta:get_inventory() @@ -551,69 +586,61 @@ minetest.register_node("protector:chest", {  			end  		end  	end, -	allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) -		return count -	end, -    allow_metadata_inventory_put = function(pos, listname, index, stack, player) -		return stack:get_count() -	end, -    allow_metadata_inventory_take = function(pos, listname, index, stack, player) -		return stack:get_count() -	end, -    on_metadata_inventory_put = function(pos, listname, index, stack, player) -		minetest.log("action", player:get_player_name().. -				" moves stuff to protected chest at "..minetest.pos_to_string(pos)) + +	on_metadata_inventory_put = function(pos, listname, index, stack, player) +		minetest.log("action", player:get_player_name() .. +		" moves stuff to protected chest at " .. minetest.pos_to_string(pos))  	end, -    on_metadata_inventory_take = function(pos, listname, index, stack, player) -		minetest.log("action", player:get_player_name().. -				" takes stuff from protected chest at "..minetest.pos_to_string(pos)) + +	on_metadata_inventory_take = function(pos, listname, index, stack, player) +		minetest.log("action", player:get_player_name() .. +		" takes stuff from protected chest at " .. minetest.pos_to_string(pos))  	end, +  	on_rightclick = function(pos, node, clicker) -		local meta = minetest.get_meta(pos)  		if not minetest.is_protected(pos, clicker:get_player_name()) then - +		local meta = minetest.get_meta(pos)  		local spos = pos.x .. "," .. pos.y .. "," ..pos.z  		local formspec = "size[8,9]".. -			default.gui_bg..default.gui_bg_img..default.gui_slots.. -			"list[nodemeta:".. spos .. ";main;0,0.3;8,4;]".. -			"button[0,4.5;2,0.25;toup;To Chest]".. -			"field[2.3,4.8;4,0.25;chestname;;"..meta:get_string("name").."]".. -			"button[6,4.5;2,0.25;todn;To Inventory]".. -			"list[current_player;main;0,5;8,1;]".. -			"list[current_player;main;0,6.08;8,3;8]".. -			default.get_hotbar_bg(0,5) +			default.gui_bg..default.gui_bg_img..default.gui_slots +			.. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]" +			.. "button[0,4.5;2,0.25;toup;To Chest]" +			.. "field[2.3,4.8;4,0.25;chestname;;" +			.. meta:get_string("name") .. "]" +			.. "button[6,4.5;2,0.25;todn;To Inventory]" +			.. "list[current_player;main;0,5;8,1;]" +			.. "list[current_player;main;0,6.08;8,3;8]" +			.. default.get_hotbar_bg(0,5)  			minetest.show_formspec(  				clicker:get_player_name(), -				"protector:chest_"..minetest.pos_to_string(pos), -				formspec -			) +				"protector:chest_" .. minetest.pos_to_string(pos), +				formspec)  		end  	end,  })  -- Protected Chest formspec buttons -minetest.register_on_player_receive_fields(function(player,formname,fields) +minetest.register_on_player_receive_fields(function(player, formname, fields) -	if string.sub(formname,0,string.len("protector:chest_")) == "protector:chest_" then +	if string.sub(formname, 0, string.len("protector:chest_")) == "protector:chest_" then -		local pos_s = string.sub(formname,string.len("protector:chest_")+1) +		local pos_s = string.sub(formname,string.len("protector:chest_") + 1)  		local pos = minetest.string_to_pos(pos_s)  		local meta = minetest.get_meta(pos) -  		local chest_inv = meta:get_inventory()  		local player_inv = player:get_inventory()  		if fields.toup then  			-- copy contents of players inventory to chest -			for i,v in ipairs( player_inv:get_list( "main" ) or {}) do -				if( chest_inv and chest_inv:room_for_item('main', v)) then -					local leftover = chest_inv:add_item( 'main', v ) -					player_inv:remove_item( "main", v ) -					if( leftover and not( leftover:is_empty() )) then -						player_inv:add_item( "main", v ) +			for i, v in ipairs (player_inv:get_list("main") or {}) do +				if (chest_inv and chest_inv:room_for_item('main', v)) then +					local leftover = chest_inv:add_item('main', v) +					player_inv:remove_item("main", v) +					if (leftover and not(leftover:is_empty())) then +						player_inv:add_item("main", v)  					end  				end  			end @@ -621,12 +648,12 @@ minetest.register_on_player_receive_fields(function(player,formname,fields)  		elseif fields.todn then  			-- copy contents of chest to players inventory -			for i,v in ipairs( chest_inv:get_list( 'main' ) or {}) do -				if( player_inv:room_for_item( "main", v)) then -					local leftover = player_inv:add_item( "main", v ) -					chest_inv:remove_item( 'main', v ) -					if( leftover and not( leftover:is_empty() )) then -						chest_inv:add_item( 'main', v ) +			for i, v in ipairs (chest_inv:get_list('main') or {}) do +				if (player_inv:room_for_item("main", v)) then +					local leftover = player_inv:add_item("main", v) +					chest_inv:remove_item('main', v) +					if( leftover and not(leftover:is_empty())) then +						chest_inv:add_item('main', v)  					end  				end  			end @@ -636,7 +663,8 @@ minetest.register_on_player_receive_fields(function(player,formname,fields)  			-- change chest infotext to display name  			if fields.chestname ~= "" then  				meta:set_string("name", fields.chestname) -				meta:set_string("infotext", "Protected Chest ("..fields.chestname..")") +				meta:set_string("infotext", +				"Protected Chest (" .. fields.chestname .. ")")  			else  				meta:set_string("infotext", "Protected Chest")  			end @@ -662,4 +690,4 @@ minetest.register_craft({  	recipe = {  		{'default:chest', 'default:copper_ingot', ''},  	} -}) +})
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