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-- Real Estate mod for minetest
-- Sell your areas!
realestate = {}
realestate.area = function (area_id)
area = areas.areas[area_id]
local size = (math.abs( area.pos1.x - area.pos2.x )+1)
* (math.abs( area.pos1.z - area.pos2.z )+1);
return size
end
local function after_place_node(pos, player)
local meta = minetest.get_meta(pos)
local owner = player:get_player_name()
meta:set_string("owner", owner)
meta:set_string("infotext", "Land for sale by "..owner)
end
local playerpos = {}
local function get_formspec(pos,player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local name = player:get_player_name()
local id = meta:get_int("id")
local price = meta:get_int("price")
playerpos[name] = pos
local formspec =
"size[8,6]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"label[2.5,0;Real estate for sale]" ..
"label[0.5,0.5;Your account balance: $".. atm.balance[player:get_player_name()].. "]" ..
"label[0.5,1.5;Area Number: XYZ]" ..
"label[0.5,2;Area Name: XYZ]" ..
"label[0.5,2.5;Area Price: $XYZ]" ..
"label[0.5,2.5;Surface area: $XYZ]" ..
"button_exit[0.2,5;1,1;Quit;Quit]" ..
"button[4.7,5;3,1;buy;Buy]"
if player:get_player_name() == owner then
if not id then
id = ""
end
if not price then
price = ""
end
formspec =
"size[8,6]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"label[2.5,0;Real estate for sale]" ..
"field[1,2;2,1;name;Area Number;"..id.."]"..
"field[4,2;2,1;price;Price;"..price.."]"..
"label[2,0.5;Your account balance: $".. atm.balance[player:get_player_name()].. "]" ..
"button_exit[0.2,5;1,1;Quit;Quit]" ..
"button[4.7,5;3,1;sell;Sell]"
minetest.after((0.1), function(gui)
return minetest.show_formspec(player:get_player_name(), "realestate.setup", gui)
end, formspec)
return
end
if not id and not price then
minetest.chat_send_player(name, "This sale point is unconfigured")
return
end
if not areas.areas[id] then
minetest.chat_send_player(name, "The area no longer exists")
return
end
local formspec =
"size[8,6]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"label[2.5,0;Real estate for sale]" ..
"label[0.5,0.5;Your account balance: $".. atm.balance[player:get_player_name()].. "]" ..
"label[0.5,1.5;Area Number: "..id.."]" ..
"label[0.5,2;Area Name: "..areas.areas[id].name.."]" ..
"label[0.5,2.5;Area Price: "..price.."]" ..
"label[0.5,3;Surface Area: "..realestate.area(id).." m²]" ..
"button_exit[0.2,5;1,1;Quit;Quit]" ..
"button[4.7,5;3,1;buy;Buy]"
minetest.after((0.1), function(gui)
return minetest.show_formspec(player:get_player_name(), "realestate.sell", gui)
end, formspec)
end
realestate.transfer = function (transfer)
minetest.chat_send_all("FOOOO")
areas.areas[transfer.id].owner = transfer.from
minetest.set_node(transfer.pos,{name="air"})
end
minetest.register_on_player_receive_fields(function(player, form, pressed)
if form == "realestate.sell" then
if not pressed.buy then
return
end
local name = player:get_player_name()
if not playerpos[name] then
return
end
local meta = minetest.get_meta(playerpos[name])
local id = meta:get_int("id")
local price = meta:get_int("price")
local owner = meta:get_string("owner")
atm.pending_transfers[name] = {from=name, to = owner, sum = price, desc = "Payment for area "..id, callback=realestate.transfer, extern=true, id=id, pos=playerpos[name]}
atm.showform_wtconf (player, owner, price, "Payment for area "..id)
return
end
if form == "realestate.setup" then
local name = player:get_player_name()
if not playerpos[name] then
return
end
local meta = minetest.get_meta(playerpos[name])
if pressed.name then
local id = tonumber(pressed.name)
if not id then
minetest.chat_send_player(name, "Invalid area number: \""..pressed.name.."\"")
return
elseif not areas.areas[tonumber(pressed.name)] then
minetest.chat_send_player(name, "No such area with id "..pressed.name)
return
elseif areas.areas[id].owner ~= name then
minetest.chat_send_player(name, "You don't own area "..id)
return
else
minetest.chat_send_player(name, "Selling area ".. areas.areas[id].name)
meta:set_int("id",id)
end
end
if pressed.price then
local price = tonumber(pressed.price) or 15
meta:set_int("price", price)
end
minetest.close_formspec(name, "realestate.setup")
end
end)
minetest.register_node("realestate:sign", {
tiles = {
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png",
"realestate_sign_back.png",
"realestate_sign.png"
},
drawtype = "nodebox",
paramtype = "light",
description = "For sale sign",
node_box = {
type = "fixed",
fixed = {
{0.4375, -0.5, 0, 0.5, 0.4375, 0.0625}, -- NodeBox1
{-0.5, 0.375, 0, 0.5, 0.4375, 0.0625}, -- NodeBox2
{-0.465, -0.2, 0, 0.4, 0.3125, 0.0625}, -- NodeBox3
{-0.375, 0.3125, 0, -0.3125, 0.375, 0.0625}, -- NodeBox4
{0.25, 0.3125, 0, 0.3125, 0.4375, 0.0625}, -- NodeBox5
}
},
after_place_node=after_place_node,
groups = {snappy = 3},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
get_formspec(pos,player)
end,
})
minetest.register_craft({
output = "realestate:sign",
recipe = {
{"default:stick", "default:stick", "default:stick"},
{"default:stick", "", "default:sign_wall_wood"},
{"default:stick", "", ""}
}
})
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