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authorAlexander Weber <web.alexander@web.de>2018-04-15 01:09:38 +0200
committerAlexander Weber <web.alexander@web.de>2018-04-16 16:17:42 +0200
commit2c20692f33cadc75edf279e2f0bed032d083b56d (patch)
treed5e63e14b9e2675129267ee69abc66c67cd8a13d /API.md
parent45edbf808ac0a74e4da6b468c2bf87b8b49e02a0 (diff)
Added support for 1.8er Skins
Diffstat (limited to 'API.md')
-rw-r--r--API.md10
1 files changed, 9 insertions, 1 deletions
diff --git a/API.md b/API.md
index 5d23186..11b8de2 100644
--- a/API.md
+++ b/API.md
@@ -16,6 +16,10 @@ skins.assign_player_skin(player, skin)
skins.update_player_skin(player)
```
+## skins.get_skin_format(file)
+Returns the skin format version ("1.0" or "1.8"). File is an open file handle to the texture file
+
+
## skins.get_skinlist(assignment, select_unassigned)
Obsolete - use get_skinlist_for_player() or get_skinlist_with_meta() instead
@@ -63,7 +67,11 @@ Get the skin preview
Could be redefined for dynamic preview texture generation
## skin:set_skin(player)
-Apply the skin to the player. Is called in skins.update_player_skin()
+Apply the skin to the player and do some resets.
+Is called if skin selection started, in skins.update_player_skin() for examlpe
+
+skin:apply_skin_to_player(player)
+Apply the skin to the player. Is called in set_skin() and other places the skin needs to be updated
## skin:set_meta(key, value)
Add a meta information to the skin object