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authorAlexander Weber <web.alexander@web.de>2018-01-07 14:50:22 +0100
committerAlexander Weber <web.alexander@web.de>2018-01-07 14:50:22 +0100
commit7df6363aa0247068205a09815721164813849b19 (patch)
tree838b88f355c0c50aacea7fc7e00589a9eb9f9886 /sfinv_page.lua
parent71e05bbd6863ca91db16c386c671da77e8f9e9eb (diff)
Rework private skins handling
-add skin:is_applicable_for_player(playername) method - hide private skins in unified_inventory since not supported - check player assignment in skins.assign_player_skin() + inherited to skins.set_player_skin()
Diffstat (limited to 'sfinv_page.lua')
-rw-r--r--sfinv_page.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/sfinv_page.lua b/sfinv_page.lua
index c62e7e7..1d63163 100644
--- a/sfinv_page.lua
+++ b/sfinv_page.lua
@@ -84,7 +84,7 @@ sfinv.register_page("skins:overview", {
title = "Skins",
get = function(self, player, context)
-- collect skins data
- context.skins_list = skins.get_skinlist("player:"..player:get_player_name(), true)
+ context.skins_list = skins.get_skinlist_for_player(player:get_player_name())
context.total_pages = 1
for i, skin in ipairs(context.skins_list ) do
local page = math.floor((i-1) / 16)+1