diff options
author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2016-09-09 05:37:36 -0400 |
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committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2016-09-09 05:37:36 -0400 |
commit | a6be7f222d23e52303066a096377ef64c210435e (patch) | |
tree | 921ea5f35310d6c3e974f51b7306538964427b68 /init.lua | |
parent | b85eabb58ddf79e466a0fd3fbe17e4c33941098e (diff) |
Allow setting default text color in sign node def
Caveat: signs used to reset the text color to black at the start of each
line. Now, they reset to the node's default text color, after which
users' "#x" color codes are applied. This means some signs will change
to a new color where the user didn't explicitly set it. This will only
be visible on green, red w/white border, white w/red border, blue, and
brown metal signs, as these have either white or red as the new default
color. All other signs will render in black, as usual.
Diffstat (limited to 'init.lua')
-rw-r--r-- | init.lua | 25 |
1 files changed, 15 insertions, 10 deletions
@@ -304,14 +304,16 @@ local function fill_line(x, y, w, c) return table.concat(tex) end -local function make_line_texture(line, lineno) +local function make_line_texture(line, lineno, pos) local width = 0 local maxw = 0 local words = { } + local n = minetest.registered_nodes[minetest.get_node(pos).name] + local defaultcolor = n.defaultcolor or 0 - local cur_color = 0 + local cur_color = tonumber(defaultcolor, 16) -- We check which chars are available here. for word_i, word in ipairs(line) do @@ -392,12 +394,12 @@ local function make_line_texture(line, lineno) return table.concat(texture), lineno end -local function make_sign_texture(lines) +local function make_sign_texture(lines, pos) local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) } local lineno = 0 for i = 1, #lines do if lineno >= NUMBER_OF_LINES then break end - local linetex, ln = make_line_texture(lines[i], lineno) + local linetex, ln = make_line_texture(lines[i], lineno, pos) table.insert(texture, linetex) lineno = ln + 1 end @@ -405,10 +407,10 @@ local function make_sign_texture(lines) return table.concat(texture, "") end -local function set_obj_text(obj, text, new) +local function set_obj_text(obj, text, new, pos) local split = new and split_lines_and_words or split_lines_and_words_old obj:set_properties({ - textures={make_sign_texture(split(text))}, + textures={make_sign_texture(split(text), pos)}, visual_size = TEXT_SCALE, }) end @@ -498,7 +500,7 @@ signs_lib.update_sign = function(pos, fields, owner) if found then v:remove() else - set_obj_text(v, text, new) + set_obj_text(v, text, new, pos) found = true end end @@ -841,8 +843,9 @@ end -- metal, colored signs local sign_colors = { "green", "yellow", "red", "white_red", "white_black", "orange", "blue", "brown" } +local sign_default_text_colors = { "f", "0", "f", "4", "0", "0", "f", "f" } -for _, color in ipairs(sign_colors) do +for i, color in ipairs(sign_colors) do minetest.register_node(":signs:sign_wall_"..color, { description = S("Sign ("..color..", metal)"), inventory_image = "signs_"..color.."_inv.png", @@ -861,6 +864,7 @@ for _, color in ipairs(sign_colors) do "signs_metal_back.png", "signs_"..color.."_front.png" }, + defaultcolor = sign_default_text_colors[i], groups = sign_groups, on_place = function(itemstack, placer, pointed_thing) return signs_lib.determine_sign_type(itemstack, placer, pointed_thing) @@ -883,12 +887,13 @@ end local signs_text_on_activate signs_text_on_activate = function(self) - local meta = minetest.get_meta(self.object:getpos()) + local pos = self.object:getpos() + local meta = minetest.get_meta(pos) local text = meta:get_string("text") local new = (meta:get_int("__signslib_new_format") ~= 0) if text then text = trim_input(text) - set_obj_text(self.object, text, new) + set_obj_text(self.object, text, new, pos) end end |