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author | bell07 <web.alexander@web.de> | 2018-07-02 15:42:33 +0200 |
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committer | GitHub <noreply@github.com> | 2018-07-02 15:42:33 +0200 |
commit | 0cb00a3a9b9c69529e757f6dccbffc05fa430064 (patch) | |
tree | 922009d065cc6449d8c2657abee740e3f63d1f69 | |
parent | 2900d789af3e56fb07695cf140a2a86aee279801 (diff) | |
parent | 91b1b695ab1e5fa3ce391ef06ad058cbbe45db0f (diff) |
Merge pull request #17 from Lejo1/mod_storage
Use Mod_storage
The mod storage is preferred above the player storage because of possibility to set skins for offline players . Thanks @Lejo1
-rw-r--r-- | api.lua | 10 |
1 files changed, 8 insertions, 2 deletions
@@ -1,6 +1,12 @@ -- get current skin +local storage = minetest.get_mod_storage() + function skins.get_player_skin(player) - local skin = player:get_attribute("skinsdb:skin_key") + if player:get_attribute("skinsdb:skin_key") then + storage:set_string(player:get_player_name(), player:get_attribute("skinsdb:skin_key")) + player:set_attribute("skinsdb:skin_key", nil) + end + local skin = storage:get_string(player:get_player_name()) return skins.get(skin) or skins.get(skins.default) end @@ -22,7 +28,7 @@ function skins.assign_player_skin(player, skin) if skin_key == skins.default then skin_key = "" end - player:set_attribute("skinsdb:skin_key", skin_key) + storage:set_string(player:get_player_name(), skin_key) else return false end |