diff options
Diffstat (limited to 'API.md')
-rw-r--r-- | API.md | 14 |
1 files changed, 8 insertions, 6 deletions
@@ -16,12 +16,14 @@ skins.update_player_skin(player) ``` ## skins.get_skinlist(assignment, select_unassigned) -Get a list of skin objects matching to the assignment. +Obsolete - use get_skinlist_for_player() or get_skinlist_with_meta() instead -Supported assignments: - - "player:"..playername - Skins directly assigned to a player +## skins.get_skinlist_for_player(playername) +Get all allowed skins for player. All public and all player's private skins. If playername not given only public skins returned -select_unassigned - Select all skins without assignment too (usually the "character_*" skins) +## skins.get_skinlist_with_meta(key, value) +Get all skins with metadata key is set to value. Example: +skins.get_skinlist_with_meta("playername", playername) - Get all private skins (w.o. public) for playername ## skins.new(key, object) @@ -73,10 +75,10 @@ The next metadata keys are usually filled - author - The skin author - license - THe skin texture license - assignment - (obsolete) is "player:playername" in case the skin is assigned to be privat for a player - - playername - Player assignment for private skin + - playername - Player assignment for private skin. Set false for skins not usable by all players (like NPC-Skins), true or nothing for all player skins ## skin:get_meta_string(key) Same as get_meta() but does return "" instead of nil if the meta key does not exists ## skin:is_applicable_for_player(playername) -Check if a skin is applicable for the player "playername". Ususally the private skins could be applied to the player only +Returns whether this skin is applicable for player "playername" or not, like private skins |