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-- This mod provides a selection of window frames from different materials
-- They are used by "snapping" a frame to a glass pane, and the frame is positioned
-- propely due to model having an offset
local materials = {
["wood"] = "default",
["junglewood"] = "default",
["pine_wood"] = "default",
["acacia_wood"] = "default",
["aspen_wood"] = "default",
["maple_wood"] = "maple",
["banana_wood"] = "ethereal",
["birch_wood"] = "ethereal",
["frost_wood"] = "ethereal",
["palm_wood"] = "ethereal",
["willow_wood"] = "ethereal",
["yellow_wood"] = "ethereal",
["redwood_wood"] = "ethereal",
}
local frametypes = {
{
name = "Simple window frame",
node = "wfs",
model = "si_frame_simple.obj",
howto = {
{"default:stick", "default:stick", "default:stick"},
{"default:stick", "%MATERIAL%", "default:stick"},
{"default:stick", "default:stick", "default:stick"}
}
},
{
name = "Quartered window frame",
node = "wfq",
model = "si_frame_quartered.obj",
howto = {
{"", "default:stick", ""},
{"default:stick", "%MATERIAL%", "default:stick"},
{"", "default:stick", ""}
}
},
{
name = "Quartered (diagonal) window frame",
node = "wfqd",
model = "si_frame_quartered_diagonal.obj",
howto = {
{"default:stick", "", "default:stick"},
{"", "%MATERIAL%", ""},
{"default:stick", "", "default:stick"}
}
},
}
for material, modname in pairs(materials) do
if minetest.get_modpath(modname) then
local nodedef = minetest.registered_nodes[modname .. ":" .. material]
if nodedef then
local texture = nodedef.tiles[1]
if texture then
for _,f in ipairs(frametypes) do
local nodename = "si_frames:" .. f.node .. "_" .. material
minetest.register_node (nodename, {
description = f.name .. " (" .. material .. ")",
drawtype = "mesh",
mesh = f.model,
tiles = {texture},
inventory_image = "(" .. texture .. "^" .. f.node .. ".png^of.png)^[makealpha:0,0,0",
wield_image = texture .. "^" .. f.node .. ".png",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
sunlight_propagates = true,
groups = {choppy=1, snappy=1, oddly_breakable_by_hand=1 },
sounds = default.node_sound_stone_defaults(),
walkable = false,
selection_box = { type = "fixed",
fixed = {{-0.4, -0.45, 0.4, 0.4, 0.4, 0.5}}
},
collisionbox = {{-0.4, -0.45, 0.4, 0.4, 0.4, 0.5}},
})
if f.howto[2][2] == "%MATERIAL%" then
f.howto[2][2] = modname .. ":" .. material
minetest.register_craft({
output = nodename,
recipe = f.howto
})
f.howto[2][2] = "%MATERIAL%"
else
minetest.log("error", "Wrong recipe template for " .. nodename)
minetest.log("error", "--> " .. f.howto[2][2])
end
end
end
end
end
end
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